[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - Doom 3 engine release and game code

Doom 3 engine release and game code

Discuss programming topics for any language, any source base. If it is programming related but doesn't fit in one of the below categories, it goes here.

Moderator: InsideQC Admins

Re: Doom 3 engine release and game code

Postby revelator » Sat Jan 07, 2012 8:31 am

some work on menues (using 6thvenom's as a base)



ultra quality mode slow as molasses



a few bugs with sikkpins mod namely ssao (most of the bugs with it comes from this because he couldnt find a way to acces the depth buffer before the source release so it uses a few workarounds which unfortunatly have some not so nice side effects).
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Sat Jan 07, 2012 5:33 pm

running into a few problems with the released source, maybe someone has an idea what can cause this.

wall text flickers when you move (darn annoying) im not sure if its caused by something i did to the code so if someone could try my exe and see if it happens to them to it would help put my mind to rest about that atleast.

i fixed a bunch of bad codepieces with the same variable or constant defined twice inside the scope it helped a bit with some weirdness but the above remains.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Sun Jan 08, 2012 7:14 am

its mod related :/ still weird though since the only texture that can cause this is bigchars.tga i tried replacing it with the original but it still does it so maybe a bad shader somehwere urgh.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Tue Jan 31, 2012 1:44 am

trying the glsl backend but im running into a bug i think.



is this expected ?
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby mh » Tue Jan 31, 2012 6:41 pm

Looks like in-place mipmapping of the post-processing scene texture.
User avatar
mh
 
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: Doom 3 engine release and game code

Postby Jok3r098 » Tue Jan 31, 2012 8:39 pm

Perhaps you have enabled some debugging flag that does this?
Jok3r098
 
Posts: 3
Joined: Fri Nov 25, 2011 5:10 pm

Re: Doom 3 engine release and game code

Postby revelator » Tue Jan 31, 2012 8:59 pm

not to my knowladge :) its straight from raynors code. the above picture only happens with external arb bump shaders like pom ( parralax occlusion mapping ). Mh pointed out it might clash with something in the materials im going to investigate if thats the case (i use sikkmod with doom 3). without sikkmod it works though characters look a bit cartoonish.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Tue Jan 31, 2012 10:36 pm

i been pondering if transfusion should move to using the doom 3 engine (nothing against darkplaces but i think the doom 3 community might have an edge when it comes to making content) also has anyone checked out the hexen 2 mod for doom 3
:shock: it looks freaking amazing. I hope they get to finish it :) as of yet its a demo.

heres a few shots.





Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Sat Feb 04, 2012 1:55 pm

Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Mon Feb 06, 2012 8:07 am

the glsl backend works like a charm i must say but as pointed out earlier
theres one pretty annoying bug. the glsl backend needs to be hooked into the material shader code -> and i need to figure out why the arb2 shaders mingle with the glsl ones causing the pic from before with something that looks like a mirror in mirror view.

also a glsl to arb shader and vice versa function would be cool.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby toneddu2000 » Tue Feb 07, 2012 12:46 pm

Too ignorant about programming to create a new thread :), I'll ask it here.
Now that Id released ENGINE source code but not GAME code as open source software, is it possible to create its own game with only the engine code? In other words, is it possible to create from scratch game code? There are some documentation about it from ID or they just released the engine with the purpose to permit developers to add goodies (better performance, fixing some compatibility issues, etc.) on Doom3 game data?
Another maybe stupid question: would it be possible to "attach" quakec game code to doom3 engine?
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Doom 3 engine release and game code

Postby revelator » Tue Feb 07, 2012 1:58 pm

several more or less complete mods for doom3 so its definatly possible the hexen one i linked above might even become a full game instead of a mod now that the source is open.
im no QC guru but making a backend to read qc files should be possible but im not sure how much help it would be if you plan on making a doom3 based quake :P QC might be to limited so its probably better to just use the doom3 VM and write stuff from scratch.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby toneddu2000 » Tue Feb 07, 2012 2:22 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Doom 3 engine release and game code

Postby goldenboy » Tue Feb 07, 2012 2:45 pm

I think it was called Doomscript...
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Re: Doom 3 engine release and game code

Postby revelator » Tue Feb 07, 2012 3:20 pm

yep something like that :) i wish i where better with dooms new features but here im as much learning as anyone else :lol:
well i managed a few things but its based mostly on the works of others like the glsl backend (originally from raynorpat) .
i made a rather good high def update based on sikkmod originally and refined over the weeks to be ultra sikk (yes phun intended) :P
i could post some screens but they dont do it justice. i can upload it somewhere if someone wants to try it :) but its pretty huge due to oversize dds with no compression and high def tga's.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

PreviousNext

Return to General Programming

Who is online

Users browsing this forum: No registered users and 1 guest