by mankrip » Thu Nov 24, 2011 1:12 am
According to the readme the Carmack's Reverse code was disabled, so it won't work. However, the readme doesn't mention whether they also removed it, so it may be hidden in there somewhere.
It's interesting to think that if the code is there, any derivative engines that re-enables it may be infringing Creative's patent.
By the way, the only thing I'd really like to have in this engine is an efficient relief mapping implementation. There's a that does it, but it runs awfully slow. I wonder how fast an updated renderer could get it working.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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