Thanks for the prompt reply.
I'll try to stir the pot over there some more. The (remaining) coding team has been nervous to touch renderer code save one developer who's been on hiatus awhile. He had apparently made a functional LATC parser and RGTC parser but hasn't patched them in yet because he wants to also include an on-the-fly converter to those formats. I was really hoping for high quality normal map compression in the next release but maybe this will sorta make up for that. (Load times will still suck though
