glColor4fv, 14768, 7385, 7383, 49.99%
glTexGenf, 5600, 0, 5600, 100.00%
glPolygonOffset, 2367, 9, 2358, 99.62%
glColorMask, 1704, 0, 1704, 100.00%
glStencilFunc, 1709, 223, 1486, 86.95%
glTexEnvi, 1400, 0, 1400, 100.00%
glScissor, 1305, 180, 1125, 86.21%
glPolygonMode, 700, 0, 700, 100.00%
glViewport, 748, 92, 656, 87.70%
glColor3f, 751, 151, 600, 79.89%
glCullFace, 1158, 700, 458, 39.55%
glDepthMask, 1494, 1143, 351, 23.49%
glClearDepth, 350, 0, 350, 100.00%
glColor4f, 350, 0, 350, 100.00%
glDepthFunc, 1977, 1627, 350, 17.70%
glDrawBuffer, 350, 0, 350, 100.00%
glShadeModel, 350, 0, 350, 100.00%
glClearColor, 350, 1, 349, 99.71%
glActiveTexture, 26521, 26277, 244, 0.92%
glReadBuffer, 206, 0, 206, 100.00%
glAlphaFunc, 130, 1, 129, 99.23%
glClearStencil, 111, 1, 110, 99.10%
glStencilMask, 111, 1, 110, 99.10%
glDepthRange, 98, 0, 98, 100.00%
glBlendFunc, 2551, 2550, 1, 0.04%
glDisable - GL_TEXTURE_2D, 2011, 2011, 0, 0.00%
glDisable - GL_TEXTURE_CUBE_MAP, 1545, 1545, 0, 0.00%
glDisable - GL_LIGHTING, 351, 351, 0, 0.00%
glDisable - GL_LINE_STIPPLE, 351, 351, 0, 0.00%
glDisable - GL_STENCIL_TEST, 1735, 1735, 0, 0.00%
glDisable - GL_TEXTURE_3D, 1401, 1401, 0, 0.00%
glDisable - GL_ALPHA_TEST, 481, 481, 0, 0.00%
glDisable - GL_DEPTH_TEST, 638, 638, 0, 0.00%
glDisable - GL_VERTEX_PROGRAM_ARB, 2319, 2319, 0, 0.00%
glDisable - GL_FRAGMENT_PROGRAM_ARB, 1572, 1572, 0, 0.00%
glDisable - GL_POLYGON_OFFSET_FILL, 2257, 2257, 0, 0.00%
glDisable - GL_CULL_FACE, 61, 61, 0, 0.00%
glEnable - GL_TEXTURE_2D, 964, 964, 0, 0.00%
glEnable - GL_TEXTURE_CUBE_MAP, 146, 146, 0, 0.00%
glEnable - GL_DEPTH_TEST, 462, 462, 0, 0.00%
glEnable - GL_BLEND, 351, 351, 0, 0.00%
glEnable - GL_SCISSOR_TEST, 351, 351, 0, 0.00%
glEnable - GL_CULL_FACE, 411, 411, 0, 0.00%
glEnable - GL_STENCIL_TEST, 859, 859, 0, 0.00%
glEnable - GL_ALPHA_TEST, 131, 131, 0, 0.00%
glEnable - GL_VERTEX_PROGRAM_ARB, 1662, 1662, 0, 0.00%
glEnable - GL_FRAGMENT_PROGRAM_ARB, 1573, 1573, 0, 0.00%
glEnable - GL_POLYGON_OFFSET_FILL, 2257, 2257, 0, 0.00%
glMatrixMode, 5784, 5784, 0, 0.00%
glBindBuffer - GL_ARRAY_BUFFER, 11780, 11780, 0, 0.00%
glBindBuffer - GL_ELEMENT_ARRAY_BUFFER, 9300, 9300, 0, 0.00%
Total (51 items), 117912, 91094, 26818, 22.74%
just a taste of the numbers of redundant state changes in Doom3
So theres definatly room for a major overhaul

Productivity is a state of mind.