would be a little hard to compare gfx wise since Vanilla is capped at 60 fps while bfg can do 120

especially since my rig is allready running it at what its capable of hehe.
But if someone with a more modest PC will do a comparison im also all ears.
Bear in mind though that the shadow volume improvements this Fellow made has not made it in since i cannot get them to run correctly, and i suspect they have a quite huge impact on performance
cause shadow volumes are really nasty performance wise.
Atleast for MSVC users my port provides a basic framework for multithreading Vanilla, for mingw the changes needed would more or less just be the inclusion of pthreads + libgomp.
Productivity is a state of mind.