Im not opposed to the BFG source at all

but it has some drawbacks like missing video rendering code because id used a propriarity model (bink) granted in time that can be fixed but atm im sticking to my guns

.
Does not hurt to have a very updated version of the Vanilla code either

that way people with mods built for it will not be left out.
Sure we could recreate those mods with BFG if the authors released the code, sadly a lot of them have not.
To toplle it of a lot of modders dislike id's move to statically linked game code :/
still fighting with dhewm3 it builds with the threading code but nothing happens

i can see it running in the process manager though and its not crashing so i suspect it somehow wreaks havoc on SDL's internal threading.
Productivity is a state of mind.