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InsideQC Forums • View topic - Need help finding Kurok's weapons.qc

Need help finding Kurok's weapons.qc

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Need help finding Kurok's weapons.qc

Postby thommoboy » Mon Nov 21, 2011 6:37 am

i have just downloaded and fixed the kurok psp but where is the weapons.qc i cannot seem to find it anywhere

please help!
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Re: Need help

Postby Baker » Tue Nov 22, 2011 3:31 am

Kurok's QuakeC isn't open source, there are no .qc files for it.

.qc files do not have anything to do with the engine. The engine files are .c

Engine is written in C (and a bit of C++ for the PSP). This is the "binary" like glquake.exe would be on Windows (on the PSP it would be a pbp file, as I recall).
QuakeC is what makes a progs.dat file, files like weapon.qc, client.qc etc.

The Kurok PSP engine is open source. The QuakeC source (the game logic and so forth) wasn't released.

You can obtain the QuakeC source for Quake at ftp://ftp.idsoftware.com/idstuff/unsup/progs106.zip
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Re: Need help

Postby Jukki » Tue Nov 22, 2011 11:58 am

actuay baker, hate to say. But you are wrong about qc ;)

qc files ARE released ;)

http://bladebattles.com/kurok/files/

Just hidden ;)
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Re: Need help

Postby Baker » Tue Nov 22, 2011 12:32 pm

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Re: Need help

Postby Jukki » Tue Nov 22, 2011 12:38 pm

heh, any plans to make kurok v0.5? ;)
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Re: Need help

Postby Baker » Tue Nov 22, 2011 12:49 pm

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Re: Need help finding Kurok's weapons.qc

Postby ceriux » Tue Nov 22, 2011 9:14 pm

any chance on updating your psp engine. the last build i tested , had a few bugs.
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Re: Need help finding Kurok's weapons.qc

Postby Baker » Tue Nov 22, 2011 10:03 pm

There is an outside chance it could become part of the above project.

The main differences for maintaining a PSP engine:

1. Having to initialize the heap memory, the clock speed, occasionally checking the battery.
2. Having to deal with suspend and resume for files and for the music player
3. Having to support the input controls
4. Differences in rendering and loading textures (I've taken a different approach to rendering than most engines do, which makes this simpler to deal with. The code works more as a "what are you trying to do" rather than "how do you do it", which allows for instance PSPGU equivalents to be stored in a file like renderer_pspgu.c versus say a renderer_opengl.c).

I don't think I'd be willing to stick to a 20 MB limit any more for say the oldy PSP (32 MB - 12 MB overhead = 20 MB). 20 MB is only barely enough for a typical 1996 map and model set. So it would be only for the 64 MB models.

We'll see. But I wouldn't be going back to update the "old" PSP engine, it would be a new one. It wouldn't happen until after a release on other platforms.
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Re: Need help finding Kurok's weapons.qc

Postby thommoboy » Tue Nov 29, 2011 1:17 am

more help needed :P

how would i make it so that when the enemy in kurok sees you it plays a random sound file?
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Re: Need help finding Kurok's weapons.qc

Postby Baker » Tue Nov 29, 2011 3:30 am

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