Random level generator

Discuss programming topics for any language, any source base. If it is programming related but doesn't fit in one of the below categories, it goes here.

Moderator: InsideQC Admins

Re: Random level generator

Postby Knightmare » Fri May 25, 2012 7:09 am

A well-polished BSP-based random map generator using the Q3 engine can be found in Soldier of Fortune 2's Arioche system. It creates terrain maps, places BSP sub-maps containing buildings, misc objects, and some vegetation, and entities/objectives for one of four mission types. The sub-maps are lightmapped, but the terrain is fullbright, with fog used to simulate night conditions.

If SoFs's source is ever released (it should, as it needs some fixes, the HUD and gamma control are borked on widescreen custom video modes) the Arioche system will probably be its most interesting aspect.
Knightmare
 
Posts: 63
Joined: Thu Feb 09, 2012 1:55 am

Previous

Return to General Programming

Who is online

Users browsing this forum: No registered users and 1 guest