by toneddu2000 » Fri Apr 20, 2012 12:04 pm
Hey SimplySerenity! Cel shading in xonotic has been made, IIRC, using glsl like , but SteelStorm 1 used a very simple ink shader. For what I remember you should insert in NetRadiant in world spawn a key "ink" and then apply to an object the ink shader.
When I come back home tonight I'll post here the complete procedure.
motorsep said that in SteelStorm 2 used direct celshading in DarkPlaces engine but I admit I didn't understand how he achieved that result.
Here (look at the motorsep reply at the first comment from above).
cheers
- my first commercial game, made with FTEQW game engine