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 Post subject: Level Changing issue in older versions
PostPosted: Wed Jan 25, 2006 8:53 pm 
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This was pointed out to me recently, if you connect to Shmack and have all the alias' loaded into your client for the maps then go somewhere with an older Rune Quake base code like rune.ihoc.net and type a map name in the console it will perform an administrative exit.

I've already patched Rune Quake Plus with the same code in later releases of Rune Quake Standard.

Maybe this is what DZ meant by "play with impulses in Rune Quake Plus" when he was trying to make my version of the mod look bad.

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PostPosted: Wed Jan 25, 2006 11:09 pm 
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My guess is that RQP doesn't have mapname voting, else it would be stuffcmd-ing players with the correct impulses. It does make me wonder why someone would type a mapname, but if Slot had a clear-RQ-alias sort of command, it would be helpful.

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 Post subject:
PostPosted: Thu Jan 26, 2006 6:10 am 
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The level will not change if you are not in admin mode. If it does, then it is a result of changes you made to the code, or Yugo, in the case of IHOC.

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 Post subject:
PostPosted: Thu Jan 26, 2006 6:25 am 
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I think I found your bug: (RQP 0.8.5, admin.qc, line 618)

Code:
if (!is_admin () | !is_operator ())
      return;


Hope this helps,

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 Post subject:
PostPosted: Thu Jan 26, 2006 7:26 pm 
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Slot Zero wrote:
I think I found your bug: (RQP 0.8.5, admin.qc, line 618)

Code:
if (!is_admin () | !is_operator ())
      return;


Hope this helps,

I found that bug, this was code Ben added if I remember correctly. Strange it would happen on two different servers.

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