Post by Armaphage » Wed Jan 16, 2008 2:13 am
I'm working on adding Mumble (
http://mumble.sourceforge.net) support to Quake. Mumble is a voice chat client that supports direction changing depending on where in the game the speaker is. So, if, for example, Gunter is talking over Mumble, and at the same time in Quake he's fighting some monster on your left-hand side, he will sound as if he's talking from the left-hand side.
If I succeed, I'll have added it to ProQuake (probably the last official release and the latest unofficial release), and, depending on whether or not the damn things will compile, maybe other engines if people whine enough (and it actually works and I can reasonably trust it to not make your computer explode -- no guarantees).
Actually, it looks like it'll only be like 10-15 lines of code, so if I submit the patch information, most engine authors should be able to implement it without too much effort.
I'm working on adding Mumble ([url]http://mumble.sourceforge.net[/url]) support to Quake. Mumble is a voice chat client that supports direction changing depending on where in the game the speaker is. So, if, for example, Gunter is talking over Mumble, and at the same time in Quake he's fighting some monster on your left-hand side, he will sound as if he's talking from the left-hand side.
If I succeed, I'll have added it to ProQuake (probably the last official release and the latest unofficial release), and, depending on whether or not the damn things will compile, maybe other engines if people whine enough (and it actually works and I can reasonably trust it to not make your computer explode -- no guarantees).
Actually, it looks like it'll only be like 10-15 lines of code, so if I submit the patch information, most engine authors should be able to implement it without too much effort.