Post by JUGGERNAUT » Mon Nov 27, 2006 7:03 am
sometimes when there's monsters stuck in the wall and triggering the exit once gets them to come out... but when Gunter is playing he does this thing that sprint()s the coordinates of each remaining monster in the level.
the problem is that this only happens when he is playing... is there a specific impulse that does this? how could we do this if Gunter doesn't happen to be playing at the moment??
sometimes i miss 1 or 2 monsters and i try scouring the level and man i just can't find them... but when Gunter does that print thing it really helps....
sometimes when there's monsters stuck in the wall and triggering the exit once gets them to come out... but when Gunter is playing he does this thing that sprint()s the coordinates of each remaining monster in the level.
the problem is that this only happens when he is playing... is there a specific impulse that does this? how could we do this if Gunter doesn't happen to be playing at the moment??
sometimes i miss 1 or 2 monsters and i try scouring the level and man i just can't find them... but when Gunter does that print thing it really helps....