OH YEAH, BABY!
fight hax with hax, i always say
EDIT: changed image format to smaller size for faster downloading
Orl wrote:I'll bet you used Quakec to defeat them, cheater!
When I update it I'll add a few more deadly traps.
Knights reflecting the shots you fire at the ogres.
A switch, when pressed, sets off explosions around the entire room killing everything (except the ogres of course).
And a few other small things.

RocketGuy wrote:Orl wrote:I'll bet you used Quakec to defeat them, cheater!
When I update it I'll add a few more deadly traps.
Knights reflecting the shots you fire at the ogres.
A switch, when pressed, sets off explosions around the entire room killing everything (except the ogres of course).
And a few other small things.
we'll just h4x0r that too
you should know that quakec is MUCH more powerful than mapping
Code: Select all
void(entity hit, float damage) AddMultiDamage =
{
/* remove if (! ogres.bsp) */
//   damage = damage + 999999999999.9;
   
   if (!hit)
      return;
   
   if (hit != multi_ent)
   {
      ApplyMultiDamage ();
      multi_damage = damage;
      multi_ent = hit;
   }
   else
      multi_damage = multi_damage + damage;
};

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