oooo what if a Cleric had quad, then created a quad powerup
healing spells
- Canadian*Sniper
- Level 5
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- Joined: Sat Jun 24, 2006 7:48 pm
healing spells
Clerics/Monks should give x4 health/armour when they have quad :] So if a Cleric spawned a MegaHealth, it would give you +800 health. And +800 Red Armour if that. Same thing for the regular armour and health boxes.
oooo what if a Cleric had quad, then created a quad powerup
x16 to whomever picks it up? Then with that quad, what if a cleric makes another quad powerup? x64! x256! x1024!!! OMG GG
oooo what if a Cleric had quad, then created a quad powerup
FvF is a good place to hang out but not a good place to fight.
<-- This signature pisses Jow off XD
- gulliver-trans
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Re: healing spells
Canadian*Sniper wrote:oooo what if a Cleric had quad, then created a quad powerupx16 to whomever picks it up? Then with that quad, what if a cleric makes another quad powerup? x64! x256! x1024!!! OMG GG
Yes, but then when you fired, everyone playing would die. It would even spill over into the other Quake server. Everyone playing Quake online would die. What's the death message for that? I need to program a worm to hack into all the other servers to implement that.....
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