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				FvF server bot proposal
				Posted: Wed Jun 13, 2007 5:24 pm
				by gulliver-trans
				How about if FvF had one of those server admin bots, so it always looks like there's 1 player there (to the uninitiated). One advantage that would bring is moving us up in the rankings when someone sorts a server list by the number of players.
Just a thought. Ok now shoot me down 

 
			 
			
					
				
				Posted: Wed Jun 13, 2007 6:19 pm
				by Orl
				I have actually thought of this to. Have one bot that goes through each map killing monsters and exiting. Something like this would probably be really hard to do.
			 
			
					
				
				Posted: Wed Jun 13, 2007 7:02 pm
				by gulliver-trans
				I was thinking something more like QSmack:
http://www.runequake.com/qsmack/
But yah that would be cool to have a coop bot. I know gunter already has some bot code in there for the brain slaves (is it FrikBot?). I wonder if that could be re-used and extended? I dunno. 
What I would worry about is the progs.dat size. Or slowing the game down. But I probably worry out of ignorance.
 
			 
			
					
				
				Posted: Thu Jun 14, 2007 11:24 am
				by Joao Lucas
				A coop bot would suck, and principally, steal our frags.
			 
			
					
				
				Posted: Thu Jun 14, 2007 12:44 pm
				by Orl
				It's not about the frags. It's about the teamplay.
			 
			
					
				
				Posted: Thu Jun 14, 2007 1:01 pm
				by gulliver-trans
				Joao Lucas wrote:A coop bot would suck, and principally, steal our frags.
A coop bot could be voted on or off. It would give you "someone" to play with on an otherwise empty server.
 
			 
			
					
				
				Posted: Thu Jun 14, 2007 2:30 pm
				by Canadian*Sniper
				Gunter's brain slaves use monster ai.
			 
			
					
				
				Posted: Thu Jun 14, 2007 3:46 pm
				by RocketGuy
				Canadian*Sniper wrote:Gunter's brain slaves use monster ai.
How do you know that?  

 
			 
			
					
				
				Posted: Fri Jun 15, 2007 5:09 am
				by Canadian*Sniper
				RocketGuy wrote:Canadian*Sniper wrote:Gunter's brain slaves use monster ai.
How do you know that?  

 
Because a bot would roam around the map collecting ammo and weapons while searching for targets. Gunter's brainslaves only move around when it has a live victim to kill. It has unlimited ammo and can't regen health when picking up medkits. It's not a bot, it's a quake monster with monster ai.
 
			 
			
					
				
				Posted: Fri Jun 15, 2007 7:05 am
				by RocketGuy
				Just checking 

 
			 
			
					
				
				Posted: Sun Jun 17, 2007 12:05 pm
				by Canadian*Sniper
				You're just trying to insinuate that I have gunter's progs.dat. That's old news buddy 

 
			 
			
					
				
				Posted: Sun Jun 17, 2007 2:43 pm
				by RocketGuy
				:O :O :O :O :O :O :O :O :O :O :O :O :O :O
HOW DOES HE SHOOT DOGS?!
			 
			
					
				
				Posted: Sun Jun 17, 2007 11:29 pm
				by gamefreak
				The cleric must have a secret dog power...that's why Gunter plays as him!
			 
			
					
				
				Posted: Mon Jun 18, 2007 12:44 am
				by Canadian*Sniper
				RocketGuy wrote::O :O :O :O :O :O :O :O :O :O :O :O :O :O
HOW DOES HE SHOOT DOGS?!
I forget. something about netname == Gunter and holding down jump and using scratch3 (or some scratch) and some impulses. I never really tried it and I'm sure he updated it.
 
			 
			
					
				
				Posted: Tue Jun 19, 2007 12:47 am
				by Gunter
				There's nowhere you could have gotten a copy of my progs.dat