|
TNT?
It might as well have a sign painted on it "Do not touch" you know you're
gonna push the plunger.
|
|
The
cavernous rocket hanger. Screenshots can't convey the hulking size as well
as the impressive construction of this building. Yes, those dots around
the base of the rocket are full size Strogg guards!
|
 |
One
of the dimly lit corridors.
|
|
 |
If
you did not read the readme file included in this zip you are missing half
the fun of this level. Ed spins a great tale as well as setting a humorous
back story for this level. I won't rehash it here, I wouldn't do it justice. |
Quake
2 levels have begun to move from their infancy and demonstrate some real
finesse. Ed Cope is one of these authors who is at the front of this movement
and "Vostok Rising" exhibits some of these maturing traits quite nicely. |
Like
the
best of the innovative Quake I levels before it, "Vostok" incorporates
the best of the best;
Special
Effects: In this category are the new sounds, including ambient bird
whistles as well as some spoken phrases. Also included here are explosions
and resulting vibrations.
Restraint:
Judicious use of special effects. While this may seem incongruent with
what has just come above, it's not. Upon first entering through the explosion
hole, the musty still earthen air is palpable. The two corridors are dimly
lit, you can almost see the dust motes swirling about as your movement
disturbs the air. The contrast between the harsh sunlight and dim corridors
seem eerily real. The comparatively "bland" use of color and texture fit
the setting of this level perfectly.
Drop
Jaw: I use it here as applied to the surprise or awe factor in a level.
Upon first seeing the cavernous hanger which houses the Strogg rocket,
you will need to use both hands to lift your jaw back into place. |
"Vostok
Rising"
is a wonderful example of the speed in which Quake 2 levels have matured
in such a short time. |
|
|
TITLE:
Vostok
Rising |
AUTHOR:
Ed Cope |
DATE:
January
24, 1998 |
FILESIZE:
829 KB |
DOWNLOAD:
Fileplanet |
|