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The
gold key tower setting. Very fine imaginative build.
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Another
standout locale, the circular lift shaft.
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Wood,
stone and metal, this is what little gothic maps are made of.
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"...Cold.
You're hungry and tired. Damned headache
confuses you to realize what happened. Here is not sun. Clouds
cover all the sky for ages. This is kingdom of eternal winter
and darkness. The sun no longer rises."
~
from included readme file. |
One of
the reason's that I return often to Quake 1 is the gothic medieval look
that it so aptly carries off. And in the hands of a competent level author
that fine look and feel is a joy to behold. So it is with Vondur and his
single player Quake I debut, Solarfall. With numerous multiplayer
levels under his belt and a single player Half-Life level, Vondur presents
a top notch effort here. |
Setting
is carried off without a hitch. Vondur stays true to theme and creates
a solid and believable medieval setting populated with knights, ogres,
scragg and the occasional zombie. The architecture is at times grand...particularly
the gold key tower and the large rounded lift shaft. |
From
the opening starting point when the floor recesses
and the wall expands to reveal a passageway, you are on your toes. Gameplay
is solid but not difficult (in Normal mode) with a good supply of weaponry,
health and ammo to complete your mission. Experienced players will want
to play this one on "Hard" setting. "Normal" is a tad easy. |
Switches
to hit, foes to dispatch, and puzzles to solve Solarfall
does not disappoint. In fact it satisfies. No other first person shooter
has yet been able to match the Gothic look and feel found in Quake I and
so stylishly continued here in Solarfall. |
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TITLE:
Solarfall |
AUTHOR:
Vondur |
DATE:
July 1, 1999 |
FILESIZE:
1.24 MB
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DOWNLOAD:
Fileplanet |
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H
I G H S:
Nice build
with a beautiful consistent medieval look. Very tasty. |
L
O W S:
While not
really short in length, this will definitely leave you wanting more. |
N
U T S H E L L:
Gothic medieval
Quake I adorned with solid construction and opportunities for exploration. |
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