I am 24 years old and live in Australia. I reside
in a property in the hills in Gippsland that has a lot of nature, wildlife
etc. Its peaceful. I am looking forward to start working for Zero Gravity
Entertainment who are based in Adelaide Australia. They designed the popular
X-Men TC'.
I
always say the 'last map I did' coz thats the one im excited about at da
time.
H
e o r i c B l o o d s h e d
Inspiration
comes from lots of things. The levels in Quake2 are great inspiration.
Seeing a structure or architecture whilst out and about. Films and artwork.
I dont usually 'dream' architecture as some authors do, gameplay results
from dreams. ie running through my levels whilst sleeping. When creating
a level I try and make it fun! Coz dats the most important thing to me,
I want to make the player say "cool!" a lot. It has to feel like a real
place. Linearity and flow is important. I want to nudge the player on a
set path I have created and make him stop every now and again to explore.
Backtracking sucks, I hate it :] Getting lost sucks. I want to choreograph
the action, and at the same time create the illusion that the player is
exploring a real place. I like to "push" the Quake2 engine. It doesn't
allow for 'scripted events' but I try to make some special effects.
I put things in a level I want to do. I want to eject from my ship with
shit flying everywhere. If I shoot a guard I want the glass behind him
to shatter like a John Woo movie, so I set up some triggers. If I stumble
across a weapons laboratory where Brains have just designed and built the
BFG, I want a Strogg to blow himself to shit while he is working on something.
Fun and realism is the key (have I mentioned that?) Tease the player by
showing them their goal,(inaccessable) and then send them off on a mission
to obtain it. Example, a key or exit in plain view but no way to get to
it. Make the same areas accessible at different heights and different
entry points. I want to put more puzzles in my levels so people will use
their brains :D
I
only check out the SPQ sites thus most of the levels I check out are pretty
cool. The guy that did "Craters Edge" (I am sorry
I dont know the name) was great, YooShin Yang
does some cool stuff. Likka Kerenan
(I love the way he uses the textures in totally different ways) and Matt
Sefton (Precision design technique and perfection
akin to a surgeons scalpel, is that the right analogy?) As long as a level
is fun thats all i care about.
When
I loaded up Quake2 I was pretty excited. Radio chatter, explosions, overhead
ships, my pod crashed through the roof and a pumping soundtrack. I was
pretty immersed. I loved the ambiance. I loved all the new marine death
animation's compared to the demo ID released. I loved the gorgeous varied
architecture and colourful textures. The enemies are pretty warped, especially
the bosses. The guys over at ID are disturbed *grin* One thing I dont like
is the fact that all the enemies have the same "gibs". ID Software have
totally redefined the word 'replayability' with their games.
>From
a level designers viewpoint I felt like a kid with a new toy, coloured
lighting, rotating brushes, explosions, etc. A day after I purchased Quake2,
I was editing it using the limited Worldcraft patch thingy. |
M a r t y H o w e
I
use Worldcraft.
I love it because I can go so fast and all the features are in front of
me. I didn't give in to the urge to move to QERadiant
when the WC patch wasn't forthcoming. P133 with 72 megs of Ram and a 3DFX
card.
I
am a huge fan of Hong Kong action director John Woo. His last Hollywood
film was Face/Off. His HK films such as The Killer, Hard Boiled and Bullet
in the Head are truly stunning works of art. I cant put into words the
feeling I get when I watch them. Im a Star Wars nut as well. Music
and seeing live bands I also enjoy.
Blues
News is my start page. I check out the level review sites, some
news sites, particular upcoming game sites like Unreal
nation and Blood2.com for example.
Some Hong Kong action movie pages, including HK actor Chow Yun Fat. I am
a regular to the alt.asian.movies newsgroup
where I can find other fans of John Woo and Chow Yun Fat. Also alt.quake.editing.
IRC on occasion in the #Worldcraft channel.
Half
way through another 3 level unit containing a Prison ship, Execution Facility
and a Hangar. *evil smile*
E x t
e r i o r I n f i l t r a t i o n
Thanx
for the interview i feel like a rock star. Ok um, I think the whole Internet
gaming community is great. The Quake, editing and level
design community
in general and everything related. Everybody is so cool and helpful and
it makes me feel not so lonely.
~Marty
Howe - May 5, 1998
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