I'm 31 (and three quarters :), married to Angela
and protector of Larry the Quakedog. We live in a small village just outside
Newcastle upon Tyne, a big city in the North East of England
famous for shipbuilding,
Newcastle Brown Ale,
Sting, Mark
Knopfler, The
Animals, etc, etc. I'm communications manager
for a design consultancy which involves a lot of long hours and hard work
and I don't like to talk about work when I'm at home relaxing :)
Probably
Jawbreaker
and Arcane
for Quake 1. Those 2 levels have the least 'compromises' of any of the
maps I've built. What I mean by that is that when you have very little
time to edit like I do (sometimes only 3 or 4 hours a week) you have to
make a choice whether to spend months on a level and release very little
stuff or scale down your aspirations so you get at least a few maps out
there.
A r c a n e
I'm
usually inspired by other maps I've played. Not necessarily single player
maps - some of the deathmatch maps I've seen have much better architecture
and play areas than a lot of single player maps. To be perfectly honest
with you, I'm not really inspired at all at the moment to build Quake II
maps. With Quake 1, I really had the feeling that the game levels in the
official game could be bettered and that was a constant inspiration. With
Quake II, to me the maps are almost perfect. So much so that I don't feel
like I can compete. Plus my ass is being well and truly kicked by all the
new authors that are appearing, so it's probably
time for me to step aside.
I
like lots of people's work (obviously through my sites, I get to play a
*lot* of maps), but there are very few maps that make me want to go back
and play them again once I've finished them. For Quake 1, I loved the work
of Iikka Keranen,
Matthias Worch, Dario Casali, Steve Rescoe,
Marcus Dromowicz and more. I also was
routinely blown away by anything that Adriano
Lorenzini touched. For Quake II, YooShin
Yang, Scott McNutt and
James Parkman
are the big three at the moment. Their stuff has that 'replay' factor I
mentioned earlier.
Ah,
don't get me started. I am heartily *sick* of all the people out there
giving id a hard time over Quake II. "It's buggy, I can't use a stupid
name in Deathmatch, the AI sucks, the licence agreement is terrible", etc,
etc. I would estimate that at least 99% of these people are total hypocrites
- they bought the game and they play it constantly and they complain because
id didn't build a *custom* version of the game just for them. I *love*
Quake II with a passion. It's the best, most exciting game I've ever played.
I wanted it in my hands as soon as humanly possible so I accepted a few
bugs in the first release. Big deal. It was £30 (about $45). What
the hell do people expect for that kind of money? Quake II has given me
hundreds of hours of enjoyment and id has made their code available so
that we can extend the game to our heart's content. Anyone who complains
about "id ripping them off" needs a Geordie handshake, imho...
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M a t
t S e f t o n
I
used to use WorldCraft
and swore by it for Quake 1 maps. By the time Quake II appeared and an
updated WorldCraft didn't, I swore *at* it. Therefore WC got dumped and
I started using very early versions of QERadiant.
I've used it ever since and each release gets better and better. Robert
is receptive to suggestions and criticisms and knows how to build a great
tool. Mind you, Mr Carmack gave him a good start :) As far as hardware
goes, I use a PII 266mhz, 64mb RAM, 19" monitor, Orchid Righteous 3D, etc,
etc.
Free
time? What's that? I have very little free time, unfortunately. I have
a 2 hour drive to work and back and by the time I get home, eat, walk Larry
and talk to Angela (I'm contractually obliged to :) there's very little
time for anything else. I play a few other PC games like Doom
(yea, still :), Moto
Racer and Grand
Theft Auto, I listen to *a lot* of music
and have a pretty huge lp and cd collection, I read, watch a little TV
(anything to do with dogs, vets, animals, oh and ER :). My main hobby outside
Quake would have to be my guitar playing. I've played for nearly 20 years
now and I have a small 4 track studio at home, several Marshalls, a Jackson,
an ESP Vai-type and a '64 Strat.
I'm
usually on and offline in a matter of minutes. My round trip usually consists
of Blue's
first, followed by the Planet Quake news
and levels pages,
cdrom.com newstuff,
most of the level review sites
- that's about it.
There's
nothing new happening right now. In fact, I haven't touched an editor for
about 2 months now. I just don't have the time anymore. I have a half finished
Quake II deathmatch map that'll probably never see the light of day. As
I mentioned on my site a few weeks ago, I have something very major on
my mind right now and I can't really concentrate on anything else (and
no, it has nothing at all to do with Quake or games :)
A n g
e l a a n d M a t t
I
just wish I had more time to build levels. I'm looking forward to the next
few months as there are some potentially great games coming out like SiN,
Half-Life, Unreal, Daikatana, etc. At
the end of the day, I just want to have fun, y'know? :)
~Matt Sefton
- March 29, 1998
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