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						Computer Graphics C version 
						Donald Hearn, M. Pauline Baker 
						Prentice Hall; 2nd edition (May 24, 1996) 
						ISBN: 0135309247 
						 
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						Real-Time Rendering 
						Tomas Akenine-Moller, Eric Haines 
						A K Peters Ltd; 2nd edition (July 2002) 
						ISBN: 1568811829 
						 
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						Physically based Rendering 
						Matt Pharr, Greg Humphreys 
						Morgan Kaufmann; Bk&CD-Rom edition (August 4, 2004) 
						ISBN: 012553180X 
						 
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						Graphics Gems I 
						preface by Andrew S. Glassner 
						Morgan Kaufmann; 1st edition (June 1, 1990) 
						ISBN: 0122861663 
						 
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						Graphics Gems II 
						edited by James Arvo 
						Morgan Kaufmann; 1st edition (October 1992) 
						ISBN: 0120644819 
						 
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						Graphics Gems III 
						edited by David Kirk 
						Academic Press; Book and Disk edition (January 1993) 
						ISBN: 0124096735 
						 
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						Graphics Gems IV 
						edited by Paul S. Heckbert 
						Morgan Kaufmann; Book and Disk edition (January 15, 1994) 
						ISBN: 0123361559 
						 
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						Graphics Gems V 
						edited by Allan W. Paeth 
						Morgan Kaufmann; Book and Disk edition (January 15, 1995) 
						ISBN: 0125434553 
						 
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						GPU Gems 
						edited by Randima Fernando 
						Addison-Wesley Professional; Book & CD-Rom edition (March 22, 2004) 
						ISBN: 0321228324 
						 
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						GPU Gems 2 
						edited by Matt Pharr, Randima Fernando 
						Addison-Wesley Professional; Book & CD-Rom edition (March 3, 2005) 
						ISBN: 0321335597 
						 
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						GPU Gems 3 
						edited by Hubert Nguyen 
						Addison-Wesley Professional; 1 Har/Cdr edition (August 2, 2007) 
						ISBN: 0321515269 
						 
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						Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks 
						Wolfgang Engel 
						Wordware Publishing; Bk&CD-Rom edition (June 30, 2002) 
						ISBN: 1556220413 
						 
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						ShaderX2: Introductions and Tutorials with DirectX 9.0 
						Wolfgang Engel 
						Wordware Publishing, Inc.; Pap/Cdr edition (November 2003) 
						ISBN: 155622902X 
						 
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						ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 
						Wolfgang Engel 
						Wordware Publishing, Inc.; Bk&CD-Rom edition (October 25, 2003) 
						ISBN: 1556229887 
						 
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						ShaderX3: Advanced Rendering with DirectX and OpenGL 
						Wolfgang Engel 
						Charles River Media; 1 edition (November 2004) 
						ISBN: 1584503572 
						 
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						ShaderX4: Advanced Rendering Techniques 
						Wolfgang Engel 
						Charles River Media; 1 edition (January 12, 2006) 
						ISBN: 1584504250 
						 
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						ShaderX5: Advanced Rendering Techniques 
						Wolfgang Engel 
						Charles River Media; 1 edition (December 14, 2006) 
						ISBN: 1584504994 
						 
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						3D Game Engine Design 
						David H. Eberly 
						Morgan Kaufmann; Book and CD-ROM edition (September 2000) 
						ISBN: 1558605932 
						 
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						3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic 
						David H. Eberly 
						Morgan Kaufmann; Book and CD-ROM edition (December 17, 2004) 
						ISBN: 012229064X 
						 
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						3D Games Volume 1: Real-Time Rendering and Software Technology 
						Alan Watt, Fabio Policarpo 
						Addison-Wesley Pub Co; Book and CD-ROM edition (December 15, 2000) 
						ISBN: 0201619210 
						 
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						3D Games, Volume 2: Advanced Real-time Rendering and Animation 
						Alan Watt, Fabio Policarpo 
						Addison-Wesley Publishing; Book and CD-ROM edition (January 17, 2003) 
						ISBN: 0201787067 
						 
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						Game Programming Gems 
						edited by Mark DeLoura 
						Charles River Media; Book and CD-ROM edition (August 2000) 
						ISBN: 1584500492 
						 
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						Game Programming Gems 2 
						edited by Mark DeLoura 
						Charles River Media; Book and CD-ROM edition (October 1, 2001) 
						ISBN: 1584500549 
						 
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						Game Programming Gems 3 
						edited by Dante Treglia, Mark DeLoura 
						Charles River Media; Book and CD-ROM edition (July 2002) 
						ISBN: 1584502339 
						 
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						Game Programming Gems 4 
						edited by Andrew Kirmse 
						Charles River Media; Book and CD-ROM edition (March, 2004) 
						ISBN: 1584502959 
						 
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						Game Programming Gems 5 
						edited by Kim Pallister 
						Charles River Media; Book and CD-ROM edition (February, 2005) 
						ISBN: 1584503521 
						 
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						Game Programming Gems 6 
						edited by Mike Dickheiser 
						Charles River Media; 1st edition (March, 2006) 
						ISBN: 1584504501 
						 
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						Mathematics for 3D Game Programming & Computer Graphics 
						Eric Lengyel 
						Charles River Media; (December 18, 2001) 
						ISBN: 1584500379 
						 
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						Essential Mathematics for Games and Interactive Applications: A Programmer's Guide  
						James M. Van Verth, Lars M. Bishop 
						Morgan Kaufmann; Bk&Cdr edition (March 25, 2004) 
						ISBN: 155860863X 
						 
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						Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization 
						André LaMothe 
						Sams; Book and CD-ROM edition (June 2, 2003) 
						ISBN: 0672318350 
						 
					 | 
				
			
		
		
				
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						Massively Multiplayer Game Development 
						Thor Alexander (Editor) 
						Delmar Thomson Learning; Book & CD-Rom edition (February 14, 2003) 
						ISBN: 1584502436 
						 
					 | 
				
				
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						Massively Multiplayer Game Development 
						Thor Alexander (Editor) 
						Delmar Thomson Learning (February, 2005) 
						ISBN: 1584503904 
						 
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						Networking and Online Games: Understanding and Engineering Multiplayer Internet Games 
						Grenville Armitage, Mark Claypool, Philip Branch 
						John Wiley & Sons (June 5, 2006) 
						ISBN: 0470018577 
						 
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						Algorithms and Networking for Computer Games 
						Jouni Smed, Harri Hakonen 
						John Wiley & Sons (July 11, 2006) 
						ISBN: 0470018127 
						 
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						On Intelligence 
						Jeff Hawkins 
						Times Books (October 3, 2004) 
						ISBN: 0805074562 
						 
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						Artificial Intelligence, A Modern Approach (2nd Edition) 
						Stuart Russel, Peter Norvig 
						Prentice Hall, 2nd edition (December 20, 2002) 
						ISBN: 0137903952 
						 
					 | 
				
				
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					 | 
					
						AI Game Development 
						Alex J. Champandard 
						New Riders Publishing; 1st edition (October 31, 2003) 
						ISBN: 1592730043 
						 
					 | 
				
				
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					 | 
					
						AI Game Engine Programming 
						Brian Schwab 
						Delmar Thomson Learning, Book & CD-Rom edition (September, 2004) 
						ISBN: 1584503440 
						 
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						Artificial Intelligence for Games 
						Ian Millington 
						Morgan Kaufmann, Bk & DVD edition (June 21, 2006) 
						ISBN: 0124977820 
						 
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						Artificial Intelligence For Computer Games: An Introduction 
						John David Funge 
						Peters Corp. (July 29, 2004) 
						ISBN: 1568812086 
						 
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						Programming Game AI by Example 
						Mat Buckland 
						Wordware Publishing, Inc. (November 2004) 
						ISBN: 1556220782 
						 
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					 | 
					
						AI Game Programming Wisdom 
						Edited by Steve Rabin 
						Charles River Media 
						ISBN: 1584500778 
						 
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					 | 
					
						AI Game Programming Wisdom 2 
						Edited by Steve Rabin 
						Charles River Media 
						ISBN: 1584502894 
						 
					 | 
				
				
					 | 
					
						
							
					 | 
					
						AI Game Programming Wisdom 3 
						Edited by Steve Rabin 
						Charles River Media; 1 edition (March 9, 2006) 
						ISBN: 1584504579 
						 
					 | 
				
				
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					 | 
					
						AI Game Programming Wisdom 4 
						Edited by Steve Rabin 
						Charles River Media; 1 edition (February 20, 2008) 
						ISBN: 1584505230 
						 
					 | 
				
				
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					 | 
					
						Game AI Pro: Collected Wisdom of Game AI Professionals 
						Edited by Steve Rabin 
						A K Peters/CRC Press; 1 edition (September 11, 2013) 
						ISBN: 1466565969 
						 
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						Principles of Robot Motion 
						H. Choset and all 
						Englewood Cliffs and New Jersey: MIT Press, 2005 
						ISBN: 0262033275 
						 
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						Robot Dynamics Algorithms 
						Roy Featherstone 
						The Kluwer International Series in Engineering and Computer Science Kluwer 
						Acedemic Series, June 1987 
						ISBN: 0898382300 
						 
					 | 
				
				
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						Physically-Based Modeling for Computer Graphics: A Structured Approach 
						Ronen Barzel, Foreword by Alan H. Barr 
						October 1992 
						ISBN: 01207988008 
						 
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						Computational Dynamics 
						Ahmed A. Shabana 
						Wiley-Interscience, 2nd edition, February 2001 
						ISBN: 0471371440 
						 
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						Dynamics of Multibody Systems 
						Ahmed A. Shabana 
						Cambridge University Press, 2nd edition, April 1998 
						ISBN: 0521594464 
						 
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					 | 
					
						Dynamic Simulations of Multibody Systems 
						Murilo G. Coutinho 
						Springer Verlag, July 2001 
						ISBN: 038795192X 
						 
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					 | 
					
						Physics based Animation 
						Kenny Erleben, Jon Sporring, Knud Henriksen, Henrik Dohlmann 
						Charles River Media (August 9, 2005) 
						ISBN: 1584503807 
						 
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						Game Physics 
						David H. Eberly 
						Morgan Kaufmann, Book & CD-Rom edition (December 8, 2003) 
						ISBN: 1558607404 
						 
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						Game Physics Engine Development 
						Ian Millington 
						Morgan Kaufmann (March 5, 2007) 
						ISBN: 012369471X 
						 
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						Beginning Math and Physics for Game Programmers 
						Wendy Stahler 
						New Riders Games, Bk&CD-Rom edition (March 22, 2004) 
						ISBN: 0735713901 
						 
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						Physics for Game Developers 
						David M. Bourg 
						O'Reilly & Associates, November 2001 
						ISBN: 0596000065 
						 
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						Physics for Game Programmers 
						Grant Palmer 
						Apress; 1 edition (April 20, 2005) 
						ISBN: 159059472X 
						 
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						Collision Detection in Interactive 3D Environments  
						Gino van den Bergen 
						Morgan Kaufmann, Book & CD-Rom edition (October 27, 2003) 
						ISBN: 155860801X 
						 
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						Real Time Collision Detection 
						Christer Ericson 
						Morgan Kaufmann, Book & CD-Rom edition (December 22, 2004) 
						ISBN: 1558607323 
						 
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						Fundamentals of Vehicle Dynamics 
						Thomas D. Gillespie 
						SAE International (March 1992) 
						ISBN: 1560911999 
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						Motor Vehicle Dynamics - Modeling and Simulation 
						Giancarlo Genta 
						World Scientific Publishing Company (March 1997) 
						ISBN: 9810229119 
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						Automotive Transmissions - Fundamentals, Selection, Design and Application 
						Gisbert Lechner, Harald Naunheimer, J. Ryborz 
						Springer; 1 edition (November 15, 1999) 
						ISBN: 354065903X 
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						The Multibody Systems Approach to Vehicle Dynamics 
						Michael Blundell, Damian Harty 
						Butterworth-Heinemann (July 14, 2004) 
						ISBN: 0750651121 
					 | 
				
				
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						Start Your Engines: Developing Driving and Racing Games 
						Jim Parker 
						Paraglyph Press; 1 edition (July 1, 2005) 
						ISBN: 1933097019 
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						Linear Algebra and its Applications 
						David C. Lay 
						Addison Wesley; 3 edition (July 18, 2002) 
						ISBN: 0201709708 
					 | 
				
				
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						Matrix Computations 
						by Gene H. Golub, Charles F. Van Loan 
						Johns Hopkins University Press; 3rd edition (November 1996) 
						ISBN: 0801854148 
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					 | 
					
						Fundamentals of Matrix Computations 
						by David S. Watkins 
						John Wiley & Sons; 2nd edition (May 15, 2002) 
						ISBN: 0471213942 
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					 | 
					
						Practical Methods of Optimization 
						R. Fletcher 
						John Wiley & Sons, 2nd edition, May 2000 
						ISBN: 0471494631 
					 | 
				
				
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					 | 
					
						Linear Complementarity, Linear and Nonlinear Programming 
						Katta G. Murty 
						Heldermann Verlag, 1988 
						web: http://ioe.engin.umich.edu/books/murty/linear_complementarity_webbook/ 
					 | 
				
				
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					 | 
					
						The Linear Complementarity Problem 
						Richard W. Cottle, Jong-Shi Pang, Richard E. Stone 
						Academic Press, February, 1992 
						ISBN: 0121923509 
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						Finite-Dimensional Variational Inequalities and Complementarity Problems, Volume I 
						Francisco Facchinei, Jong-Shi Pang 
						Springer Verlag; (February 6, 2003) 
						ISBN: 0387955801 
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						Computational Geometry: Algorithms and Applications 
						Mark de Berg, M. van Krefeld, M. Overmars, O. Schwarzkopf 
						Springer; 2 edition (February 18, 2000) 
						ISBN: 3540656200 
						 
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					 | 
					
						Computational Geometry in C 
						Joseph O'Rourke 
						Cambridge University Press; 2000 edition (February 15, 2001) 
						ISBN: 0521649765 
						 
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						Geometric Tools for Computer Graphics 
						Phylip J. Schneider, David H. Eberly 
						Morgan Kaufmann Publishers; (September 2002) 
						ISBN: 1558605940 
						 
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						Geometric Data Structures for Computer Graphics 
						Elmar Langetepe, Gabriel Zachmann 
						A K Peters Ltd (February 1, 2006) 
						ISBN: 1568812353 
						 
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						Computational Complexity 
						Christos H. Papadimitriou 
						Addison Wesley, Reprinted with corrections August 1995 
						ISBN: 0201530821 
					 | 
				
				
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						Introduction To Algorithms 
						Thomas H. Cormen, Charles E Leiserson, Ronald L. Rivest, Clifford Stein 
						The MIT Press; 2nd edition (September 1, 2001) 
						ISBN: 0262032937 
					 | 
				
				
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					 | 
					
						Numerical Recipes in C++ 
						William H. Press, Saul A. Teukolsky, William T. Vetterling, Brian P. Flannery 
						Cambridge University Press; 2 edition (February, 2002) 
						ISBN: 0521750334 
					 | 
				
				
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					 | 
					
						Numerical Recipes Example Book (C++) 
						William T. Vetterling, William H. Press, Saul A. Teukolsky, Brian P. Flannery 
						Cambridge University Press; 2 edition (March 1, 2003) 
						ISBN: 0521750342 
					 | 
				
				
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						Write Portable Code 
						Brian Hook 
						No Starch Press; 1 edition (July 15, 2005) 
						ISBN: 1593270569 
					 | 
				
				
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					 | 
					
						Write Great Code: Volume 1: Understanding the Machine 
						Randall Hyde 
						No Starch Press; 1 edition (October 25, 2004) 
						ISBN: 1593270038 
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						Write Great Code: Volume 2: Thinking Low-Level, Writing High-Level 
						Randall Hyde 
						No Starch Press; 1 edition (March 18, 2006) 
						ISBN: 1593270658 
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						The C++ Standard : Incorporating Technical Corrigendum No. 1 (Hardcover) 
						Bjarne Stroustrup 
						John Wiley & Sons; 2nd edition (December 5, 2003) 
						ISBN: 0470846747 
					 | 
				
				
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						The C++ Programming Language (Special Edition) 
						Bjarne Stroustrup 
						Addison-Wesley Professional; 3 edition (February 15, 2000) 
						ISBN: 0201700735 
					 | 
				
				
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						The Annotated C++ Reference Manual 
						Margaret A. Ellis, Bjarne Stroustrup 
						Addison-Wesley Professional (January 1, 1990) 
						ISBN: 0201514591 
					 | 
				
				
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						The Design and Evolution of C++ 
						Bjarne Stroustrup 
						Addison-Wesley Professional; 1st edition (March 29, 1994) 
						ISBN: 0201543303 
					 | 
				
				
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						C++ Coding Standards 
						Herb Sutter and Andrei Alexandrescu 
						Addison-Wesley Professional (October 25, 2004) 
						ISBN: 0321113586 
					 | 
				
				
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						Imperfect C++ 
						Matthew Wilson 
						Addison-Wesley, 2004 
						ISBN: 0321228774 
					 | 
				
				
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					 | 
					
						Effective C++ (third edition) 
						Scott Meyers 
						Addison-Wesley Professional; 3 edition (May 12, 2005) 
						ISBN: 0321334876 
					 | 
				
				
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					 | 
					
						The Elements of C++ Style 
						Trevor Misfeldt, Gregory Bumgardner and Andrew Gray 
						Cambridge University Press; 1st edition (July 15, 2002) 
						ISBN: 0521893089 
					 |