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Features :: Screenshots :: Download
Combat
- Velocity based damage (and blood spray)
- Model geometry damage collision
- Multiple attack styles (from narrow to wide)
- Unarmed combat (good luck tough guy)
Advanced AI Navigation
- Sight
- Smell
- Sound (to be implemented)
- Psionic (to be implemented)
- Waypoint Navigation
- Flanking and strafing around obstacles
Advanced Teleporters
- Teleport to any location in any map
- Move back and forth between levels
Inventory
- Icon based, mouse driven, snapping windows, containers inside containers, stacking

Shortcut Bar
- Modify the functionality of each shortcut

- Customize the appearance (rotate/flip/set number of visible bars)

Chat Box
- Line wrapping

- Scrollbar

- Color highlights

Quake 1 Models with interchangeable equipment (wobble included)
- Equip anything as a weapon

 (Poleaxe and Longsword models created by Sajt originally for Feral Flesh.)
NPCs
- Interact with townsfolk (currently you can only hear what they have to say)

 (You may recognize the Faxanadu story here.)
Harvesting
- Gut your kills

- Consume their meat

Administration Mode
- Live editing with the capability to edit locally and commit changes while claiming editing rights per entity.
- Multiple administrators
- Edit NPCs


- Edit waypoints


- Edit functions/triggers



-Edit menus and write quest script



Features :: Screenshots :: Download
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