Eltrollos BoothEltrollos HomepageGLKAOS| info |  | 
 | GLkaos is a little q1funproject i'm working on.(some of you may already heard of it)Well
 GLkaos,which is based on tremorsource, has some improvements to graphics and gameplay,
 it features per-poly collision,a md5 model loader and some more stuff.The idea behind
 GLkaos is to create a crossgame mod , so the player can choose
 if he likes to play original q1 or q1 with doom3,prey or quake 4 content.(and more)
 To get an idea of what i'm talking about just imagine when you kill
 three hellknights from doom3 and then you'll nearly get killed by a berserker from q4
 but then klesk comes around the corner and bombs you to hell.
 Glkaos will be designed to get youre own custom quake experience.
 (of course you'll need one of those games to get the content ingame
 or you just get youre own content)
 glkaos will improve the singleplayer campaign of original quake to
 create a great new experience with random generated npcs (good and evil).While
 friendly npcs may help you with you're more dangerous mission , evil npcs may just crush
 you with all the power they have. (or you just get assassinated by an old "friend" (npc or human XD )).
 i'm currently working on the animation system for the md5 models,maybe i'll upload some
 shots from it on this qexpo.
 
 
 
 
  
 
  
 
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Q2KAOS
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 | Q2kaos is a modified version of the quake 2 engine,based on the source released
 by id.The goal is to create an good looking engine with support for the original quake 2 content
 (plug and play).Q2kaos main features are: -a postprocessing shader wich allows to use
 modern effekts like hdrr and depth of the field. (well its glsl so its very easy to edit)
 -Bumpmapping, wich allows a better quality of textures. The great advantage of Q2kaos
 is the usage of pseudo randomized normalmaps to create an individual look for every
 surf in the game.(the 2nd and 3rd screenshot shows a simple way to use this tech)
 -soft shadows
 -reflective surfaces,md5mesh and anim.texturestreaming and a lot more
 
 
 and here some new screenshots:
 
 DOF with detailtextures
 
  
 Texturestreaming for endless textures
 
  
  
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| Update 1 |  | 
 | I've invested some time into the new Texturestreaming code and ... well just look  at the screens,they show a streamed normalmap with random stripes on it.
 
 
  
  
  
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