Current Status, as of 27/10/07
The game
- the program, working state and game data have been squeezed into the four megabytes of
main memory
- it requires either shareware or commercial pak files, Amiga
and PC paks have been successfully used
- many total conversions and mods should work with a stock DS,
assuming they respect
the tiny memory size
- total conversion
and mods which refuse to play on a stock DS will play on a DS with a compatible
flash card when combined with the EXRAM build
- infrastructure-based wifi network gaming is supported
- ad-hoc DS/DS gaming is currently de-activated in this
version
- there is full control configuration
- game saves work, although there may be some corruption
using certain DLDI drivers - game saving is not guaranteed to work
correctly in the EXRAM build (when used with a slot-2 DLDI)
- there's a crosshair
- there's view snapping and pen sensitivity settings
- there is a proper timebase, so the speed won't be
inconsistent any more like it was in pre1
- there's an on-screen keyboard, for use in-game and with the
console, and it is much more functional than before
- there are eight user-bindable 'touch buttons'
- access to the command line is now easier
- dodgy QuakeC compatibility has been improved
Graphics
- all software renderering has been moved
over to using the DS' 3D hardware
- world textures are display 99% correctly, there may the
occasional non-power-of-two texture wrapping glitch; Alias
models are fully textured
- sprites (eg explosions) are now correctly rendered, and
they now have their correct animated textures (ie they're not pink any
more!)
- particles (eg blood effects) are also correctly rendered,
and also come in a shade other than pink
- animated model skins are now (barely) supported
- the game uses faux vertex lighting, derived from the
original lightmaps; light animations also work correctly
- there's no dynamic lighting and Alias models are not lit
- there are sky, water, sludge, lava and teleporter
animations (the sky is now rendered correctly)
- the console now uses the Quake font from the chosen pak
files
- the game uses hardware fogging for a light depth cue above
ground,
thick
fog for below water
- there's a HUD
- GUI elements are transparent (with no more corruption)
Sound
- there's a full-blown custom ARM7 sound effects system, and
it totally r0x0rs
- the sound system uses proper spatial positioning (it is
stereo though...) - plug it into your speakers and subwoofer to hear
all the effort I put into this!
- CD music has been dropped from this version...it may return
Tech info
- uses the libfat DLDI interface, so should hopefully work on
all supported flash cards
- built using the devkitARM r20 toolchain
- textures and sounds are loaded from disk on demand - you will notice
slow loading if you have certain types of cards, or low quality flash
cards
- sound and texture memory is defragged in the background
- in-game performance has been improved but is still not hot,
and I think this is as good as it's going to get
- rendering performance is very good (pause the game and move
the camera if you don't believe me)
- performance is timed using a custom function-instrumenting
profiler (a bit like gprof) and another system is used for recording
the exact
pad and screen input for later replaying
- the DS is put to sleep when the lid closes (disabled in
this build)
- there is no texturing on brush or Alias models or images
loaded from individual files - you must
use pak files
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Legal
I take no credit for the development of Quake, that all goes to the
guys at id Software. I also claim no copyright, trademark etc. Again,
all work, copyrights, trademarks are owned by them.
I have had no involvement with Nintendo (or their first-party or
third-party companies), and I have not used any of their tools,
software, documentation or SDK to make this port.
All I've developed is a small patch to make this game run on the
Nintendo DS, and I have done so as a (non-profit) hobby.
This is absolutely no warranty for QuakeDS, and neither I, the
copyright holder, nor Drunken Coders will be liable to you for damages
out of the use or inability to use the program.
Thanks