The Game
- every single level within the game can be loaded and played
in single-player mode
- there is currently no wifi multiplayer
- the game can be run with either the demo or full retail pak
files
- there is full control configuration
- there is an on-screen keyboard for use in-game and with the
console
- there are eight "touch-buttons" which allow you quick
access to in-game functions
- both manual and automatic game saving works
- mods and total conversions do not work, and are unlikely
ever to - however new levels can be used
Graphics
- nearly-all of the graphical effects have been have been
moved to the DS' 3D hardware
- most world textures are rendered correctly
- particles are supported, however sprites are not
- animated model skins are properly supported
- although the game does not use lightmapping, dynamic
lighting is fully-functional
Sound
- there's a full-blown custom ARM7 sound effects system, and
it totally r0x0rs
- the sound system uses proper spatial positioning (it is
stereo though...) - plug it into your speakers and subwoofer to hear
all the effort I put into this!
The Catch!
Unlike Quake 1, there is simply no way of fitting Quake II into the
memory configuration of a stock DS. To play the game you must have a supported slot-2 flash
card that contains a minimum of 16 megabytes of RAM.
Supported cards:
- 'Proper' SuperCards, eg the Lite, SD, MiniSD, and CF. The
SuperCard Rumble and SuperCard One are not compatible.
- 'Perfect' M3s, eg the Lite Perfect, the Mini SD Perfect,
and the SD Perfect. The Mini SD Pro, SD Pro, and Lite Pro are not
compatible.
- EZ-Flash cards which have a slot-2 component and can play
GBA games over 32MBit, eg EZ 3-in-1, EZ 4, EZ 5
- G6 Flash
Note: the game will not run
without a slot-2 RAM. There will never be a version of Quake2DS that
does not require extra RAM.
Overclocking Slot-2 RAM
Slot-2 RAM is very slow and the performance of the game greatly depends
on the speed of your RAM. Luckily some cards can be overclocked to
improve the game's performance.
However, not all cards are made equal and cannot handle tighter
timings. To more robustly find out if you RAM is capable of an
overclock, please try memtestARM from http://www.pineight.com/ds/
If you can overclock your card, make sure you choose one of the faster
memory options when the game first starts up.
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