I am not LordHavoc, but I want to *try* to help.
First of all, I do not fully understand your post.
What I understand is, that you have weird behaviour when using external diffuse + normal textures for your models in DarkPlaces.
This topic has been discussed several times at quakeone.
It is based on the alpha layer in the normal texture.
Rygel�s compilation for example used alpha layer in almost all of his model replacement normal textures. That is why they look wrong when using the offsetmapping feature in DP.
Also osjclatchford faced this issue in his model replacement normals.
Here are some examples of how an alpha layer in the normal texture can look like:
with / without






Tip:
To see the difference easier, make a key-binding with "parallax mapping on" and
make a key-binding with "parallax mapping off".
Stand in front of the object and press the keys alternating.
You will then directly see the effect of your normal texture in-game.
During that time, My-Key wrote a possible way to delete an alpha layer of a texture:
click
If this is the issue that you are facing, maybe this info helps you somehow.
If not, I am sorry that I do not fully understand your post. Hopefully somebody else can help you better.
Best of luck.
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