# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=winquake - Win32 D3D Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "WinQuake.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE 
!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 D3D Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 Debug Unicode" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 D3D Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 D3D Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 DX8 Release" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "WinQuake"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "winquake - Win32 Release"

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# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

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# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk7\include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "NO_ASSEMBLY" /D "NO_MGRAPH" /FR /YX /FD /QIfist /c
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# Begin Target

# Name "winquake - Win32 Release"
# Name "winquake - Win32 Debug"
# Name "winquake - Win32 GL Debug"
# Name "winquake - Win32 GL Release"
# Name "winquake - Win32 Debug Unicode"
# Name "winquake - Win32 D3D Debug"
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SOURCE=.\d_draw.s

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SOURCE=.\d_edge.c

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!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

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# Begin Source File

SOURCE=.\d_fill.c

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