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    Build Log

    --------------------Configuration: winquake - Win32 DX8 Release--------------------

    Command Lines
    Creating temporary file "C:\DOCUME~1\ADMINI~2\LOCALS~1\Temp\RSP7BC.tmp" with contents
    [
    /nologo /G5 /ML /W3 /GX /O2 /I ".\dxsdk\sdk7\include" /D "NDEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "NO_ASSEMBLY" /D "NO_MGRAPH" /D "DX8QUAKE" /FR"winquake___Win32_DX8_Release0/" /Fp"winquake___Win32_DX8_Release0/WinQuake.pch" /YX /Fo"winquake___Win32_DX8_Release0/" /Fd"winquake___Win32_DX8_Release0/" /FD /c
    "E:\dance2\dx8pro400_test_source\proquake4dx8.3\vid_wgl.c"
    ]
    Creating command line "cl.exe @C:\DOCUME~1\ADMINI~2\LOCALS~1\Temp\RSP7BC.tmp"
    Creating temporary file "C:\DOCUME~1\ADMINI~2\LOCALS~1\Temp\RSP7BD.tmp" with contents
    [
    comctl32.lib dxguid.lib libcurl.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcurl.lib /nologo /subsystem:windows /profile /machine:I386 /out:"e:\quakedm3\dx8pro400.exe"
    .\winquake___Win32_DX8_Release0\cd_win.obj
    .\winquake___Win32_DX8_Release0\chase.obj
    .\winquake___Win32_DX8_Release0\cl_demo.obj
    .\winquake___Win32_DX8_Release0\cl_input.obj
    .\winquake___Win32_DX8_Release0\cl_main.obj
    .\winquake___Win32_DX8_Release0\cl_parse.obj
    .\winquake___Win32_DX8_Release0\cl_tent.obj
    .\winquake___Win32_DX8_Release0\cl_view.obj
    .\winquake___Win32_DX8_Release0\cmd.obj
    .\winquake___Win32_DX8_Release0\common.obj
    .\winquake___Win32_DX8_Release0\conproc.obj
    .\winquake___Win32_DX8_Release0\console.obj
    .\winquake___Win32_DX8_Release0\crc.obj
    .\winquake___Win32_DX8_Release0\cvar.obj
    .\winquake___Win32_DX8_Release0\gl_draw.obj
    .\winquake___Win32_DX8_Release0\gl_fakegl.obj
    .\winquake___Win32_DX8_Release0\gl_fullbright.obj
    .\winquake___Win32_DX8_Release0\gl_mesh.obj
    .\winquake___Win32_DX8_Release0\gl_model.obj
    .\winquake___Win32_DX8_Release0\gl_refrag.obj
    .\winquake___Win32_DX8_Release0\gl_rlight.obj
    .\winquake___Win32_DX8_Release0\gl_rmain.obj
    .\winquake___Win32_DX8_Release0\gl_rmisc.obj
    .\winquake___Win32_DX8_Release0\gl_rsurf.obj
    .\winquake___Win32_DX8_Release0\gl_screen.obj
    .\winquake___Win32_DX8_Release0\gl_test.obj
    .\winquake___Win32_DX8_Release0\gl_warp.obj
    .\winquake___Win32_DX8_Release0\host.obj
    .\winquake___Win32_DX8_Release0\host_cmd.obj
    .\winquake___Win32_DX8_Release0\in_win.obj
    .\winquake___Win32_DX8_Release0\iplog.obj
    .\winquake___Win32_DX8_Release0\keys.obj
    .\winquake___Win32_DX8_Release0\location.obj
    .\winquake___Win32_DX8_Release0\mathlib.obj
    .\winquake___Win32_DX8_Release0\matrix.obj
    .\winquake___Win32_DX8_Release0\menu.obj
    .\winquake___Win32_DX8_Release0\movie.obj
    .\winquake___Win32_DX8_Release0\movie_avi.obj
    .\winquake___Win32_DX8_Release0\net_dgrm.obj
    .\winquake___Win32_DX8_Release0\net_loop.obj
    .\winquake___Win32_DX8_Release0\net_main.obj
    .\winquake___Win32_DX8_Release0\net_vcr.obj
    .\winquake___Win32_DX8_Release0\net_win.obj
    .\winquake___Win32_DX8_Release0\net_wins.obj
    .\winquake___Win32_DX8_Release0\net_wipx.obj
    .\winquake___Win32_DX8_Release0\pr_cmds.obj
    .\winquake___Win32_DX8_Release0\pr_edict.obj
    .\winquake___Win32_DX8_Release0\pr_exec.obj
    .\winquake___Win32_DX8_Release0\r_part.obj
    .\winquake___Win32_DX8_Release0\registry.obj
    .\winquake___Win32_DX8_Release0\sbar.obj
    .\winquake___Win32_DX8_Release0\security.obj
    .\winquake___Win32_DX8_Release0\snd_dma.obj
    .\winquake___Win32_DX8_Release0\snd_mem.obj
    .\winquake___Win32_DX8_Release0\snd_mix.obj
    .\winquake___Win32_DX8_Release0\snd_win.obj
    .\winquake___Win32_DX8_Release0\sv_main.obj
    .\winquake___Win32_DX8_Release0\sv_move.obj
    .\winquake___Win32_DX8_Release0\sv_phys.obj
    .\winquake___Win32_DX8_Release0\sv_user.obj
    .\winquake___Win32_DX8_Release0\sv_world.obj
    .\winquake___Win32_DX8_Release0\sys_win.obj
    .\winquake___Win32_DX8_Release0\version.obj
    .\winquake___Win32_DX8_Release0\vid_common_gl.obj
    .\winquake___Win32_DX8_Release0\vid_wgl.obj
    .\winquake___Win32_DX8_Release0\wad.obj
    .\winquake___Win32_DX8_Release0\webdownload.obj
    .\winquake___Win32_DX8_Release0\zone.obj
    .\winquake___Win32_DX8_Release0\winquake.res
    ]
    Creating command line "link.exe @C:\DOCUME~1\ADMINI~2\LOCALS~1\Temp\RSP7BD.tmp"
    Output Window
    Compiling...
    vid_wgl.c
    E:\dance2\dx8pro400_test_source\proquake4dx8.3\vid_wgl.c(212) : warning C4013: 'CheckExtension' undefined; assuming extern returning int
    E:\dance2\dx8pro400_test_source\proquake4dx8.3\vid_wgl.c(2117) : warning C4013: 'Build_Gamma_Table' undefined; assuming extern returning int
    E:\dance2\dx8pro400_test_source\proquake4dx8.3\vid_wgl.c(2293) : warning C4013: 'SmoothFontSet' undefined; assuming extern returning int
    Linking...
       Creating library e:\quakedm3\dx8pro400.lib and object e:\quakedm3\dx8pro400.exp
    Creating temporary file "C:\DOCUME~1\ADMINI~2\LOCALS~1\Temp\RSP7C1.tmp" with contents
    [
    /nologo /o"winquake___Win32_DX8_Release0/WinQuake.bsc"
    .\winquake___Win32_DX8_Release0\cd_win.sbr
    .\winquake___Win32_DX8_Release0\chase.sbr
    .\winquake___Win32_DX8_Release0\cl_demo.sbr
    .\winquake___Win32_DX8_Release0\cl_input.sbr
    .\winquake___Win32_DX8_Release0\cl_main.sbr
    .\winquake___Win32_DX8_Release0\cl_parse.sbr
    .\winquake___Win32_DX8_Release0\cl_tent.sbr
    .\winquake___Win32_DX8_Release0\cl_view.sbr
    .\winquake___Win32_DX8_Release0\cmd.sbr
    .\winquake___Win32_DX8_Release0\common.sbr
    .\winquake___Win32_DX8_Release0\conproc.sbr
    .\winquake___Win32_DX8_Release0\console.sbr
    .\winquake___Win32_DX8_Release0\crc.sbr
    .\winquake___Win32_DX8_Release0\cvar.sbr
    .\winquake___Win32_DX8_Release0\gl_draw.sbr
    .\winquake___Win32_DX8_Release0\gl_fakegl.sbr
    .\winquake___Win32_DX8_Release0\gl_fullbright.sbr
    .\winquake___Win32_DX8_Release0\gl_mesh.sbr
    .\winquake___Win32_DX8_Release0\gl_model.sbr
    .\winquake___Win32_DX8_Release0\gl_refrag.sbr
    .\winquake___Win32_DX8_Release0\gl_rlight.sbr
    .\winquake___Win32_DX8_Release0\gl_rmain.sbr
    .\winquake___Win32_DX8_Release0\gl_rmisc.sbr
    .\winquake___Win32_DX8_Release0\gl_rsurf.sbr
    .\winquake___Win32_DX8_Release0\gl_screen.sbr
    .\winquake___Win32_DX8_Release0\gl_test.sbr
    .\winquake___Win32_DX8_Release0\gl_warp.sbr
    .\winquake___Win32_DX8_Release0\host.sbr
    .\winquake___Win32_DX8_Release0\host_cmd.sbr
    .\winquake___Win32_DX8_Release0\in_win.sbr
    .\winquake___Win32_DX8_Release0\iplog.sbr
    .\winquake___Win32_DX8_Release0\keys.sbr
    .\winquake___Win32_DX8_Release0\location.sbr
    .\winquake___Win32_DX8_Release0\mathlib.sbr
    .\winquake___Win32_DX8_Release0\matrix.sbr
    .\winquake___Win32_DX8_Release0\menu.sbr
    .\winquake___Win32_DX8_Release0\movie.sbr
    .\winquake___Win32_DX8_Release0\movie_avi.sbr
    .\winquake___Win32_DX8_Release0\net_dgrm.sbr
    .\winquake___Win32_DX8_Release0\net_loop.sbr
    .\winquake___Win32_DX8_Release0\net_main.sbr
    .\winquake___Win32_DX8_Release0\net_vcr.sbr
    .\winquake___Win32_DX8_Release0\net_win.sbr
    .\winquake___Win32_DX8_Release0\net_wins.sbr
    .\winquake___Win32_DX8_Release0\net_wipx.sbr
    .\winquake___Win32_DX8_Release0\pr_cmds.sbr
    .\winquake___Win32_DX8_Release0\pr_edict.sbr
    .\winquake___Win32_DX8_Release0\pr_exec.sbr
    .\winquake___Win32_DX8_Release0\r_part.sbr
    .\winquake___Win32_DX8_Release0\registry.sbr
    .\winquake___Win32_DX8_Release0\sbar.sbr
    .\winquake___Win32_DX8_Release0\security.sbr
    .\winquake___Win32_DX8_Release0\snd_dma.sbr
    .\winquake___Win32_DX8_Release0\snd_mem.sbr
    .\winquake___Win32_DX8_Release0\snd_mix.sbr
    .\winquake___Win32_DX8_Release0\snd_win.sbr
    .\winquake___Win32_DX8_Release0\sv_main.sbr
    .\winquake___Win32_DX8_Release0\sv_move.sbr
    .\winquake___Win32_DX8_Release0\sv_phys.sbr
    .\winquake___Win32_DX8_Release0\sv_user.sbr
    .\winquake___Win32_DX8_Release0\sv_world.sbr
    .\winquake___Win32_DX8_Release0\sys_win.sbr
    .\winquake___Win32_DX8_Release0\version.sbr
    .\winquake___Win32_DX8_Release0\vid_common_gl.sbr
    .\winquake___Win32_DX8_Release0\vid_wgl.sbr
    .\winquake___Win32_DX8_Release0\wad.sbr
    .\winquake___Win32_DX8_Release0\webdownload.sbr
    .\winquake___Win32_DX8_Release0\zone.sbr]
    Creating command line "bscmake.exe @C:\DOCUME~1\ADMINI~2\LOCALS~1\Temp\RSP7C1.tmp"
    Creating browse info file...
    Output Window

    Results
    dx8pro400.exe - 0 error(s), 3 warning(s)