Title: Orlmap episode Date 7/13/06 Author Orlando Crispaldi Email Address orl177@aol.com ==Play Information== Single player: Yes Cooperative: Yes Deathmatch: Yes Difficulty settings: Yes New sounds: No New Textures: Yes, any new textures you see were made by me New Music: No Demos Replaced: None ==Construction== Base: from scratch Editors used: Worldcraft 1.1a Wally 1.55b Known bugs: Possibly. The only bugs really are the grey flashes in software engines. Build time: 1.5 years ==Info== This is a 6 level (7 if you find the secret level) episode for Quake. It took 1.5 years to make all the maps and textures. Feedback goes to orl177@aol.com. If you downloaded these maps on july 13 2006, delete them. One of the maps had a huge problem. ==Story== What? A story? Had'nt thought about that one. Okay lets see uhh...... OK heres one. Your an archeologist. You stumble into catacombs. There you find a castle built within it. Guards are surrounding it, they dont take lightly to trespassers. And coincidently, you happened to bring your shotgun and axe along with you. Take it from here. Is that story good enough for ya? ==Software users== If you use winquake or any other software engine, you will get many grey voids throughout the levels cause of the massive detail. To avoid this, type the following commands in your autoexec config: r_maxedges 50000 r_maxsurfs 50000 Problem solved. The recommended engine to use with these maps is GLpro. ==Qrack users== I dont recommend playing qrack with these maps. Qrack brings up issues in gameplay that arent really there. You may get stuck in the tunnels in orlmap4. And the fireworks scene on orlmap9 does not work in qrack, for some reason. The only engines that are good with the orlmaps are proquake and darkplaces. If you still want to use qrack (Probably because your spoiled by its graphics) expect problems in gameplay. ==Use== Extract all files into your id1/maps directory. Load up Quake, go to the console, and type in "map orlmapstart". Your good from there. Maps were made with an eye toward being fully compatible with FvF Quake so we can play them in Quest mode. Stop by fvf.servequake.com for a good ol' time. These maps will be played there every once in a while ==The extra maps== orlmap7alt: this map is not part of the orlmap series. It was orginially at one point. But due to such extreme detail I put into it, it got corrupted, and I had to cut it from the series. Any standard quake engine CAN NOT load this map. If you wish to see the map, use Bengt Jardrups enhanced versions of of Win/Glquake. Darkplaces works as well. Pieroom: I made this map as a joke. Basically, after you eat all the pies, you will be crushed to death with no chance of escape. ==Thanks== Special thanks goes out to: Rocketguy from RQuake for beta testing and pointing out problems in my maps. And especially Bengt Jardrup from the Func_Msgboard for his amazing compiling utilities and for providing me with some important mapping information. ==Copyright== Authors may NOT use these levels as a base to build additional levels. Authors MAY use any new textures within these levels, but if they wish to do so they will have to use a program that rips the textures out of the bsp files. CD-ROM publishers and or other commercial people must have my permission before they can distribute this episode. The Orlmaps episode is Copyrite Orlando Crispaldi QuakeŽ is a registered trademark of id software. In each map, I have hidden my logo in a secret area. Can you find them all?