Contributors
Special thanks go to [Kona], nightbringer/nb, XeNoN/xen and Edgecrusher/Leviathan/Ionous for adding impetus in the first instance. Each, in their distinctive way and time, kept the Quake flame burning.
Pax amici!

Travail Team
Paul (distrans) Brosche
- Project Lead
- Recruitment
- Conceptual Design and Coordination
- Soundtrack
- Sound design
- Episode one - Boss (with early help from necros)
- Episode two - Archenid
- Miscellaneous 2D graphics
- Level Tester (Easy)
- Level Designer
- start: y va tan (with Vondur)
- qte2m1: tejido de cicatriz
- qte2m2: voces extranas (with CZG, American McGee & Q3TA team)
- qte2m3: punto de la infeccion
- qte2m4: excision
- qtfin1: hacia la fuente
- qtdm1: malplatz
- qtdm2: 16 of 8 then 1 (with Q3TA team & inertia)
- qtdm3: Uberskank
Jack (scragbait) Meacher
- Project Second
- Backstory Author
- demo2.dem
- Lead Tester (All difficulty levels)
- Level Designer
- qte1m1: piedracero
- qte1m2: aguenergia
- qte1m3: costarodillo
- qte1m4: el lugar feo
- qte1m5: envidia antigua
- qtfin2: finales de epocas
- qtfin3: puentaltrono
neg!ke
- Conceptual Design
- Episode two - Boss Archenid
- demo3.dem
- Level Tester (Hard)
- Teacher of new tricks to old progs
- Level Designer
- qte2m5: maneras misteriosas
- qte2m6: secretos mas profundos
Bengt (aguirRe) Jardrup
- Technical Consultant
- Quality Assurance
- Coder: compile tools and test engines
- Scraggy's Hero
- korngogpvcvkqp qh eqqr5
Andrew (Preach) Denner
- Modeller
- Episode one - Uberscrag
- Finale - Azoth
- Skin Artist
- Episode one - Uberscrag
- Episode two - Archenid
- Episode two - Juggernaut
- Finale - Azoth
- Coder
- Azoth and misc.
Asaki
- Coder extraordinaire: all mission parameters, a truly generous and gentle being.

Those who answered the call in times of need
Johannes (Spirit) Kröger
- Travail site design
- Filespace provider & level/mod archivist
- co-op tester
Jean-Philippe (JPL) Lambert
- Travail logo designer
- Miscellaneous 2D graphics (including the four horsemen in qte2m1)
- Beta Tester (Easy)
Mike (biff debris) Phillips
- Miscellaneous 2D graphics (including the new Oblivion explobox skin)
- Beta tester (Normal)
- DM tester
Dmitry (Vondur) Svetlichny
- Beta tester (Hard)
- DM tester
Baker, Phenom, Para and of course... Bizarrosouless!
- demo1.dem
Yellow_No.5, Rook, blitz, pope, inertia, scampie, Trinca, bambuz
- DM testers
Kell & RPG
- early co-op testers
NahkahiiR
- later co-op tester

Those who provided resources
- id - too much to mention (along with Raven, Rogue and Hipnotic)
- John (metlslime) Fitzgibbons - Oblivion texture-set & Fitzquake
- stecki - Decon texture-set
- Solecord - webspace at QuakeOne.com
- Matt (Lunaran) Breit - the new mega & ultra enforcers
- Ken Turner - the original Willy the Spider
- The Impel Team - the original Juggernaut
- Nihilism Unlimited - the Riot Controller
- hipshot - Miramar skybox (ep2)
- Kell - the rest of the skyboxes, Quoth entities and various texture-sets
- Ben Morris - Worldcraft
- Mike Jackman - TexMex
- Pete Callaway - QPedII
- Rene Post - qME
- Izware - Wings3d (modelling)
- discreet - Gmax (skinmapping/animation/compiling models)
- Spencer Kimball and Peter Mattis - Gimp (skins/art)
- The QuArK team - QuArK (conversion work)
- Thank you to everyone who helped us get the assets we needed.

They Also Inspired - but are as yet unmentioned
ELEK, aardappel, CZG, Ogro, mindcrime, pjw, Gilt, Fat Controller, vigil, Electro, fingers, Bal, peej, DaMaul, Rorshach, Fern, Tronyn, tron, than, DaZ, Dranz, Mr Fribbles, Ace_Dave, LTH, Quernel, shambler, Glassman, Hrimfaxi, Kinn, UWF, MadFox, Trinca... y va tan.