Comments on: Anatomy of a Simon’s Quest: II http://www.anatomyofgames.com/2012/08/24/anatomy-of-a-simons-quest-ii/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Mudron http://www.anatomyofgames.com/2012/08/24/anatomy-of-a-simons-quest-ii/#comment-851 Sat, 25 Aug 2012 15:39:37 +0000 http://telebunny.net/toastyblog/?p=5152#comment-851 Re: the last paragraph. I’d never thought about the day/night cycle that way before.

Aaaaaand that’s why I’m a Jeremy Parish fan.

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By: Warlock http://www.anatomyofgames.com/2012/08/24/anatomy-of-a-simons-quest-ii/#comment-850 Sat, 25 Aug 2012 02:27:04 +0000 http://telebunny.net/toastyblog/?p=5152#comment-850 This was always one of my favorite NES games. I honestly wish Konami would remake it – it feels like a prototype for the “Metroidvania” style games like Symphony. A remake could benefit so much from the innovations the newer Castlevanias have brought to that style. And you know, have more than three bosses 🙂

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By: vaterite http://www.anatomyofgames.com/2012/08/24/anatomy-of-a-simons-quest-ii/#comment-849 Sat, 25 Aug 2012 01:10:12 +0000 http://telebunny.net/toastyblog/?p=5152#comment-849 @MMM I think by “it can be the slightest bit awkward how the game freezes the action for a few seconds” you mean it is awesome to try to freeze Simon in dashing poses as day turns into night.

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