Comments on: Anatomy of a Game: Zelda X http://www.anatomyofgames.com/2012/10/28/anatomy-of-a-game-zelda-x/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Vega http://www.anatomyofgames.com/2012/10/28/anatomy-of-a-game-zelda-x/#comment-1033 Tue, 30 Oct 2012 19:02:22 +0000 http://telebunny.net/toastyblog/?p=5811#comment-1033 Koji Kondo? Did he double duty as composer and dungeon designer?

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By: MetManMas http://www.anatomyofgames.com/2012/10/28/anatomy-of-a-game-zelda-x/#comment-1032 Tue, 30 Oct 2012 07:46:56 +0000 http://telebunny.net/toastyblog/?p=5811#comment-1032 @jparish Really? I usually stick to the boomerang for LikeLike control, but I’ll have to give the rod’s fire a try once I get the book again.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2012/10/28/anatomy-of-a-game-zelda-x/#comment-1031 Tue, 30 Oct 2012 01:39:13 +0000 http://telebunny.net/toastyblog/?p=5811#comment-1031 Dang, I missed out on commenting on the last one. =( Well, if nothing else, I loved the map’s reappearance at the southwest end of Hyrule in Zelda II.

I do love beating the levels out of order. I did so just recently just because I could, and to get the Magic Key for the other dungeons.

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