Comments on: Anatomy of Castlevania III: Block 1-01 to 1-04 http://www.anatomyofgames.com/2013/01/03/anatomy-of-castlevania-block-101-to-104/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Dave http://www.anatomyofgames.com/2013/01/03/anatomy-of-castlevania-block-101-to-104/#comment-1096 Sat, 05 Jan 2013 23:02:15 +0000 http://telebunny.net/toastyblog/?p=6214#comment-1096 Are you playing the Japanese version? I’m sure you know, but it has much richer, fuller music. Also, Grant’s main weapon is better IIRC.

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By: Chicago Frank http://www.anatomyofgames.com/2013/01/03/anatomy-of-castlevania-block-101-to-104/#comment-1095 Sat, 05 Jan 2013 05:26:00 +0000 http://telebunny.net/toastyblog/?p=6214#comment-1095 The interior Cathedral section is one of my favorites of all of 8-bitdom.

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By: MetManMas http://www.anatomyofgames.com/2013/01/03/anatomy-of-castlevania-block-101-to-104/#comment-1094 Sat, 05 Jan 2013 00:38:09 +0000 http://telebunny.net/toastyblog/?p=6214#comment-1094 The first stage of Castlevania III is definitely a step up in difficulty from Castlevania I. The worst you had in that was the mermen over a few water platforms; here you have Medusa Heads that can send you flying on a pressure platform flipping you to your doom if you’re not careful.

But anyway, the boss…While the bosses in Harmony of Dissonance didn’t have much onhand to deal with a guy who can quick dash in either direction, I really liked that it had new takes on a few of Castlevania III’s old bosses when it wasn’t making you fight giant versions of monsters. The Skull Knight was one of them, first attacking with his sword then shifting to dash attacks and defense when only with his shield and giant laser beams from his chest when he had neither.

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