Comments on: The Anatomy of Zelda II: XII. The Great Palace http://www.anatomyofgames.com/2013/04/15/the-anatomy-of-zelda-ii-xii-the-great-palace/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: LBD "Nytetrayn" http://www.anatomyofgames.com/2013/04/15/the-anatomy-of-zelda-ii-xii-the-great-palace/#comment-1448 Tue, 16 Apr 2013 06:02:59 +0000 http://telebunny.net/toastyblog/?p=7576#comment-1448 I just noticed beneath the comment field here “Notify me of new posts by e-mail.” Is that talking about comments, or whenever there’s a new story? I’m giving that a try.

Also, meant to mention before: Those Giant Bots really freaked me out as a kid, probably more than anything else.

Also forgot to mention: I love how the tiles used for the Great Palace are the same ones used for Wart’s castle in Super Mario Bros. 2. When I was a kid, I thought there might be some sort of connection.

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By: jparish http://www.anatomyofgames.com/2013/04/15/the-anatomy-of-zelda-ii-xii-the-great-palace/#comment-1447 Tue, 16 Apr 2013 05:32:45 +0000 http://telebunny.net/toastyblog/?p=7576#comment-1447 Sorry, I’m not leaving comments open for any longer. As it is, I’m clearing out dozens of spam comments per post by the end of the brief open period.

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By: Spelunker Ghost http://www.anatomyofgames.com/2013/04/15/the-anatomy-of-zelda-ii-xii-the-great-palace/#comment-1446 Tue, 16 Apr 2013 03:45:36 +0000 http://telebunny.net/toastyblog/?p=7576#comment-1446 You know how most games fill the final level with all the enemies you have fought before? The Great Palace gave us new enemies (and a few trivial enemies on steroids). And they all were terrifying.
Nintendo really put a lot of effort into making the final level memorable. A level you would show your friends after school. A level many of us wouldn’t even reach.

Thanks for another great write-up, Mr. Parish.

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