Comments on: The Anatomy of Mega Man 2 – III – Rearmed http://www.anatomyofgames.com/2014/06/05/the-anatomy-of-mega-man-2-iii-rearmed/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2014/06/05/the-anatomy-of-mega-man-2-iii-rearmed/#comment-2665 Mon, 09 Jun 2014 01:37:00 +0000 http://www.anatomyofgames.com/?p=10741#comment-2665 Yeah, basically it’s Castlevania’s Stopwatch — occasionally useful, but just as likely to not be worth a crap.

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By: Mark Goetz http://www.anatomyofgames.com/2014/06/05/the-anatomy-of-mega-man-2-iii-rearmed/#comment-2664 Sun, 08 Jun 2014 17:36:26 +0000 http://www.anatomyofgames.com/?p=10741#comment-2664 Other effective uses of Time Stopper: the falling platforms and falling crabs in Bubble Man’s stage, disabling the giant Goblins in Air Man’s stage, and the conveyor belts / crushing chains / drills in Metal Man’s stage and Dr. Wily 2.

What cracks me up about Time Stopper is that there are probably just as many effective uses of it as there are uses that you think will be effective but actually aren’t.

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By: Whitestreak http://www.anatomyofgames.com/2014/06/05/the-anatomy-of-mega-man-2-iii-rearmed/#comment-2663 Sat, 07 Jun 2014 07:31:57 +0000 http://www.anatomyofgames.com/?p=10741#comment-2663 Exactly, the Quick Man stage involves a trade-off.

I actually like that: every tool should have its good and bad aspects, so that there are different ways to do it and not one which is obviously far superior to all the others. Do you play safe through the beams and rely on your skill, Air shooter or Crash bombs to deal with Quick Man, or do you take the risk getting through the beams unprotected and then cheese away the boss?

I hate it in RPGs when there is some sort of über-weapon at the end with which every boss is a walk in the park, and far prefer the solution provided in Castlevania Dawn of Sorrow (the only newer Castlevania I’ve played where the hero is not a Belmont-style character): in that game, every weapon is a trade-off between speed, range and power, meaning that there are several ways of approaching it. This is for me a characteristic which is important for good games. That the Metal Blade fails this aspect completely and I still love MM II to bits is testimony to the greatness of the game.

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