Comments on: The Anatomy of Final Fantasy VI | 7 | M-m-m-m-magic http://www.anatomyofgames.com/2014/11/20/the-anatomy-of-final-fantasy-vi-7-m-m-m-m-magic/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: ReyVGM http://www.anatomyofgames.com/2014/11/20/the-anatomy-of-final-fantasy-vi-7-m-m-m-m-magic/#comment-3017 Fri, 21 Nov 2014 20:32:52 +0000 http://2-dimensions.com/?p=11588#comment-3017 Yeah, and the whole technology thing is only really seen in Narshe. After that, every town is your standard RPG medieval or victorian town.

And before someone mentions “b-but robots, machines, steam!”. Well, Final Fantasy 4 also had robots, towers full of machines, flying ships, etc.

My point is that this whole “Magic has disappeared from the world, and machines are in” is not really felt throughout the whole game. That’s only emphasized in the intro and in Narshe, but then the rest of the game feels like magic is everywhere. Weapons are infused with magic effects, enemies throw magic, every character can use magic, and on and on.

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By: Roddy http://www.anatomyofgames.com/2014/11/20/the-anatomy-of-final-fantasy-vi-7-m-m-m-m-magic/#comment-3016 Fri, 21 Nov 2014 19:34:40 +0000 http://2-dimensions.com/?p=11588#comment-3016 It’s true. While magic is part and parcel of the genre, the big “the power of magic vanished from the world” line in the prologue sets this up as something people would be surprised about.

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By: Scott http://www.anatomyofgames.com/2014/11/20/the-anatomy-of-final-fantasy-vi-7-m-m-m-m-magic/#comment-3015 Fri, 21 Nov 2014 19:19:53 +0000 http://2-dimensions.com/?p=11588#comment-3015 That’s the point, though. Because players are used to seeing magic, they wanted to reinforce that magic is A Big Deal to the characters.

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