Comments on: The Anatomy of Final Fantasy VI | 10 | Down the dolce vita http://www.anatomyofgames.com/2014/12/15/the-anatomy-of-final-fantasy-vi-10-down-the-dolce-vita/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2014/12/15/the-anatomy-of-final-fantasy-vi-10-down-the-dolce-vita/#comment-3036 Wed, 17 Dec 2014 15:37:21 +0000 http://2-dimensions.com/?p=11742#comment-3036 I dunno, probably not. One of the reasons I picked the GBA version is because it works the way the game was meant to.

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By: David http://www.anatomyofgames.com/2014/12/15/the-anatomy-of-final-fantasy-vi-10-down-the-dolce-vita/#comment-3035 Wed, 17 Dec 2014 14:57:17 +0000 http://2-dimensions.com/?p=11742#comment-3035 I’d also mention that the Blind status does absolutely nothing in the SNES version of the game due to a bug. (This was fixed in the GBA version.) You’re probably going to mention that later on, I’d wager.

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By: Vega http://www.anatomyofgames.com/2014/12/15/the-anatomy-of-final-fantasy-vi-10-down-the-dolce-vita/#comment-3034 Wed, 17 Dec 2014 00:28:42 +0000 http://2-dimensions.com/?p=11742#comment-3034 It just dawned on me that since rivers don’t rise up hills in real life, the Lete River’s loops make it the aquatic equivalent of MC Escher’s never ending stairs. Someone should do a fan drawing to make the similarity obvious.

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