Comments on: The Anatomy of Metroid Fusion | 3 | Missile command http://www.anatomyofgames.com/2015/03/09/the-anatomy-of-metroid-fusion-3-missile-command/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2015/03/09/the-anatomy-of-metroid-fusion-3-missile-command/#comment-3126 Wed, 11 Mar 2015 15:01:09 +0000 http://www.anatomyofgames.com/?p=12097#comment-3126 Wow, praising Other M over Fusion? Now I’ve seen everything.

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By: Dom http://www.anatomyofgames.com/2015/03/09/the-anatomy-of-metroid-fusion-3-missile-command/#comment-3125 Wed, 11 Mar 2015 05:50:33 +0000 http://www.anatomyofgames.com/?p=12097#comment-3125 I agree with this. At least Other M had amazing graphics and unique gameplay. I enjoy the game enough despite its storytelling and forced linearity because there are some great action moments and some genuinely insane enemies on hard mode. But Fusion is basically like a weaker version of Super Metroid.

Ultimately, if Nintendo wants to have more story elements in its games, it needs to hire a real writer. Not just have a game designer jot down a few plot points, but actually get somebody who knows about storytelling. That’s something many other major game studios have done, but Nintendo seems to think it’s beneath them.

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By: Jonathon Anderson http://www.anatomyofgames.com/2015/03/09/the-anatomy-of-metroid-fusion-3-missile-command/#comment-3124 Tue, 10 Mar 2015 21:40:09 +0000 http://www.anatomyofgames.com/?p=12097#comment-3124 I think you end up getting left behind during the inevitable self-destruct sequence.

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