Comments on: The Anatomy of Super Castlevania IV | II | Theme of Simon http://www.anatomyofgames.com/2015/11/19/the-anatomy-of-super-castlevania-iv-ii-theme-of-simon/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Zycrow http://www.anatomyofgames.com/2015/11/19/the-anatomy-of-super-castlevania-iv-ii-theme-of-simon/#comment-3269 Tue, 24 Nov 2015 15:41:23 +0000 http://www.anatomyofgames.com/?p=12696#comment-3269 I never thought about the design of the whip-hooks, but it makes a lot of sense for them to be shaped like enemies. Since the game does not have a little fairy keying you in to every mechanic, it’s up to you to figure out how the swinging works, and even the least observant player is likely to try to attack something that looks like a bat. IIRC, the hooks actually animate, flapping their wings a bit, right?

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2015/11/19/the-anatomy-of-super-castlevania-iv-ii-theme-of-simon/#comment-3268 Tue, 24 Nov 2015 08:33:10 +0000 http://www.anatomyofgames.com/?p=12696#comment-3268 I’ll be honest: I think I’d enjoy further non-Metroidvania style Castlevanias more with whip options like this and no special weapons than a limited whip and useful special weapons.

That might just be me, though.

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By: Victory Peak http://www.anatomyofgames.com/2015/11/19/the-anatomy-of-super-castlevania-iv-ii-theme-of-simon/#comment-3267 Sat, 21 Nov 2015 01:19:20 +0000 http://www.anatomyofgames.com/?p=12696#comment-3267 To be fair, I don’t think they bothered to actually mention that in the manual. It’s one of those things you find out by accident.

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