Func_Msgboard: Speedmapping Pack #114

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Posted by Spirit [80.171.27.57] on 2005/12/12 04:23:38

4 maps with "only one texture" by Bambuz, Neg!ke, Spirit and Trinca.
Bambuz made a small and intense map using the metal4_2 texture. Neg!ke used metal4_2 too and created another one of his small but wonderful and well thought-out maps. Trinca made an evil fragfest map using metal4_2 as well. I was the only one who used a different texture (woodflr1_5) but that really does not make my map a good one (please play my map with Fitzquake or aguiRe's engine, I used fog and all other engines I tried made it look totally stupid, thanks).
Screenshot are available here:
http://www.quaddicted.com/content/...
Download here:
http://www.quaddicted.com/componen...
(please always link to either the func_msgboard thread or the news post at Quaddicted.com so people do read the things like "Use a proper engine!", heh).
Enjoy!

Yay!
#1 posted by negke [82.82.174.146] on 2005/12/12 09:16:35
trinca: tough fights, took me some five tries and the secret (next time mark it somehow) to finish. the dog slaughter was particularly cool. but no variations of the one texture.
also, there is some max distance-like bug at the end. no idea what causes it - fastvis maybe..
spirit: kudos for using a different tex (even though technically you used two besides trigger ;)). funny idea, too. and it looked fairly good with the fog. a tip for next time: just use minlight for such a large area instead of hundreds of point lights.
bambuzz: pretty dark, but nice and useful texture scaling. fortunately i was lucky enough not to get trapped at the exit... :)
#2 posted by Trinca [194.65.31.249] on 2005/12/12 09:51:29
neg!ke = briliant...it looks like the map have at least 6 textures...is realy great!!! u rockzzzzz
Spirit = great imaginacion...eheh love the shamblerīs part crush then all!!! thks
bambuzz was also very good with lots of fight and with good stuff!
mine as usualy was worse :) but this one was made it, in few time not as the otherīs that took ages...this week try to make a speed map as it should be! fast!
Heh
#3 posted by bambuz [130.233.243.228] on 2005/12/12 10:24:12
I though ot "cheating" with the tex by making thin brushes and shifting them (like neg!ke seems to have done in the screenshot ;) ) but laziness won and I made a < 100 brush map where the only effect was scaling. My map, as the previous one (with the steep bridges over lava) too is very 2-d, and could be done in doom engine too. I'll try to make design actually some time again. :)
Oh And
#4 posted by bambuz [130.233.243.228] on 2005/12/12 10:28:29
metal4_2 because I thought from irc that the actual texture was a "rule" too, and didn't bother changing anymore after i had started.
Damn!
#5 posted by Spirit [80.171.27.57] on 2005/12/12 11:03:38
kudos for using a different tex (even though technically you used two besides trigger ;)).
That bricka2_2 is QuArK's standard texture. I just forgot to change it to trigger for two brushes :(
a tip for next time: just use minlight for such a large area instead of hundreds of point lights.
It's just about the duration of light.exe not about the performance of the resulting map, isn't it? I don't really like minlight (light in worldspawn that is?) but rather place my lights by hand.
Bamrit
#6 posted by negke [82.82.174.146] on 2005/12/12 11:35:06
- it's not 'cheating', just using the one texture in any way possible.
i also thought about incorporating even crazier scales like x*5,y*0.5...
- it's not about the duration of light, about the time it takes to place all those entities. of course, placing them by hand is better and minlight looks bad most of time, but for a speedmap it's ok.
#7 posted by metlslime [204.15.3.5] on 2005/12/12 14:51:47
it's not 'cheating', just using the one texture in any way possible.
This is actually what i'd hoped everyone would do.
Nice Pack
#8 posted by [84.130.231.134] on 2005/12/14 12:52:31
sm114_bam:very nice, felt actually like a real sp level, tough end
sm114_spirit: didnīt really get the hang of it, on skill 3 the shamblers just attack and donīt move
sm114_neg!ke: good architecture, but too less monsters for the space provided, too easy
sm114_trinca for teh win, awesome challenging fragfest, but needs more rottweilers (jk)
Thanks to all.
Nice Pack
#9 posted by sielwolf [84.130.231.134] on 2005/12/14 12:52:49
sm114_bam:very nice, felt actually like a real sp level, tough end
sm114_spirit: didnīt really get the hang of it, on skill 3 the shamblers just attack and donīt move
sm114_neg!ke: good architecture, but too less monsters for the space provided, too easy
sm114_trinca for teh win, awesome challenging fragfest, but needs more rottweilers (jk)
Thanks to all.
#10 posted by Trinca [194.65.31.249] on 2005/12/15 05:04:25
roulf more??? :) i put 25 ;) should be 30? :) then neg|ke didnīt finish...
#11 posted by gone [213.170.89.98] on 2005/12/21 01:36:51
I was expecting cool geometry maps, but noo
what a let down :(

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