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Posted by czg [81.191.27.124] on 2005/02/04 15:46:23

Although I guess all the people here who give a shit have already played it, here's a formal news post proclaiming the release of my first (and probably last) foray into both Source mapping and Deathmatch mapping.
dm_overflow :
AKA New Odessa Overflow Monitor
AKA Lube Rymdpromenad och Klumpesnusk
Best suited for 2-4 players, all depending on how frantic you like your action. This map is more centered around gunplay, rather than mindlessly flicking physobjects around with the gravgun.
A boat lies stranded in a dried up dock, whose walls are blown away to provide access to a warehouse situated right next to it. Outside the warehouse a broken old jetty overlooks the overflow chutes of a crumbling hydroelectric dam, a place where the combine have set up a small monitor station in case any citizens should ever emerge from the dam's pipe system. Mysteriously, a simple teleport device has been rigged up inside the lock... IT IS A MYSTERY!
Download: http://czg.spawnpoint.org/files/dm...
Screenshot: http://czg.spawnpoint.org/hl2/shot...
PLEASE ENJOY OKAY THANKS
In other news, I've now moved my website from planetquake over to spawnpoint.org. I've also split it up into a quake section and a hl2 section, just to keep things clean:
http://czg.spawnpoint.org/

Barney Calhoun?
#1 posted by Lunaran [68.51.209.251] on 2005/02/04 19:16:43
Get the fuck outta here.
Viva la Fife!
Czg
#2 posted by Zwiffle [69.210.43.29] on 2005/02/04 19:41:41
Solid map this is. The only HL2DM map I've played which gives it a run for its money is Rebar, that is an excellent map but only good for maybe 4-8 people, it's quite large you see.
Still, great mappage you funky Polwegishian dancing machine.
#3 posted by iART [24.68.163.149] on 2005/02/04 20:19:35
HAven't tried it yet, but why 1st and last?
Yes
#4 posted by necros [69.193.222.114] on 2005/02/04 22:07:38
i'd like to know why this is your last map for the source engine? anything in particular you didn't like or is it something else?
Nice Map
#5 posted by Gib [81.178.98.215] on 2005/02/04 23:00:05
Very fun to play on.
Server Running...
#6 posted by Tigger-oN [220.240.226.38] on 2005/02/04 23:47:11
Cyber Slam (where I'm the Admin) is now running dm_overflow on the 'cyberslam.com.au - DM 2' server (in Australia).
Its lots of fun :]
My guess behind why it did not win - too small, thats all.
It Didn't Win?
#7 posted by Shambler [82.38.194.13] on 2005/02/05 02:23:14
Bleh, no justice in the world. Although I haven;t seen other entries, someone of them could pwn.
I do think though, as Tigger hints at, that the HL2 community is only interested in ridiculously oversized maps suitable for slowpaced 32 ppl teamplay where you spend 4 days getting across the map due to the ever-irritating sprint mode...
Why No More Source Mapping
#8 posted by czg [81.191.27.124] on 2005/02/05 03:40:10
1: I don't really like DM. It's just not fun imho.
2: Single player mapping for hl2 is really restricted because you'd have to tie whatever you make in with the story Valve already have created. They created the world for which you have the assets available for, so whatever you're going to make will be set in that world. Also all mapobjects are funkily scaled and hard to fit into your geometry. Have the Valve modellers never heard about the motherfucking grid?
3: Assets are locked away and utterly uneditable. A major step back compared to all previous engines.
In defense of fascism though, the Hammer editor is pure sex. (Though it could very well have had a "search for model..." feature.)
Bleh
#9 posted by Bal [83.199.17.217] on 2005/02/05 05:46:06
Only one screenshot sucks, gimme more cause I don't have HL2 here...
Oh and the face on your site looks like the Laughing Man from GitS.
Meh.
#10 posted by Shambler [82.38.194.13] on 2005/02/05 08:19:21
2: Single player mapping for hl2 is really restricted because you'd have to tie whatever you make in with the story Valve already have created.
LIES. Or at the very least there is plenty you can do within the context of "You are Freeman and you are fighting the Combine or Aliens somewhere"...
Eye Opener
#11 posted by iART [24.68.163.149] on 2005/02/05 08:55:02
1: Agreed
2: Yes, you do have to tie in with the character's story, but that doesn't mean that Freeman couldn't get teleported (with the new timelapse story twist) into.... say.... the Quake universe. New monsters would be needed, but thats something i'd like to do.
It sucks to hear about the sh*ty mapobjects scale.
3: Assets are locked away and utterly uneditable??? Now THAT does blow chunks
LOL
#12 posted by PuLSaR [80.80.111.129] on 2005/02/05 13:15:31
that doesn't mean that Freeman couldn't get teleported (with the new timelapse story twist) into.... say.... the Quake universe.
oh.. yea.. Maybe let's then make such an attack at HL2 community. Some kinda Quake promotion from fucn_msgboarders.
omg ignore me, I just couldn't let this weird idea stay only in my head after reading this.
Meh?
#13 posted by Shambler [82.38.194.13] on 2005/02/05 14:06:39
I just couldn't let this weird idea stay only in my head after reading this.
You could have tried a BIT harder, though.
YAEY
#14 posted by biff_debris. [24.151.191.13] on 2005/02/05 14:36:45
Oh cool -- 'bout damn time it was official.
Nice
#15 posted by Mikko [212.86.6.121] on 2005/02/08 09:10:32
It's a good looking one and I really love small maps. If we could have a three-four player game the level would simply rock. The skybox is very moody ;)
#16 posted by Zwiffle [69.210.43.29] on 2005/02/08 12:19:15
We've had several 2v2s on it and it is quite fun. Big fights tend to end up in the area you teleport to, but probably because that's where I hover around and those are the only fights I see.
Other Opinions?
#17 posted by iART [24.68.133.40] on 2005/02/15 08:54:46
Game crossovers have been stuck in my head ever since Duke Nukem said, "i ain't afraid of no Quake".
I can easily picture the Quake ogre's first appearance in HL2. Cutscene fades in to a HL2 policeman standing with his back to a shadowcast archway. Out comes the orgre; lumbering silently from the darkness, grabbing a hold of the cop, then pulling his head messily from the shoulders.
Fade back to our player. Run!... it's time to find a bigger gun.
Uh
#18 posted by czg [81.191.27.124] on 2005/02/15 12:57:40
what
DOH
#19 posted by iART [24.68.133.40] on 2005/02/15 14:50:40
Never mind, it is a ridiculus subject to bring up... intellectual property and all that...
#20 posted by Scampie [63.236.226.222] on 2005/02/15 15:00:31
The map's screenshot looks like a real pile of junk czg. jeez
#21 posted by vb [211.30.139.148] on 2005/02/22 07:00:04
test
So....
#22 posted by Shambler [82.38.192.54] on 2005/05/18 06:56:48
The contest winners were released...
1. Underpass - yawn snore. Well made but a tedious mostly-corridor fest lacking in inspiration.
2. Resistance - apart from being almost entirely 2D gameplay-wise, this is a pretty neat seeming map, it certainly has a distinctive feel to it. Looks like the gameplay could get old though.
3. Powerhouse - looks very good, seems to have a good complex layout, and a strong original style too. But in the grand HL2DM tradition, it is incomprehensibly vast. Still for a huge map it looks pretty top.
I'd probably put the order as:
1= Overflow
1= Powerhouse
3. Resistance
As a matter of genuine perception of the quality, although I haven't played the winning maps yet. Doesn't take a genius to see something has 2D gameplay tho...
I Was Surprised By The Results
#23 posted by than [62.189.9.161] on 2005/05/20 05:46:11
I think valve values looks and novelty value more over good solid gameplay (of course, I'm not saying overflow looks bad either.)
They just wanted more maps with toilets and silly traps that looked as pretty as can be :(

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