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Posted by stevenaaus [60.240.198.243] on 2009/02/01 02:09:21

ZDoom forums are such a mess... so this thread is for news and other stuff about the project, and to link to the occasional epic mod that floats along, such as Knee Deep in ZDoom http://kdizd.drdteam.org/
and Torment and Torture http://zdoom.org/wiki/Ultimate_Tor... .
Just some background info in case anyone's missed out. Zdoom is a highly customized Doom engine written by Randy Heit and having a GL fork, GZDoom. Enhancements over Doom 2 include immersive cut-scenes, 3D worlds with jumping and swimming, removal of most Doom engine limits, translucency, a powerful Quake inspired console, screenshot tagged game-saves, and support for all Doom engine games including Doom 2, Heretic, Hexen, and Strife.
It does have it's down sides... the worst of which is a very dynamic api where three things come to mind: It uses the closed source (and ever changing) FMOD library for sound and music; Randy occasionally makes disruptive changes of his own; and the GL features of GZDoom mean mods will often only work with either GZDoom or ZDoom. Did i mention Linux support is an f-ing nightmare. See these forums http://forum.zdoom.org/viewtopic.p... ,
http://forum.drdteam.org/viewtopic... ,
or get some old binaries here http://www.linuxquake.org/index3.h... .
http://zdoom.org/
http://grafzahl.drdteam.org/

Virtus
#1 posted by stevenaaus [60.240.198.243] on 2009/02/01 02:23:50
I just had to post... Love this level, but things like this often go under the radar. It's a Hexen inspired castle, with a variety of monsters from KDIZD, Doom 2 and many brand new. It has moody lighting and intricate detail throughout. Highlights include the hoard of new monsters, an unreal-esque mirrored floor, an interactive, macabre dungeon, and interesting finale.
Gameplay is v.good and the secrets (unmarked) rewarding. You should probably make sure to get the plasma gun amongst the towering stacks
of the library as it's sure as hell not easy. (I cheated a couple of times).
Game was played on skill 2 (out of 5) with GZDoom v1.1.4 (GZDoom 1.1.0 or
newer recommended).
http://www.doomworld.com/idgames/?...
Good Idea Steven
#2 posted by gb [89.27.212.8] on 2009/02/01 04:23:27
I like Doom in all variants.
#3 posted by negke [88.70.55.5] on 2009/02/01 10:05:11
Zpack has some good stuff, too (as long as one watches the difficulty setting): http://www.doomworld.com/idgames/?...
Good Topic.
#4 posted by Shambler [82.47.201.98] on 2009/02/01 15:11:57
Useful if it can become an all-round Doom reference in a digestible format.
Bind F Freeze
#5 posted by stevenaaus [60.240.198.243] on 2009/02/02 17:06:06
Just thinking about the numerous old school mods i tried...
007 License to Spell Doom http://zdoom.org/wiki/007:_Licence...
Had some ace moments.
I've never seen any Q engine with this freeze command. Wahoo ;>
The Dark Side
#6 posted by gb [89.27.201.238] on 2009/02/02 20:39:14
ZDoom is like the Darkplaces of Doom, only more buggy.
The problem with the ZDoom extensions is that your wad will be tied to one engine, for better or worse. All your eggs are in one basket. This wouldn't be a problem if Zdoom was multiplatform and if it wasn't so sluggish.
A dedicated DOOM engine like PrBoom is often preferable. And now that the Heretic source is open,I guess it won't be long until a dedicated port pops up. Perhaps that will also benefit ZDoom.
Hm, ZDoom is aparently no longer in Gentoo portage. O_o It can't be that bad?!
(G)ZDoom On Linux
#7 posted by Vanity Vertigo [97.95.36.212] on 2009/07/10 09:48:55
The Linux situation is pretty dire. The developers of (G)ZDoom don't really care about Linux too much and support is often broken. There are patches available as mentioned in the first post but sometimes I've had to go in and edit a snip-it of code myself to get things to compile again. Things like that make me miss binary releases.
I did hear something about ZDoom possibly moving from FMod to OpenAL which would cause GZDoom to follow suite.
Oh and the situation with WADs being (G)ZDoom spefic isn't really an issue as a good majority of the community use the engine.
ps. You might want to check out Skulltag, which provides online play (DM,CTF,Coop,etc) and is based off of GZDoom. The community there is surprisingly active and there's plenty of players and servers at any given time. It is closed source however but that just means you don't have deal with compiling. >_>
http://skulltag.com/
And Now The Cetain Thread
#8 posted by meTch [69.183.70.109] on 2009/07/14 04:53:16
is at the certain bottom of a certain page, but is still there...
Not ZDoom-exclusives But Still Great
#9 posted by negke [88.70.71.150] on 2009/07/15 13:44:17
Some nice wads I played recently.
Par: http://www.doomworld.com/idgames/?...
D1 E1-style episode with incredible detail (love the shadows) and good gameplay. Highly recommended.
10sectors contest: http://www.doomworld.com/idgames/i...
D2 megawad, each map uses not more than 10 sectors in total. Neat stuff, kind of like 100b.
2sectors contest: http://www.doomworld.com/idgames/i...
Even more impressive. D2 16 maps with lots of trickery.
ZDoom Sucks...
#10 posted by JPL [82.234.167.238] on 2009/07/15 17:31:30
... use DoomLegacy instead !!
Doomlegacy Is A Horse Shit
#11 posted by spy [95.56.63.233] on 2009/07/15 18:59:40
use gzdoom instead ;/
I Say...
#12 posted by JPL [213.30.139.243] on 2009/07/15 19:25:57
.. and I persist: ZDoom sucks, please use DoomLegacy instead... you damn stupid Doom-ish player :P
#13 posted by necros [99.227.133.158] on 2009/07/15 19:35:56
what's wrong with zdoom? i used it to replay strife a while back. what a cool game, btw...
#14 posted by spy [95.56.63.233] on 2009/07/15 20:05:15
you damn stupid Doom-ish player :P
you may tell it to your wife/mom, but not me, you stupid horse shit lover... :|
@spy
#15 posted by JPL [213.30.139.243] on 2009/07/15 22:21:34
I think you just lost your sense of humor playing too much with ZDoom :P though... and please don't talk about my mom/wife, you don't even know her... and you don't want to know her...
#16 posted by Orl [76.98.214.54] on 2009/07/16 00:32:44
I love ZDoom. I don't like GZDoom. Always gives me problems that ZDoom doesn't have.
Yeah
#17 posted by stevenaaus [203.55.33.245] on 2009/07/16 01:40:31
.. as if compatibilty/compilation/sound-api isn't bad enough, some mods require either gzdoom or zdoom.
I finished the 10 sector wad. All maps rocked ('cept map31). The first time the cyberdemon shouted his appearance i shit my pants.
Horse Shit
#18 posted by stevenaaus [203.55.33.245] on 2009/07/16 01:48:44
I meant Claustrophobia 1024 of course.
http://mekworx.phenomer.net/2009/0...
http://www.celephais.net/board/vie...
Jpl
#19 posted by spy [89.218.2.65] on 2009/07/16 04:16:53
I think you just lost your sense of humor playing too much with ZDoom :P though... and please don't talk about my mom/wife, you don't even know her... and you don't want to know her...
i was wrong, i'm really sorry :/
ps. why do you think i'm playing doom at all ;)
Spy..
#20 posted by JPL [213.30.139.243] on 2009/07/16 09:31:05
why do you think i'm playing doom at all ;)
dunno.. I was just guessing :P
#21 posted by Trinca [194.65.24.228] on 2009/07/16 15:32:57
i like gzdoom :) works like a sharm and it keep been updated!
Yeah
#22 posted by spy [89.218.2.65] on 2009/07/16 15:42:13
what Trinca says ;)
Oh...
#23 posted by JPL [213.30.139.243] on 2009/07/16 15:57:02
... nevermind...
Oh...
#24 posted by JPL [213.30.139.243] on 2009/07/16 15:57:02
... nevermind...
Hmm
#25 posted by nonentity [87.194.146.225] on 2009/07/18 05:17:58
I'd quite like to know JPL's sister...
Nonentity
#26 posted by JPL [82.234.167.238] on 2009/07/18 10:55:58
.. my sister is a moron.. forget it :P
#27 posted by spy [95.56.28.82] on 2009/07/18 11:59:55
.. my sister is a moron..
well, i'm not surprised
Hmm
#28 posted by nonentity [87.194.146.225] on 2009/07/18 16:12:42
Fair enough...
What's your mum like?
Nonentity
#29 posted by JPL [82.234.167.238] on 2009/07/18 17:49:28
...being a moron does not mean your cannot be sexy... though... and please let my mom outside the discussion, I'm not talking about yours... :/
This Discussion Is Embarassing To Read.
#30 posted by Spirit [80.171.51.181] on 2009/07/18 18:09:13
Yeah
#31 posted by JPL [82.234.167.238] on 2009/07/18 19:44:49
You are right: let's stick to ZDoom fuckery.. :P
ZDoom Fuckery
#32 posted by Orl [76.98.214.54] on 2009/07/18 21:12:58
Knee Deep in ZDoom is I think, the greatest doom mod ever, next to The Ultimate Torment and Torture.
Whats yours?
#33 posted by nakasuhito [97.117.31.195] on 2009/07/19 02:11:12
knee deep in zdoom looks amazing and has a lot of awesome little things, but i don't think the levels are that fun to play though. i got lost quickly and very bored after a while.
Trying To Find A Doom2 Map
#34 posted by necros [99.227.133.158] on 2009/07/21 06:20:48
which i believe is part of a multimap wad.
It was called "Eye of the Storm" and i'm pretty sure it took up map06 (or maybe 08? i remember d_stalks playing).
It's NOT storm.wad (aka cabal6 by 'cranium' iirc) that was packaged with the Master Levels pack.
i have a vague notion it might have been called "eostorm.wad" but google doesn't find anything with that name.
i'm pretty sure i got it off a pcgamer cd but alas, very few of those remain intact. :S
Chec K There
#35 posted by JPL [213.30.139.243] on 2009/07/21 08:26:55
There are plenty of wad to download. It is in French unfortunately, but maybe you'll find hidden in the big wad packs that are provided what you are looking for... Good luck ;)
http://doom4ever.free.fr/
Necros
#36 posted by negke [88.70.71.196] on 2009/07/21 10:38:20
The Doomworld archive has pretty much every wad, it seems - give it a try. http://www.google.com/search?q=%22...
#37 posted by necros [99.227.133.158] on 2009/07/21 19:55:07
thanks guys, but neither has it. :(
i was actually looking through all the doomworld idgames archive but i was really surprised they didn't have it. i remember the wad pack as being well built and since it was distributed by pc gamer, i'd have thought it would be easy to find again. :S
AgentSpork's Ultimate Simplicity
#38 posted by negke [88.70.63.248] on 2009/07/24 22:06:06
Good stuff.
Multitexture
#39 posted by yhe1 [71.109.67.102] on 2009/08/07 19:56:20
Is it possible to disable multitexture in GZDoom?
Hunch Is...
#40 posted by stevenaaus [203.55.33.245] on 2009/08/10 08:40:41
no. I'm not sure, but i remember trying unsucessfully a couple of years ago. (It does need 32bpp colors too).
#41 posted by stevenaaus [203.55.33.219] on 2009/08/12 08:15:02
You could use the software renderer.
#42 posted by yhe1 [71.109.67.102] on 2009/08/12 08:32:11
yeah, I am trying to run UTNT, and I've been told that thing has issues on 3.0 Ghz and 2 gb rem computer, lol
Can't Remember Issues With UTNT
#43 posted by negke [88.70.73.141] on 2009/08/12 09:01:54
But I had performance issues in Deus Vult II with ZDoom (too many sprites visible at once). GZDoom helped but its interpolation looks bad and I didn't know how to turn it off.
#44 posted by yhe1 [71.109.67.102] on 2009/08/12 09:32:47
So is it possible to play through it in software mode?
#45 posted by negke [88.70.73.141] on 2009/08/12 09:55:20
I'd say yes, give it a try. There might be a few slower areas, but most of it should play just fine.
#46 posted by yhe1 [71.109.67.102] on 2009/08/12 10:52:33
I heard there are so progression problem because of missing bridges and 3d floors?
#47 posted by negke [88.70.63.174] on 2009/08/12 11:08:28
That's why GZDoom is required. It has a software renderer, too.
10sector
#48 posted by stevenaaus [203.55.33.245] on 2009/08/17 02:07:30
They were ok.. No terrible maps, but quite a few meh ones... The last ten or so were good, with some interesting bridge work. Map 29 was the shiner for me - great action. Big monster count with *no* Plasma , Cyberdemons or Masterminds. Map 30 was interesting i suppose. That Revenant hidden in an internal corner scared me shitless, laugh. I heard a missile fired off but couldn't see where it came from, until.. Holy fuck!! right beside me!! Map 25 was cool too, With a "007" infiltration feel. Started the 2sector ones. Holy hell they're cramped ;> Look nice
I was wondering, does anyone have a link to Randy talking about Zdoom ? It's such a huge project, but afaics he keeps a fairly low profile.
Phobos: Anomaly Reborn
#49 posted by stevenaaus [165.228.147.130] on 2009/08/24 05:21:49
!!!
Jesus Negke, that's easily the best doom 1 mod i've seen. And to be honest, it kicks quake's arse.
I guess you caught the secret map e1m9, and second episode (sub-Par). Playing with gzdoom , it needed doom.wad. With doom2.wad, level progression was failing.
Deus Vult 2 Is Amazing
#50 posted by necros [99.227.133.158] on 2009/08/24 07:07:09
some maps are more detailed than some modern quake maps.
http://www.doomworld.com/idgames/?...
#51 posted by yhe1 [71.109.67.102] on 2009/09/02 07:51:57
Are there any doom map review sites?
Wiki
#52 posted by MadFox [84.26.170.230] on 2009/09/04 03:25:02
found a few 200...
http://doom.wikia.com/wiki/Categor...
#53 posted by stevenaaus [110.20.7.201] on 2010/03/06 21:38:10
Cool map from Neg!ke
http://www.doomworld.com/idgames/?...
Hmm
#54 posted by negke [88.70.255.44] on 2010/03/07 13:04:03
As if the exclamation mark hadn't been bad enough...
#55 posted by yhe1 [71.109.83.18] on 2010/03/15 02:52:04
What are some good wads with custom weapons/monsters besides KDIZD and UTNT?
Check Wads Page Here
#56 posted by JPL [213.30.158.194] on 2010/03/15 09:28:55
http://doom4ever.free.fr/
#57 posted by stevenaaus [60.240.198.243] on 2010/03/15 21:07:08
I don't know many. Satanic is a great TC, but no new levels
http://www.doomworld.com/idgames/i...
The older Osiris has nice sound, enemies and weapons, but level design is bland http://www.doomworld.com/idgames/i...
#58 posted by stevenaaus [110.20.34.136] on 2010/04/10 10:11:47
Marble Blood ... Pretty good.
#59 posted by erc [195.174.60.192] on 2012/08/06 15:16:47
I have stumbled into this:
Doom Postmortem by Tom Hall and John Romero - GDC 2011
@Necros
#60 posted by erc [195.174.60.192] on 2012/08/06 20:27:39
Eye of the Storm.
#61 posted by necros [99.227.156.158] on 2012/08/06 21:28:16
haha, I posted about that ages ago! I actually did find it, and the map is much worse than I remember it. :P
The Refinery (E2M3 Remake) By Tormentor667
#62 posted by negke [31.18.186.190] on 2012/09/02 22:32:56
http://www.realm667.com/index.php?...
More KDIZD-like stuff. A large, visually-impressing remake of E2M3 with typical excessively hard and unfair gameplay. For GZDoom 1.6.0 or higher.
#63 posted by Spirit [80.171.145.158] on 2012/09/02 22:46:45
Those screenshots are way too dark.
#64 posted by ZealousQuakeFan [82.16.80.21] on 2012/09/03 02:00:46
hmm yeah mostly hitscan enemies, bugger all health, uninspiring placement of monsters/fight design and confusing layout.
Pretty though.
That Man
#65 posted by Drew [98.124.1.73] on 2012/09/03 03:50:26
knows how to make a pretty map.
The Idea Was To Slow The Player Down And Make Him Play More Cautionsly
#66 posted by negke [31.18.186.190] on 2012/09/05 21:33:28
By the way, the Community Chest 4 megawas was released a couple of days ago as well.
#67 posted by stevenaaus [114.72.241.205] on 2012/09/07 07:51:05
Looks great - interesting enemies, but not promising when you're massacred by a mob of teleporting ghouls in your first encounter.
#68 posted by stevenaaus [114.72.229.13] on 2012/09/28 09:17:40
I was talking 'bout Tormentors map.
Up to map 7 - Hoedown - on CChest4 and it's starting to heat up. Nice stuff :)
CC4
#69 posted by negke [31.18.186.190] on 2012/09/28 10:03:06
Keep at it. As usual it's quite a mixed bag. Some very average maps, but also some very nice ones. My favorites so far are 08, 10, 14, 18, 20.
Whoop
#70 posted by stevenaaus [114.73.79.235] on 2012/10/21 08:48:15
Yeah, 20 is a bit of a bizarre sci-fi themed epic. But they backed it up with similar in 21, which just doesnt work.
Loved map 24. Solid gameplay and detailed base level.

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