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|  | New Quake 1 SP Map - Lair Of The Dragon Ogre

Posted by DeathMethod [82.3.239.82] on 2008/04/24 10:59:04

Hey all. just completed my first quake map. Made from scratch and using id metal textures to give a feel of an ancient castle. would like to know what everyone thinks about it. Thanks
download
http://shub-hub.com/files/maps_sin...
screenshots
http://shub-hub.com/files/images/d...
http://shub-hub.com/files/images/d...
http://shub-hub.com/files/images/d...

Looks Promising!!
#1 posted by RickyT23 [86.140.189.62] on 2008/04/24 11:14:18
I will check this out ASAP!!!!
:D
DeathMethod
#2 posted by JPL [213.30.139.243] on 2008/04/24 11:16:50
The shots are really looking cool: nice architecture, nice details tough, nice lightning, I have to play it ASAP !!
#3 posted by negke [82.82.164.178] on 2008/04/24 11:26:48
It's a nice little map. Not bad for your first release. A bit short and easy but that's ok (I was actually glad it didn't have that many monsters) - the Quad could have been a secret. Ran somewhat slow for me, though.
Main gripe: the map is boxed which really sucks of course, especially since the brushwork is not too complicated to be able to detect leaks easily.
Downloading Now...
#4 posted by Dooomer [60.190.66.250] on 2008/04/24 12:10:25
It's been a while since the last time we see a SP Q1 release! Thanks.
#5 posted by spy [92.46.18.29] on 2008/04/24 13:30:35
looks like speedmap, very symmetrical copy/paste thing :)
try to find the leak(s) and fix it, also some
item fell out the level
anyway vry good map for its first release :)
Yeah.
#6 posted by Shambler [92.232.214.79] on 2008/04/24 15:10:15
Good first release - good style, good architecture (the top of the castle especially), pretty good gameplay although Quad should be secret and a few more monsters needed to finish.
Definitely would like to see more, this is a great start.
Speedrun is possible with OGJ through to Quad and then run to GL and either QGJ or DGJ off an Ogre up to teleporter of choice. Both horrendous in their own way so I gave up trying.
#7 posted by Willem [75.177.185.17] on 2008/04/24 15:14:56
Yeah, pretty good! I like the architecture - very bold and imposing. I would definitely get some messages on those doors that won't open automatically and link the metal doors that need to open together.
Other than a few texture stretching areas that looked a little odd, a pretty solid little map.
Woah
#8 posted by Spirit [213.39.223.99] on 2008/04/24 16:37:42
Nice map. Much better than the screenshots suggest (eww, bloom. eww, textures)! Everything good and bad has been already so I can only provide a firstrun demo. :)
http://shub-hub.com/files/demos_si...
Please name the readme file mapname.txt next time, in this case: dragon.txt.
Thanks For Feedback
#9 posted by DeathMethod [193.62.251.12] on 2008/04/24 17:14:02
Thanks guys for the feedback, think i fancy fixing it up and make the quad a secret with a few more monsters thrown in.
will definately make more maps in the future.
SANTINI
#10 posted by SANTINI [79.154.84.157] on 2008/04/24 17:51:00
NICE
SANTINI
#11 posted by SANTINI [79.154.84.157] on 2008/04/24 17:51:18
NICE
SANTINI
#12 posted by gb [89.27.233.231] on 2008/04/24 17:55:37
CAPS LOCK
will play this now. I detect vision, which is welcome.
Solid
#13 posted by gb [89.27.233.231] on 2008/04/24 18:28:58
I like it. All the basics are there. No secrets? Upscaled windows didn't look too good, but OK.
I would have liked to be able to see into the courtyard from above somehow, at the final teleporter. Gaps above lava could be slimmer, at times I was insecure if I'd fall through or not, which distracted from playing.
Routing was good. Monster placement was good. Weapon loadout was good. The bars closing behind me were good. Scale was good.
One slight nitpick: Too much decoration (but depends on style.) You can get by with a lot less. You could vary the ceilings a bit more, which is good old Quake tradition.
Add more dungeon parts, features (windows could be breakable) and secrets to next map. Courtyard was nice. The rest was very 2D, which isn't necessarily bad, but there was room for some more sniping.
I played on skill 1 btw. Monster loadout and balance were OK.
yup. thanks. more plz.
Cool Map
#14 posted by Barnak [70.50.10.242] on 2008/04/24 18:38:19
Nice map, especially for a first release.
Thanks mate !
Nice Debut
#15 posted by Kell [80.192.19.108] on 2008/04/24 18:58:56
BAD:
too much dynamic lighting
stretched window textures
anticlimactic ending
no secrets
map is boxed wtf?
GOOD:
combination of textures, especially blue flagstones + blue ceiling ( haven't seen that for ages )
solid brushwork and decor
monsters chosen, not spammed
excellent health and ammo distribution
Nice...
#16 posted by Mike Woodham [86.147.202.94] on 2008/04/24 22:22:35
I noticed one door without sound but that's no big deal.
Hi DeathMethod
#17 posted by RickyT23 [90.199.193.113] on 2008/04/25 01:29:16
This was a very good map, it is like a glorified speedmap, but I thought it was well put together, played pretty well and was fun! It was just a shame when it ended.
Next time you release a map you should get it playtested, preferably by someone who knows a bit about what they are doing. Thias is always a good place to ask people if they want to test your level. It doesnt matter how big it is, rather than release a level untested I would always get them tested.
I recorded a demo of my first run! Here it is:
http://shub-hub.com/files/demos_si...
You'll probably need 7zip to open this file.
It was exciting to see the theme, as others have said, it is a different theme to the norm, but looks pretty ace!
Make more maps please!
But if they leak, fix the leaks. This is not so hard. If you cant find the leaks tap down the console and type "pointfile", as long as the pts file which Qbsp generated is in the maps dir this will work. If you look around the map you should see a dotted line, this will lead to the leak. If there are many leaks you will have to get a new pointfile as you fix them for each leak, probably by re-compiling the map.
Dont worry, 5 of the 6 maps in my first release had the same error!
Make another map!
Enjoyed It
#18 posted by Orl [68.38.78.49] on 2008/04/25 04:30:54
Short, sweet, and nice to look at. Very impressive for your first map. Gameplay was good throughout, maybe a bit too easy.
I know this was your first and all, but for future maps, avoid boxing it. Because once your maps become bigger and more detailed, boxing will ruin everything. But since this was your first, I'll let it slide ;)
Hope to see more stuff from you.
Looks Yummy
#19 posted by Eisenfresser [88.134.45.17] on 2008/04/25 07:19:47
will try it on the weekend :->
The Shambler Issue
#20 posted by spy [82.200.245.249] on 2008/04/25 08:16:02
if you try to kill the shambler instead of pushing the button first you'll encounter this
situation:
http://shub-hub.com/files/images/q...
Heh...
#21 posted by metlslime [98.210.181.179] on 2008/04/25 09:28:29
i think i found the leak!!!
But Seriously...
#22 posted by metlslime [98.210.181.179] on 2008/04/25 09:30:47
that is the problem actually -- DeathMethod didn't realize, i think, that liquid brushes don't function to seal a map. You need solid brushes to create the bottom and sides of any pool of liquid.
Someone...
#23 posted by Shambler [92.232.214.79] on 2008/04/25 10:35:39
...do the speedrun kthxbye.
#24 posted by spy [82.200.245.249] on 2008/04/25 11:19:38
nightmare run
http://shub-hub.com/files/demos_si...
#25 posted by Jaromir83 [87.249.134.180] on 2008/04/25 12:23:17
not bad for a first map. very easy on easy, which is ok.
#26 posted by DeathMethod [193.62.251.12] on 2008/04/25 12:28:26
thanks for more feedback. i feel embarrassed about not sealing the shambler in the lava pit i did mean to but slipped my mind. the leak occured before i designed that and couldnt find it anywhere ( worldcraft isnt great at telling you where a leak is) will def use the pointfile command next time. thanks for the demos, very enjoyable.
Run?
#27 posted by Shambler [92.232.214.79] on 2008/04/25 13:17:55
Speedrun?
Doesn't open with dzip anyway.
Shambler
#28 posted by spy [82.200.245.249] on 2008/04/25 13:25:42
yeah, its a pseudo speedrun 1:34, opens nearby... (i mean try open it with rar or 7z :)
Bleh
#29 posted by Shambler [92.232.214.79] on 2008/04/25 14:16:08
< 0:30 should be standard.
Bleh-2 :)
#30 posted by spy [82.200.245.249] on 2008/04/25 14:21:12
< 0:30 should be standard.
do it
DeathMethod
#31 posted by JPL [82.234.167.238] on 2008/04/25 18:45:19
Lot of fun in this map. Nice visual touch and lots of details. You could have filled the map with more monsters are it is really easy, even in hard skill.
However, it is architecturally very good. Lightnings effects are also well done.
Now you have to work on the monster placement, and also the correction of some minor errors like completely black doors, item placement, etc...
Well, for a first map it is well done, I hope to see more from you soon: keep it up !
Nice Map
#32 posted by bambuz [91.152.87.250] on 2008/04/25 21:10:21
lots of good details.
Fix some monster placement and leaks and yeah!
Don't place the vore so you can shoot it from across the whole map with nails...
2 Demos For You
#33 posted by gb [89.27.244.178] on 2008/04/25 21:38:59
demo 1 is a normal 100% (good fun, no speedrun)
http://shub-hub.com/files/demos_si...
demo2 demonstrates the shambler thing after activating the button (bad error, player cannot proceed):
http://shub-hub.com/files/demos_si...
playtesting plz.
Good
#34 posted by nahkahiir [213.139.161.110] on 2008/04/25 23:12:13
I like this map. Looks good and is fun too. Here I have some speedruns for you: Easy run in 0:23, nightmare run in 0:25 and axe only easy 100% run in 2:48. :)
http://nahkahiir.thps3.net/quake/d...
#35 posted by Trinca [89.180.7.233] on 2008/04/28 00:52:00
realy nice first map, i enjoy it a lot! gameplay maby was to easy but for a first run on hard i had some dificulties!!!
my first demo on hard!!!
http://trinca.quaddicted.com/temp/...
p.s1-->thks for this fun map
p.s2--> more please1
I Liked It
#36 posted by Lizard [98.209.180.228] on 2008/05/01 07:56:25
Nice. Lot of eye candy. Pretty easy but enjoyable. Nice architecture. Look forward to more maps. It was a little bright for Quake. Could have been a little spooky. Good though
Great Little Map
#37 posted by ijed [190.20.116.136] on 2008/05/01 15:57:13
Short but sweet. The details were nice, lightning could have used a bit more contrast.
Enemies were a bit dodgy - a bit more practice with how their AI handles certain situations would have got rid of the 'easy' complaint.
The quad could have been better done also, there's no problem in breaking convention and having it sat there, but it would have been nice to have more stuff to kill with it - shamblers teleporting from behind, scrags arriving in the courtyard etc.
Anyhow, nitpicks aside this was a fun map, look forward to your future efforts.
Good First Map
#38 posted by Scragbait [65.92.67.52] on 2008/05/02 00:44:29
Good looking map and fun but not too Hard on skill 2.
Not much to add other then keep mapping and perhaps design a better end climax (I think it ended with just 2 lonely DKs.)
If your leaks are caused by using Qoole, switch editors ASAP, otherwise, just use care to hunt down and seal leaks. Try to keep your grid snap on.
Thanks for the SPQ1 addition.
Nice Build
#39 posted by nitin [124.168.94.95] on 2008/05/24 06:12:39
but way too easy, the gameplay's just not very well thought out at all. Monster positioning was not always to their advantage and too much ammo for what little combat there was.
But nice build, keep it up.
Nice
#40 posted by Bad Sector [212.152.98.20] on 2008/05/26 16:42:16
Nice map, i liked it :-)
You may want to check a bit how monsters react with your brushwork. In some cases i found the monsters being a little stuck in some areas.
SDA
#41 posted by nahkahiir [213.216.253.172] on 2009/02/08 18:59:54
The map has been added to the Speeddemosarchive.

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