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Posted by . [172.171.202.212] on 2003/04/30 05:34:50

Hi.
Its been awhile since I posted - busy with a job. ANYWAY, Ive started a contest:
- single player quake 1 map
- 200 brushes maximum
- complete texture freedom (custom or id)
- the plot/point of the map must be escaping from a jail/prison and the player starting in their cell...
Keep in mind you can have the cell already open to escape or it may be upon the player to find a way out, for example:
Perhaps the cell has bars that are broken and mangled and the player can fit through them - OR - the player must find a way to open the bars?
Ill try to submit a map of my own for this, but I dont have as much free time to dedicate myself to it. However, the 200 brush limit should add some ease to this contest in a sense (that I dont want to detail right now as Im going to sleep).
Deadline is: May 31
Best entries will be in a pak @ Pherrous http://pherrous.phaitaccompli.com - for now Im thinking a pack of 5 winning maps - this could/may change though. Well see!

...
#1 posted by R.P.G. [24.136.232.28] on 2003/04/30 06:38:12
Good luck getting entries.
Try
#2 posted by daftpunk [147.197.200.13] on 2003/04/30 12:56:55
also posting on some other forums.
ps. havent you got any exams? man, i wish i had a job right now. fuck the washing and ironing and cleaning when you get home. just play and watch videos after work every day.
mmm, i`ll be a good house-husband!
Hmm
#3 posted by nonentity [62.189.9.170] on 2003/04/30 13:01:29
Well, I made mine with these really cool twisted bars, but I only had 4 brushes left for the rest of the map...
LOL
#4 posted by . [172.144.122.229] on 2003/04/30 13:35:37
You people...
Nope Im not in college yet, just working.
/me Has College Finals Too
#5 posted by Wazat [144.38.206.24] on 2003/04/30 13:58:58
I would love to participate, if I could map for crap.
This sounds like an interesting theme though. I`m looking forward to the results.
Im Afraid...
#6 posted by pope [63.145.188.20] on 2003/04/30 15:40:12
...like nonny said... it would be tough to make a convincing jail with bars... unless its all forcefields(clip brushes)... heh..
the brush limit makes sticking to a theme very unappealing.
howabout ... 20 monster limit for best combat sequence. ?
A Contest...
#7 posted by Shambler [210.86.111.242] on 2003/04/30 18:57:09
....right....
...
#8 posted by necros [172.147.53.151] on 2003/04/30 19:33:32
your not still sour from the Natural Terrain contest, are ya, Shambler? :)
Yes.
#9 posted by Shambler [210.86.111.242] on 2003/04/30 19:51:48
Grumble
#10 posted by . [172.164.20.31] on 2003/05/01 01:00:37
If you dont want to participate because you loathe contests/the idea, then how about a nice warm cup of STFU! ;)
Anyway,.. I meant that lightly - I respect you all. Hmm.. Im not saying you have to use bars for the cells, it was merely an example.
And frankly I dont give a shite if no one participates - cause I understand. But I thought I would try. *shrug*
I Actually Like
#11 posted by nitin [61.9.128.173] on 2003/05/01 03:07:18
blackpoe`s idea, limited monster count for most enjoyable experience. 20`s not enough though, how about 30-40 so we also get some decent sized maps?
Ok
#12 posted by . [172.162.36.74] on 2003/05/01 10:22:42
Rules:
- jail setting
- goal: escape from jail
- the jail itself does NOT have to be typical bar cell jail (as stated before but this seems to have been confused from the *example*, sorry)
- 200 brush limit
- 40 maximum monsters
- player must start within their cell - the way out may already be there, OR the player may have to find a way out
Basic Clip Brush Forcefield
#13 posted by Wazat [144.38.206.24] on 2003/05/01 12:38:05
And a stone in back that can be pushed out. Several triggers surround a func_train. The train has 20 or so waypoints in a line, and waits at each one to be retriggered. The effect is, as you keep on pushing (and touching more triggers), the block keeps moving, so it`s like you`re pushing the block out of the way.
Find an axe or shotgun, and you`re home free. Or on your way anyway.
If only I were good enough to do the rest of the map. ;)
...
#14 posted by necros [172.200.185.163] on 2003/05/01 16:55:27
the problem with that is it needs custom progs. stock quake qc doesn't supported 'stop+wait for retrigger' trains.
Oh
#15 posted by Wazat [144.38.162.44] on 2003/05/05 16:41:53
I thought trains would stop at a waypoint that had a wait value. *shrugs*
Well,
#16 posted by necros [172.147.7.83] on 2003/05/05 17:26:45
they will wait, but they won't wait for a retrigger.
the hipents do have that ability though...
Hmm
#17 posted by nonentity [62.189.9.170] on 2003/05/07 08:13:52
My post was merely making the point that you souldn`t impose lots of different restrictions, (eg, monster limit AND brush limit AND theme).
Which applies even more now that you`ve added ANOTHER restriction to the contest (although I do think limited monsters would make a good contest).
Give It A Try ...
#18 posted by Azazel [64.26.139.252] on 2003/05/07 15:17:12
Count me in if this is still on. Getting back to mapping so this is a good exercise. Any others in for submissions?
Fuckit
#19 posted by . [172.144.223.202] on 2003/05/07 21:42:37
nevermind its off
Phait
#20 posted by Tyrann [203.34.35.230] on 2003/05/07 23:34:51
You are unstable.
Phait
#21 posted by pushplay [24.86.74.102] on 2003/05/08 03:45:53
Like a tau lepton.

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