Func_Msgboard: Speedmapping Pack #116

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Posted by Spirit [80.171.144.48] on 2006/01/10 03:56:46

This week's theme was to build maps that require the use of various tricks like rocketjumps, grenadejumps, circlejumps and so on. Even though only two mappers participated there are 3 maps, heh. Adamllis made two well designed maps, the first one is mostly about grenadejumps, the second requires quite a lot of techniques and is damn hard (I _almost_ beat it!). Neg!ke also made a map that requires various techniques. And as usual his map looks very nice. Well, I really like the results of this theme.
Screenshots are available here:
http://www.quaddicted.com/content/...
Download here (456Kb):
http://www.quaddicted.com/componen...
Quaddicted Link:
http://www.quaddicted.com/componen...

Blwh
#1 posted by negke [82.83.49.7] on 2006/01/10 07:46:54
adamllis1 was nice, the grenade button in particular. i didn't see the artifacts at first, so i had a wtf moment after grenade/rocketjumping through the teleporter.
adamllis2 was a nice idea, too. but there's no way i could beat it with the pathetic trick skills i have... demo please! ;)
Hm
#2 posted by Ankh [212.121.135.226] on 2006/01/10 08:54:09
I like the theme of this map pack. But only the first map (adamllis) was enjoyable for me. The others were to complicated, not intuitive enough (adamllis2) and to hard (neg!ke). I couldn't finish adamllis2, I just can't get the clue. If it is just about fast movement, I will replay it at home on my pc (now playing on laptop). Neg!ke map was too hard because of the monsters. I have finished it with hfr and genocide :)
The first map from adamllis was great. I like rocket/grenade jumping and that's what the map is about. Nice touch with adding quad and pent there.
Ok
#3 posted by Ankh [212.121.135.226] on 2006/01/10 09:14:41
after a while...
adamllis2 is also ok. It's tough and nervous but also ok :)
:)
#4 posted by Ankh [212.121.135.226] on 2006/01/10 09:27:03
there is already some talking about midair scrag boosting on adamllis.bsp on #qdq :)
#5 posted by Trinca [194.65.31.249] on 2006/01/10 10:39:19
adamllis1 was nice the other two is frustacion pack in netquake... with qw clients is easy...
As...
#6 posted by Shambler [82.38.192.54] on 2006/01/10 12:15:18
...someone who has been into trick moves and speedrunning for many games but mostly Quake, for many years, I can safely say that these maps are all tedious shit.
Thanks...
#7 posted by Spirit [80.171.163.218] on 2006/01/10 13:09:21
...for sharing your absoluty vapid opinion.
(Wow, 'vapid' is a nice word I just looked up. Must remember that!)
Can someone help me doing neg!ke's strafejump? I can't get the width...
Wow Neg!ke!
#8 posted by adamllis [66.61.60.51] on 2006/01/10 15:49:29
Awesome map man! The ending was so crazy and hard and fun. cool visuals too.
thanks a lot spirit for putting this speed map pack together, i enjoyed making these speed maps.
has any one beaten adamllis2 in nq? i haven't hehe.
thanks for comments guys.
Circlejump?
#9 posted by Mikko [212.86.23.57] on 2006/01/10 17:33:49
What's this so called "circlejump"? I can't get pass that barrier in the third map.
Circlejump
#10 posted by Sielwolf [84.130.237.232] on 2006/01/11 08:06:42
assuming you are talking about Neg!keīs map: jump "towards" the barrier and then immediately use the mouse and strafe keys to fly around it.Takes a bit practice.
Adamllis: very enjoyable, love this one.
Adamllis2: too hard for me, always screw up the first gj because of panicking :)
Neg!ke: cool carnage, but I also canīt do the strafe to the rl
Adam
#11 posted by bambuz [130.233.243.228] on 2006/01/11 08:24:19
no time for second gj or so, or was it third... do you have a demo where you finish this? :P
Wicked map though it is a bit hard...
I found out that at leats in fitzquake you can look straight up and thus if you fire grenades, it's hard to get them straight up. Is there a variable to toggle this?
Ah I See
#12 posted by bambuz [130.233.243.228] on 2006/01/11 08:28:06
that you haven't yet beaten it yourself. I think you have to somehow fire the grenades very early and run up to them when they bounce around to get sufficient time for the jumps. Of course this needs a lot of load-try-again. :)
Maybe joequake and the SDA qwprogs which allow a gren timer...
Triple
#13 posted by bambuz [130.233.243.228] on 2006/01/11 08:30:31
i meant progs.dat of course.
Bambuz
#14 posted by Sielwolf [84.130.237.232] on 2006/01/11 08:33:23
cl_maxpitch "90" //def 85
cl_minpitch "-90" // def -75
Sm116_adamllis Is Sda's Lotw
#15 posted by mwh [62.31.157.60] on 2006/01/11 09:03:15
See http://speeddemosarchive.com/quake... for more. Apparently someone has a 20 second ER already...
But
#16 posted by bambuz [130.233.243.228] on 2006/01/11 09:31:48
this isn't sm116_adamllis2, right? The one with the black crusher...
Hard
#17 posted by Megazoid [194.168.3.18] on 2006/01/11 12:28:18
Adamllis(1) - tricky, but I managed it.
Adamllis2 - nearly got to the end, but gave up after probably 30 attempts.
Neg!ke's - "Get to the top!". Okay... (brings down console) fly... enter. I can't do this map because it needs a long strafe jump and that's out of my skill set.
All nice looking maps. Thanks for making them. ;)
Wicked Fun!
#18 posted by sshplur [203.88.244.81] on 2006/01/12 23:16:24
sm116_adamllis2 is wickedly fun! 26 seconds is possible if you can keep your cool.
very nice, adamllis!
Btw
#19 posted by negke [82.82.179.1] on 2006/01/13 05:28:45
i can't do the strafejump in my map, either (obviously). but if strafejumping works in vanilla quake - as i was told- this one shouldn't be a problem, since the distance is only ~16 units longer than a regular jump.
#20 posted by adamllis [66.61.60.51] on 2006/01/14 11:29:36
i made the jump, it took a few tries but its perfectly doable.

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