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Posted by Scampie [66.231.199.96] on 2004/03/07 23:02:16

Just a quick update, Speedmap 71 is released!
This is week 2 of our Tribute to Headshot megatheme. This week we did maps themed after the classic deathmatch pack, Dapak!
Only 2 mappers finished this week, Preach and myself, but both are great SP maps and worth checking out!
Enjoy the maps and lets hope for more next week!
http://speedq1.spawnpoint.org/

#1 posted by Scampie [66.231.199.96] on 2004/03/07 23:09:24
Sorry I waited another day to release this, was kinda hoping for another map :(
Oh well, I'm really proud of my map this week, think I'll expand it if people like it. Here's some bigger screenshots to get people in the mood:
http://scampie.spawnpoint.org/scre...
http://scampie.spawnpoint.org/scre...
http://scampie.spawnpoint.org/scre...
Also, Preach's map is pretty good, but kinda dark. A suggestion is to not worry so much about every light being sourced perfectly, and just get everything lit. It's just a speedmap, it's more important to be able to play/view it easily than it is for things to be 'correct'.
#2 posted by Zwiffle [67.39.41.202] on 2004/03/07 23:57:46
Both are really really good, but I think scampie's was a little bit better because of how it loops in on itself. I'll try to finish my map for next week but I was having some problems compiling it, so we'll see if I turn in two maps next week. Great job both of you !!
Scampie...
#3 posted by distrans [131.172.4.44] on 2004/03/08 00:22:03
Please expand!
Sweet
#4 posted by pushplay [24.109.0.211] on 2004/03/08 00:37:17
Preach's looked great, but I killed the vore and didn't know where to go. I nopclipped my way to the portal where some fiends jumped along an invisible platform. I killed them and noclipped through the portal.
Scampie's was awesome, I'd love to see it expanded. I played it three times. On the second go a grunt spawned in the basement like a statue. He didn't move and shots didn't damage him. It was weird.
Preach...
#5 posted by Shambler [82.38.192.217] on 2004/03/08 08:05:46
Thank you for that entirely-purposeless-for-normal-pl... clip brush where the bridge is.
You boring twat.
And Thanks Metslime Too....
#6 posted by Shambler [82.38.192.217] on 2004/03/08 08:06:05
pl... = playing.
Whoa
#7 posted by Scampie [216.220.241.97] on 2004/03/08 08:26:43
I've escaped the patented Shambler 'i hate all speedmaps'! I must have done something right!
Guess I will expand the map in the next few weeks.
Eh
#8 posted by Shambler [82.38.192.217] on 2004/03/08 10:21:09
The Clipping Brush
#9 posted by Preach [81.129.63.17] on 2004/03/08 13:39:26
It wasn't entirely pointless. The fiends were getting stuck on the bridge, so I stuck it there to fix the problem. I figured it was the lesser of two evils.
Hmm...
#10 posted by metlslime [64.124.188.211] on 2004/03/08 15:05:23
there should be playerclip and shamblerclip textures, that only affect hull1 or hull2. Aguire, you reading this? :)
#11 posted by Scampie [216.220.241.97] on 2004/03/08 15:17:14
I'd use shamblerclips everywhere, just to piss him off.
Both Maps
#12 posted by aguirRe [62.127.45.174] on 2004/03/08 16:34:56
were great, but Preach's had better visuals (although a bit on the dark side) and gameplay. I had to take on the last two fiends with only 2 health points left, a bit tricky ...
I didn't have any problems with the final bridge, it worked as expected.
Keep up the good work, both of you!
metl: I think the poor shamblers have a hard time with hull 2 as it is ...
Pah...
#13 posted by Shambler [82.38.192.217] on 2004/03/08 17:41:41
Okay, fair enough, I did consider you might have done it for a reason, but only after posting the obligatory insult.
I wish someone had bloody told me before I spent a while trying to speedrun it. The double GJ off a Knight or GJ + double Fiend boost would have been pretty nice. Still possible, mind, but very tedious trying to fit into the remaining slot.

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