Func_Msgboard: GM3Tourney1 Released

News | Forum | People | FAQ | Links | Register | Log in

|  | GM3Tourney1 Released

Posted by glassman [81.128.248.216] on 2003/11/08 11:28:42

I've just finished a small q3a tourney map specifically designed for cpma. It uses Lunaran's mkoxide textures and was actually 99% finished & tested nearly a year ago but I got distracted & never completed it at the time.
It's called 'Until the Next Life' & hopefully it plays & looks okay!
Screens here:
http://www.glassman.mistral.co.uk/...
Download here:
http://www.glassman.mistral.co.uk/...

Yay
#1 posted by Vondur [217.70.16.165] on 2003/11/09 12:46:37
very nice map glassman!
nice detailing/lighting/texset ;)
a pity there is no ambient sounds tho...
Nice
#2 posted by inertia [24.164.72.100] on 2003/11/09 12:51:12
Reminds me alot of cpm1a in the layout... I'll play someone on this if anyone is game?
Good Map
#3 posted by pushplay [24.86.74.102] on 2003/11/09 13:27:30
I liked the yellow lights. They definitely kept the map from being too brown or too consistent. I didn't notice that the ambient sounds were missing, but now that I see Von mention it I think it would have helped. Maybe a nice hum with a little water splashing.
CPMA Folks
#4 posted by nitin [138.217.8.113] on 2003/11/09 16:09:20
dont like ambient sounds.
Killer map glassman, I've been waitig a year to play it since I lost the beta in a HD crash.
Ambient Sounds
#5 posted by glassman [81.128.210.128] on 2003/11/09 18:16:42
Sound cues are vital, particularly in a duel - ambient sounds can be distracting. It is a pity but there it is. Anyway, on repeated playing of a map, I find that looping sounds can sometmes become irritating.
Thanks for the comments.
Hmm
#6 posted by nonentity [195.38.74.127] on 2003/11/09 18:51:21
Fuck CPM as an excuse, given that there's an option to turn off ambient sounds
Am-bee-ance
#7 posted by pushplay [24.86.74.102] on 2003/11/09 20:24:23
I think working through that distraction should be seen as a skill.
#8 posted by Scampie [66.231.198.213] on 2003/11/09 21:03:13
Poor creavtivity... it had so much to live for before big bad CPMA came along!
I Dont Get One Thing
#9 posted by Vodka [195.242.18.79] on 2003/11/09 22:44:16
whats CPMa about this map ?
doest it mean you cant play it in q3, is there green armor or item flags for different play modes?
Cpma
#10 posted by pushplay [24.86.74.102] on 2003/11/10 01:13:57
Well, there's an mh you can't reach in standard q3 without at least a pj.
Um
#11 posted by nitin [138.217.8.113] on 2003/11/10 06:00:24
being a bit harsh arent we? Especially considering its one of those rare maps that looks great and the so called 'hardcore' players like at the same time.
Nitin:
#12 posted by Scampie [216.220.241.97] on 2003/11/10 09:34:11
I was kidding. :D
This is an excellant map, my only complaint being that the yellow colored lights in the water are too bright. Would have rathered them a bit more of an orange color.
The texture alignment with curves and angled brushes on the ceilings is excellant stuff... true mapper porn :D
Good map glassman.
Inertia...
#13 posted by pope [64.114.31.11] on 2003/11/17 20:05:11
...your on!
im so sick of the standard maps, I need this freshness
mmmmm delisio

Post A Reply:

Name: |
Title: |
Body: |

Website copyright © 2002-2013 John Fitzgibbons. All posts are copyright their respective authors.