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Posted by here [212.129.22.95] on 2003/10/30 10:05:03
Hi since 3 weeks I work on this map, I hope people like it ... screenshots and downloads : http://membres.lycos.fr/here/heres...

Here
#1 posted by Abyss [203.51.223.211] on 2003/10/30 16:39:57
I had touble with one off the lifts, (the one where you can here the shooters)just seemed odd how it worked. You could/should have used the -extra switch for lighting, that would have taken away the jagged shaddows. Texturing problem around the edge of the secret platform. The door ways where generally to narrow for my tastes, (just maybe I suck at control). A fun little diversion, Keep at it.
This Map
#2 posted by PuLSaR [80.80.114.176] on 2003/10/30 17:22:06
I liked some nice details (especially the first area), but I have one question:
DID YOU VIS IT?????
Test
#3 posted by Sielwolf [80.134.26.152] on 2003/10/30 19:02:08
test
Sorry
#4 posted by Sielwolf [80.134.26.152] on 2003/10/30 19:04:08
thought something went wrong w/ registration
Only Question:
#5 posted by Scampie [66.231.198.213] on 2003/10/30 19:27:41
Why does the end welcome me to the castle of pain?
Because...
#6 posted by Kell [82.41.49.31] on 2003/10/30 19:58:02
it trigger_changelevels to heresp1...?
Nice
#7 posted by Sielwolf [217.227.65.36] on 2003/10/30 20:24:52
I think its a good map, only thing that didnt
go so well was the part with the lift.
The monsters stand under the lift so its
tricky to get off it; also the ending could
have used another shambler or two,the fiends are too easy because theres lots of room to move, plus the 2nd secret makes the end too
easy imho.
Anyway, nice map :)
MMmm...
#8 posted by Shambler [82.38.192.183] on 2003/10/31 05:45:38
...slow running, mmmm.
Some cool design and lighting ideas in this. When's the final version going to be released??
Not Bad
#9 posted by pushplay [24.86.74.102] on 2003/10/31 15:49:27
I liked that it was a different style than you usually see in q1 maps. I had the same problem with the lift. Also, from the secret that takes you to the top of some tower, you can jump behind a wall and get stuck. Stuff like that should be clipped.
That Lift...
#10 posted by Fat Controller [203.97.2.243] on 2003/10/31 16:28:40
Looks like you used a func_plat; you'd have been better off with a toggled func_door. That way, if someone shoots the switch for the first time without standing on it, they can still get down easily enough.
The texturing is a good idea, makes a good transition from base to medievalish.
Some Nice Ideas...
#11 posted by xen [82.32.32.44] on 2003/10/31 17:41:16
The main problem being; it's far too cramped, found myself getting stuck on corners alot and didn't have alot of space to move about in with some areas... the whole thing needed to be bigger. The ending wasn't much too, could just run into the exit without fighting off all the monsters! Oh and that red/black floor texture blows, eugh.
Still, other than that, nice map ;-)
A Unique Quake Experience!
#12 posted by necros [63.139.3.74] on 2003/10/31 19:46:45
don't usually see maps like this. and maps that look good like this are few.
your really coming along as a mapper, Here.
had the problem with the lift as well...
the end room was not really good looking. the top part with the black texture looked really odd. plus the fiends were dead easy.
it's also very hard at the start, where there are all the monsters shooting it at you from all directions.
but aside from that, it was a really enjoyable map.
Edit:
#13 posted by necros [63.139.3.74] on 2003/10/31 19:47:19
also, having 4000+ wpoly is ridiculous with a map like this. you definatly need a more aggressive vis session. :)
After Performing
#14 posted by aguirRe [62.127.45.235] on 2003/11/01 10:10:15
a full vis and light on this map, it's quite enjoyable. Most annoying thing would be the sound of the ever-present spike shooters.
Here, you appear to have tried to reduce fullvis time with func_walls (which can help a lot), but it still took over 1.5 hours on my P4. There are areas that you should try to fill or at least seal off with qbsp in order to reduce # visible faces.
The fact that you've actually been able to produce this map using Qoole is interesting ...
Have you tried other editors?
Hey, Not Bad
#15 posted by metlslime [66.135.131.183] on 2003/11/01 16:58:11
I just played through. Some really nice designs and brushwork, though also plenty of places to improve, visually.
One thing i'd like to complain about is your abuse of the visual language of level design. There are two really obvious cases of this: first, you have a shootable button that looks like a pushable button. Quake had special textures for each, and used them consistently. You should have used the red 'Q' texture instead of the gold one. Second, you create your own language with the spikeshooter floor plate. But, after doing that, you break your own convention and have a wind tunnel that looks exactly like a spike shooter. The only saving grace on this one is that the other shooters operated whenever you were in the hallway, and this one didn't, so the player could guess that there was something special. But still, it's a little weird.
Finally, the lift has two problems with it: 1. it doesn't go down immediately, so players might leave the room thinking the button did something eslewhere. 2. If you wake guys up below you, they can get under the lift, which prevents the lift from ever getting to the bottom.
But, overall a fun map with good designs.
Pros And Cons
#16 posted by spentron [63.159.52.7] on 2003/11/02 12:13:02
I liked the first area, nice. Liked the dark and red trim around the lights. The lift down was bad. I guess it's possible to get down the first time, run out and fight from down there (no health on hard, although I didn't find both secrets), although fighting in the small, pointy stuck bits room at the bottom of the lift doesn't seem possible. But, the lift went down the first time without me, I got sighted, and it was at least 15 minutes of elevator crushing, infighting and partial lift descents to get in some shots, etc. until I finally got down there with the area clear. Quicksaved with 5 health, deciding I'd either finish with that or quit. I can do that stuff, it's part of Quake, but over half the time playing spent getting down one lift enters the territory of irritating. I guess I could have restarted on Easy and whipped through ;) .
The Lift...
#17 posted by Shambler [82.38.192.183] on 2003/11/02 15:06:28
...you can pop out the back of it through the obvious large gap in the girders.
Shambler:
#18 posted by metlslime [66.135.131.183] on 2003/11/02 15:13:27
yes, that's what i had to do.
Sorry To Be Late
#19 posted by here [212.129.22.223] on 2003/11/03 10:43:09
The castle of pain will be my future sp map
I will change the changelevel ==> heresp3
compiled in a fast vis cause it stop at 93 %
(when it stay 3 hours I turned it off.
For the shambler, I probably delete him , I discover the problem of the secret (on the tower) after uploading my map . I will add a button at the central platform , thanks for all advices . Just a question did I had a room under the first place ? In order to start in good condition ?
Nooo....
#20 posted by metlslime [64.124.188.211] on 2003/11/03 13:36:53
it was a beta all along!!
Meh
#21 posted by Kell [82.41.49.31] on 2003/11/03 14:57:20
we are teh fools.
Haha
#22 posted by starbuck [82.33.88.117] on 2003/11/03 15:59:00
sneaky bastard!
DON'T USE QOOLE!!!
#23 posted by Scragbait [65.93.172.159] on 2003/11/03 23:13:25
Sorry for yelling but switch editors now. Qoole has a slick interface and some great features and is easy to learn but it cannot do the math properly at all and you will suffer way too much as you try and build your map. You will have brush seams and misalignments despite perfect edges in the editor and you'll have micro-leaks that are impossible to find. Qoole's floating point operations condemn you to an editing life of constant battle with this broken tool which really takes away from the creative focus of level design itself. As a registered user of Qoole, I finished Scragbait's Estate using it but it would not VIS. I switched to Worldcraft - an Editor I found awkward at first - rebuilding the entire map (2100 brushes - 800 Ents) and it worked fine. For your own sanity - switch editors now. I speak as someone who has spent a lot of hours using Qoole (WinQoole V2.5 - the latest as far as I remember.)
Start Realeasing This Week End
#24 posted by here [193.252.191.3] on 2003/11/07 03:51:59
ok aguire, if you have time you will be able to be compiled the map I will spin you the map, because I compile it on one 1 Ghz with only 384 Mo of RAM, you am sympathetic. Shambler you are a large break-in testicle! And I will update veryuglycat! Good if not I will reduce waiting of the button to 0 and I go clear up so that it is pushed and I will place one in bottom of them. As regards qoole I will give up because it is true a shit. I must download worldcraft 1.6. I prefer map on gtkradiant and to charge it on another software (before it was qoole). I will pass to worldcraft in any event I have it! Ok i try all to note and to leave you a clean trick ! :)
Veryuglymap
#25 posted by starbuck [82.33.88.117] on 2003/11/07 05:54:44
actually it's not ugly (quite pretty in places) but i just wanted to say veryuglymap ;(
Yeaaaaaaaaaaaaaaaa
#26 posted by here [212.129.54.108] on 2003/11/07 07:49:12
veryuglycat of vondur !!!!!!!
Stick With Gtkad If You Know It
#27 posted by cyBeAr [213.65.179.30] on 2003/11/07 17:22:24
and don't bother with wc
Released !!!
#28 posted by here [212.129.54.87] on 2003/11/12 03:22:07
=) ====>
http://membres.lycos.fr/here/heres...
NO!
#29 posted by metlslime [64.124.188.211] on 2003/11/12 12:37:47
it was already released.
Metlslime:
#30 posted by Scampie [216.220.241.97] on 2003/11/12 12:39:08
no, this is just the new beta.
Here I Dont Know If You Are Aware Of This,
#31 posted by underworldfan [128.195.84.154] on 2003/11/12 12:40:27
...i posted a review of your map:
http://www.planetquake.com/underwo...
Underworld Fan:
#32 posted by metlslime [64.124.188.211] on 2003/11/12 12:41:45
you reviewed it already? that's fast!
It Was A Beta?!
#33 posted by necros [66.185.84.208] on 2003/11/12 19:24:17
but what's the point? now everyone interested in playing the map has already done so...
i never understood public betas. well, they might work in q3, but in a community as small as this one (for q1) it's not really a good idea...
Especially...
#34 posted by metlslime [64.124.188.211] on 2003/11/13 00:10:27
if you don't actually tell your audience that they are really beta testers.
What I'm Wondering Is...
#35 posted by Kell [82.41.49.31] on 2003/11/13 03:26:11
...wtf is the difference in this version?
Can You Explain To Me ...
#36 posted by here [212.129.22.119] on 2003/11/13 07:59:07
What is the problem in frenche !!!!!
Blah
#37 posted by Bal [81.48.101.110] on 2003/11/13 12:42:15
le prob c'est qu'ils critiquent le fait que tu sorte des maps pas fini publiquement, pour ensuite les reparer et les resortir une fois que tu les consideres finis.
En general les betatest se font plutot en prive, avec quelques personnes que tu choisi, et tu distribue la map publiquement une fois que t'es satisfait avec. De plus normalement Metlslime ne fait pas de news pour des betas, mais seulement pour des maps termine (mais avec toi il est jamais sur vu que tu le precise jamais =)
Voila, c'est pas un probleme grave, mais c'est pas la premiere fois qu'ils en parlent ici a propos de tes maps et que tu comprend pas apparement (moi je sais pas, j'avai pas lu, tu peut remercier scampie encore, c'est lui qui ma demander de venir expliquer ici ce qu'il ce passait ;)
btw, die shrimp!
Heh,
#38 posted by metlslime [66.135.131.183] on 2003/11/14 03:39:56
if you put what bal said in babelfish for french to english translation, it reads about as well as typical Here text.
#39 posted by Scampie [66.231.198.213] on 2003/11/14 07:43:04
that's because Bal is frenche
Sorry
#40 posted by here [212.129.54.185] on 2003/11/17 10:29:03
I know now !
Bal will be my betatester ! :)
thanks scampie
merci bal (putain t injoignable !)
!
#41 posted by R.P.G. [24.136.235.190] on 2003/11/17 19:24:29
merci bal (putain t injoignable !)
Bal = Putain Française!
???
#42 posted by here [213.36.144.50] on 2003/11/26 03:04:08
RPG (very funny ...) go map ===>
Who want to beta test the future version of my map =) ???
What
#43 posted by Luiz Augusto [200.143.88.171] on 2004/05/11 01:03:00
What map editor I use? I use winqoole v.2.5
This post was flagged as spam.
#44 posted by a spammer [202.118.250.234] on 2013/03/21 18:05:58
"oh Hey New Map"
#45 posted by Kinn [81.156.206.151] on 2013/03/21 18:52:59
Nope, just another necrospam :}
Damn NecrosSpam
#46 posted by onetruepurple [91.240.47.30] on 2013/03/21 19:02:37
#47 posted by Willem [199.255.40.36] on 2013/03/21 19:18:14
Maybe threads should auto lock after 12 months of no activity or something. Would stop this sort of thing from happening...
Yes
#48 posted by onetruepurple [91.240.47.30] on 2013/03/21 19:22:42
Since as we all know, there's nothing worse than an old thread getting bumped.
#49 posted by Willem [199.255.40.36] on 2013/03/21 19:33:05
Doesn't have to be the worst thing ever to warrant a simple fix.
It Doesn't Occur That Often
#50 posted by negke [31.18.175.98] on 2013/03/21 19:44:54
Think of it as a little recommendation to replay an old map.
Shame The Link Is Broken
#51 posted by FifthElephant [82.12.230.210] on 2013/03/21 19:50:51
:P
#52 posted by onetruepurple [91.240.47.30] on 2013/03/21 20:24:02
http://www.quaddicted.com/reviews/...
Lol
#53 posted by starbuck [77.99.186.145] on 2013/03/21 21:07:24
Lycos! They've got a bit trendy haven't they? I thought they were long gone, thank god they're still about... I've been looking for a website that lets me search for webpages and pictures for a while.
#54 posted by Drew [132.205.103.120] on 2013/03/21 23:37:45
I like when it happens, usually.
#55 posted by necros [99.227.223.212] on 2013/03/22 03:27:00
I don't mind when spam bots bump map threads like this actually. Usually it gets me to replay an old map! :)

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