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Posted by Zwiffle [69.210.32.98] on 2005/12/16 14:29:01

OK! Here's the guidelines for the Wintery Map Pack (or Summery Map Pack if you're below the Equator.)
- Theme: Scrapped Maps - Find a scrapped map or maps and finish it/them. Anyone's scrapped maps will do as long as you have permission (even your own will do!)
- You can do anything you want to the map - change the layout, textures, anything you want, as long as you finish a scrapped map. Glue as many scrapped maps together as you want! Since you need at least one Quothian enemy, it's Single Player only.
- There are only a few condition that must be met:
1.) You must use at least ONE Quothian monster (and thus must use the Quoth entity set.)
2.) You MUST include a .txt with your submission with the name of the scrapped map's original author (even if it's yourself) and the name of the scrapped piece if applicable.
3.) Again, Single Player only.
- All maps and .txts must be submitted to ZwiffleOwnsU@gmail.com no later than Saturday, January 21st, 2006 at 11:59 PM Central Time. All maps that meet the requirements will be posted in one big .zip/.pak/.rar/.dz/.trojan for consumer pleasure.
- Big props go to Big Man Rob Pee Gee (BMRPG) for the theme suggestion, rule suggestion, and general imposing His holy will unto His loyal serfs.
So... start I guess.

Gah
#1 posted by Zwiffle [69.210.32.98] on 2005/12/16 14:31:18
That should be SATURDAY, January TWENTY-FIRST.
Wintery?
#2 posted by than [210.142.230.158] on 2005/12/16 19:03:20
I thought it was going to be snowy themed :( I was just thinking recently that I'd like to make a snowy map using dkt textures.
Reminds me though, that I have a snow themed unfinished dm map sitting on my pc somewhere that I could finish and enter (one I get my current map done, which will be never).
Metl, could we have seasonal icons? :) at least a snowman to fit into the space between the white face and quake icon?
#3 posted by negke [82.83.59.165] on 2005/12/17 00:39:26
i won't participate. but if anyone needs a scrap, this one is still up: http://www.negative.int.tc/files/s...
#4 posted by Trinca [87.196.117.120] on 2005/12/17 05:21:32
then i canīt participate in this one... no quoth file for Quark :( and i canīt map with wc...
#5 posted by Trinca [87.196.117.120] on 2005/12/17 05:22:14
then i can participate in this one... no quoth file for Quark :( and i canīt map with wc...
Potential Sources Of Scrapped Maps
#6 posted by R.P.G. [24.136.180.235] on 2005/12/17 10:42:00
czg's scrapped maps: http://czg.leveldesign.org/q/maps....
DaMaul's scrapped maps: http://www.planetquake.com/damaul/...
Also, speedy has mentioned that he has scrapped maps he would be willing to let someone work on if they asked him.
Dont Fatty And Tronyn
#7 posted by nitin [138.217.2.44] on 2005/12/17 16:28:54
have scraps too or have they all been finished up already ?
System 4 Scraps
#8 posted by . [69.217.48.104] on 2005/12/17 20:41:30
BSP + MAP
1.9 MB - http://hosting.alanwake.net/tcf/cr...
Damn, Phait!
#9 posted by negke [82.83.57.223] on 2005/12/18 01:47:10
those scraps look awesome!
a pity you're not going to finish them yourself...
Negke
#10 posted by . [69.217.48.104] on 2005/12/18 02:15:03
Yeah some parts may look good, but if there's one thing I suck at, it's cohesiveness.
Woah!
#11 posted by Spirit [213.39.158.125] on 2005/12/18 02:39:44
Thanks Phait, I was hoping for this :)))
Phait
#12 posted by Zwiffle [69.210.32.98] on 2005/12/18 07:27:19
Cohesiveness isn't the problem; determination is.
#13 posted by vb [211.30.142.169] on 2005/12/18 21:01:02
Trinca: The only requirement is Quoth monster. Place an ogre or something, then edit the entity's classname etc.
#14 posted by vb [211.30.142.169] on 2005/12/18 21:01:23
Trinca: The only requirement is Quoth monster. Place an ogre or something, then edit the entity's classname etc.
Kothic Scraps
#15 posted by Kell [82.41.10.46] on 2005/12/18 22:47:06
knavish bit:
http://kell.leveldesign.org/stuff/...
e1m8ish map:
http://kell.leveldesign.org/stuff/...
Both q1 and q3 format .map files included in each download.
W0000t...
#16 posted by distrans [131.172.4.45] on 2005/12/19 19:23:06
...to all these scraps!
Given it's 38C outside I'm not inclined towards a Winter map but I do have an unfinished knave themed map lying around...
BTW, just for info, CZG's "Soulworks" scrap has been successfully incorporated into Travail e2m2. We are getting close...
Nearly Done!
#17 posted by Hrimfaxi [83.92.1.28] on 2006/01/05 04:25:51
Here are some pics from the map I made with some of Drews scraps from sm112, and then ruined with my own stuff!
http://www.hrimfaxi.dk/eg.htm
I could use some betatesters within the next week or so, to give some feedback on the map.
If you want to help out mail:
hrimfaxi (at) tdcadsl (dot) dk
Hrim (and Drew)
#18 posted by Bal [84.14.13.212] on 2006/01/05 04:39:11
Those shots look great, the structures are really nice (lighting just a bit bland on those shots, probably better in game).
Looking forward to playing it.
Hrimfaxi
#19 posted by JPL [213.30.139.243] on 2006/01/05 05:07:08
Wow, the screenshots look very good ! Nice work indeed.. I always loved the egyptian theme..
BTW, if you want beta tester I'm in ;)
Looks Prime
#20 posted by than [219.62.0.8] on 2006/01/05 06:24:58
liking the scale you have there. There is some nice architecture too.
#21 posted by Trinca [194.65.31.249] on 2006/01/05 06:31:54
holly shit!!! lookīs great!!!
his a kind of map iīm "trying" to make know, for the 10 years aniversary of Quake in june at least i hope so...know i got a few more skillīs and maby things go better... with JPL and Neg|ke help...
:)
#22 posted by necros [70.31.50.57] on 2006/01/05 13:09:45
i really like the look of that staircase in the third shot.
#23 posted by adamllis [66.61.60.51] on 2006/01/05 16:07:16
cool idea, it'd be sweet to see someone else finish something u gave up on long ago.
Well
#24 posted by Hrimfaxi [83.94.153.90] on 2006/01/05 16:32:36
Bal: Yes lighting is rather dull atm. Allthough it looks better in game than on the shots! That's one of the reasons I don't have a beta yet, I still have to work on it. The other reason is that there isn't any easy and normal skill only hard, and that has to be worked on as well. (Btw. hard has 238 monsters! May be more and may be less 8-))
JPL: Thanks! I'll mail you (and the others that mailed me) when I have a beta.
Necros: Yes it is nice isn't it? It's a Drew original, I just changed it a little to make it fit and span two storeys.
#25 posted by Trinca [194.65.31.249] on 2006/01/06 01:29:51
it will be a good map iīm sure about that... your maps are always good ;)
Holy Shit.
#26 posted by Drew [203.192.186.68] on 2006/01/09 19:28:16
I just think everybody should know that Hrim has made this map look amazing, which is saying something considering the source material was bland at best. Congradulations! Can't wait to play it, one day in the distant future.
Hrim
#27 posted by Mikko [212.86.23.57] on 2006/01/11 06:30:38
Awesome architecture! Awesome texturing! Awesome sky (I like the contrast)!
DUDE
#28 posted by Zwiffle [69.210.56.236] on 2006/01/19 13:53:28
OK, my map won't be ready at all by Saturday (damn you addictiveness of AoE3 and WoW!!!) and since school starts next week... I'm gonna have to push back the deadline about a week or two. Also, I haven't got any maps yet, so I assume only me and Hrimfaxi are participating... which means only me and Hrimfaxi get to play the maps :D But anyway, if you ARE making a map, then the deadline is pushed back two Saturdays. If you don't care, then burn in Hell. >_<
Also
#29 posted by Zwiffle [69.210.56.236] on 2006/01/19 13:59:57
Jack Bauer is the man. Thank you.
Aw, Man....
#30 posted by the silent [82.55.192.91] on 2006/01/20 01:17:16
Aw, Man....2
#31 posted by the silent [82.55.192.91] on 2006/01/20 01:21:43
(damn fingers, way tooo big for this keyboard).... This is a big downer!!! Anyway, if even only you and Hrim are in, we're ensured to have top quality stuff, at least.... Looks like I'll have to learn mapping, at last, if I did it earlier, you would have had one more map for your pack... altough of the drunk quality....
WHAT?
#32 posted by Hrimfaxi [83.94.153.77] on 2006/01/20 03:37:25
Here I have been working my ass of for the last week in order to finish my map!
Oh well then there are more time for playtesting.
Surly there must be some mappers out there that can make a small map before the new deadline? Remember you start with a scrap so just choose a big one!
Maybe I should make another one now that the first is done?
#33 posted by Trinca [194.65.31.249] on 2006/01/20 04:05:23
hoh maby i should give it a try...
Was It Not...
#34 posted by the silent [82.55.192.91] on 2006/01/20 04:19:36
....That I never went further than opening an editor I would do it.... And, on a sideline... wait an' see what The Horse Of The GodsĐ has in store for you... You'll be amazed....
#35 posted by Trinca [194.65.31.249] on 2006/01/20 08:34:54
:) my problem is the fucking language... :( should be titurials in Portuguese...
So?
#36 posted by the silent [82.49.167.241] on 2006/02/08 01:20:47
...What are we waiting for?
Not Me!
#37 posted by Hrimfaxi [80.166.183.254] on 2006/02/08 08:54:04
I have submitted my map.
#38 posted by Trinca [194.65.31.249] on 2006/02/08 11:24:12
i didnīt finish mine :| need more one week! :p
#39 posted by Trinca [194.65.31.249] on 2006/02/08 11:42:31
better forget things are not good :! had to much work and this week didnīt map nothing...
Yeah
#40 posted by Zwiffle [69.210.36.240] on 2006/02/08 14:17:45
I'm a lazy git, and I haven't finished my map yet either. I guarantee I will finish my map by this weekend, before Sunday is over with... but I don't guarantee the pack will be out by then, but it could be. Once I have all the maps (Which'll make 3 with Trinca's) then I'll send everything over to RPG to upload. So maybe by this weekend, depending on RPG.
Well,
#41 posted by the silent [82.49.167.241] on 2006/02/09 01:48:11
...I 'm not entitled to complain, given my ineptitude to map, take your time, guys.
Hrim, I apologize for not having given you any further feedback... The thing just got perfect, anyway....
Maybe Zwiffle Is Waiting For Trinca's Map?
#42 posted by R.P.G. [24.136.180.235] on 2006/02/19 08:01:04
Anyway, I haven't received the maps yet. I'll upload them as soon as I get them.
I just wanted to give a status report.
#43 posted by Trinca [87.196.248.78] on 2006/02/19 08:36:02
i get a dead end in my map :| shit not enought skillīs and fuckedup the all map :| forget mine...
#44 posted by Trinca [87.196.248.78] on 2006/02/19 08:37:10
it is to said for the original mapper that as done a great work and i fuckedup all
Ahem
#45 posted by Zwiffle [69.210.60.235] on 2006/02/19 14:09:54
Zwiffle could not map so well,
But he was in love with Kell.
He promised a map,
Instead took a nap,
If you don't like it you can all go to hell.
Sorry :(
Yay
#46 posted by . [69.217.62.2] on 2006/02/19 15:41:28
More Zwiffetry plz kthx.
Zwiffle...
#47 posted by Drew [60.230.124.79] on 2006/02/20 23:58:26
What does that mean? Your map is delayed? Your map is cancelled? The pack is delayed? The pack is cancelled?
Just curious.
I won't be able to play it for another 10 months or something anyways...
RPG, are you mapping for this?
cheers from Australia.
Well!
#48 posted by Bazzu [195.249.230.57] on 2006/03/03 06:39:47
Will this pack ever get out?
Hrim
#49 posted by Drew [60.230.139.85] on 2006/03/04 22:10:43
I think maybe you should just release your map(s) individually.
That Would Be OUR Map Drew ;-)
#50 posted by Hrimfaxi [80.166.177.71] on 2006/03/05 06:06:48
But let's hear what Zwiffle says.
#51 posted by Zwiffle [69.210.83.213] on 2006/03/05 09:59:30
Believe it or not, I'm almost done with mine, as crappy as it is. The main problem I have at the moment is figuring out how to get these wind tunnels to work, and then I could be able to get it finished by today. If I can't do that, I'll instead rework that part to be teleporters or something.
But I do really want to release it just because Hrimfaxi's map is so awesome and he's been very patient with his awesomeness. But, it's pretty close to being released, I'd say before Friday this week our two maps should be out. But, really, it's like buying a Whopper and getting a really tiny White Castle burger to go with it (Hrim's map is the Whopper, my map is the tiny burger.)
Ok!
#52 posted by Hrimfaxi [80.166.177.71] on 2006/03/05 10:59:48
That's ok then. There will be a wintery map pack at last! 8-)
But take all the time you need to finish your map!
Zwiffle - Wind Tunnels
#53 posted by Mike Woodham [86.136.186.3] on 2006/03/05 13:00:31
What's the problem?
Is it when you want to change direction? If so, just keep a 64 unit gap between the two trigger_pushs. Even at a speed of 50 the player will jump between the triggers.
However, if your trigger is in empty space i.e. not inside a tunnel, I have found that you need speeds of at least 100 to avoid the player dropping out of the trigger's area.
And...
#54 posted by Mike Woodham [86.136.186.3] on 2006/03/05 13:03:29
I have some example maps where I have moved the player along, up 90 degrees, turn at 90, down, along, up 90, left 90 and out. Both inside tunnels and in open space.
Just keep the gap between triggers. It works fine.
Yay..
#55 posted by Sielwolf [84.130.204.237] on 2006/03/06 00:50:30
..bring on the wintery pack before itīs summer....come on !
Drew
#56 posted by negke [85.176.90.119] on 2006/03/08 12:19:11
i know this would have been the perfect opportunity to finish your secret scrap. especially, given the huge amount of extra time slowffle granted...
unfortunately, i either didn't really have the time or just couldn't think of a worthy way to continue the map.
just know that i haven't forgotten about it.
(though i'd prefer you to grab some cheap laptop/ pda/ calculator/ tamagotchi and finish it off yourself - in the rare occasions when you are not busy stalking ladyboys, i mean :D)
Too Busy...
#57 posted by Drew [60.230.139.85] on 2006/03/09 06:53:24
COME ON NEG!KE!
#58 posted by than [220.97.92.40] on 2006/03/10 17:24:42
You can do it! I've seen you scraps and speedmaps and am waiting for a full release from you.

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