Func_Msgboard: PlanetQuake ... Worldcraft, TexMex, Utilities, Etc.

News | Forum | People | FAQ | Links | Register | Log in

|  | PlanetQuake ... Worldcraft, TexMex, Utilities, Etc.

Posted by Baker [67.149.145.114] on 2006/05/02 22:34:27

I was showing someone interested in making a map some of the different resources/map editors etc.
Or actually, at least I *was* going to show them these things.
The Worldcraft site doesn't work:
http://www.planetquake.com/worldcr...
And the TexMex site doesn't work:
http://www.planetquake.com/texmex/
And the Prefab Warehouse doesn't work:
http://planetquake.gamespy.com/pre...
And for those enduring the pain of the loss/difficulties of the loss of sunset.se mirror (and many thanks for Spirit for his VITAL single player archive) ... well this is just getting scary to me and I hope it is to others.
Will these sites come back up? I hope so. But what if they don't? What if *next time* they don't?
Inside3d.com (the modders) are discussing a similar issue --- "That and theres the inherent problem that Quake seems to be currently in the hands of non-Quake fans who dont even realize it."
"as right now we are at the mercy of a myriad of scattered sites that have no idea what they hold"

What The Hell?
#1 posted by Spirit [80.171.7.71] on 2006/05/03 00:35:03
Planetquake has been FUCKED?
Now this looks ugly, I could puke.
Try
#2 posted by inertia [24.164.73.173] on 2006/05/03 02:20:56
internet archive site
#3 posted by Trinca [85.88.130.59] on 2006/05/03 02:36:21
Quark URL still work :p does anybody still map with worldcraf??? man the editor is realy old and with no updates...
I Mailed Pappy-R
#4 posted by Spirit [80.171.7.71] on 2006/05/03 03:01:49
>nothing is gone
Trinca
#5 posted by than [221.244.26.90] on 2006/05/03 05:18:33
I still use WC because for the time it was incredibly good. It is still good enough for creating even very complex maps, and thanks to the visgroups feature, the slow as molasses 3d software renderer is not a serious hinderance. It even has many features that other editors lack, and has a very consistent, easily learnt and well designed interface.
Mind you, I have been using it 8 or 9 years now, so I know how to use it quite well, and don't need the Forge site. Doesn't mean I want to see these classic sites vanish though.
Anyway, the new versions of Worldcraft (Valve Hammer editor) actually have hardly anything extra in terms of brush editing. What Valve have added on that end of things is pathetic. The only reason for using Hammer over WC1.6 is the accellerated 3d view and one hand (no need to hold shift) mouse camera controls. Radiant pisses all over Worldcraft and Hammer these days, but I am so used to Worldcraft for Quake mapping, and see no need to switch (even though I am used to Radiant and used it to make a large Wolfenstein map).
#6 posted by Trinca [85.88.130.59] on 2006/05/03 07:40:48
i try to map with worldcraft and didnīt could compile one map :\ lotīs of problems and with Quark works like water... smooth
Generally...
#7 posted by pjw [67.129.250.254] on 2006/05/03 11:23:50
The link format has changed from
www.planetquake.com/hostedsite
to
hostedsite/planetquake.gamespy.com
In other words, the prefab warehouse is now:
http://prefab.planetquake.gamespy....
Note that this doesn't work on all sites, but it's something...
Great Work
#8 posted by aguirRe [213.101.69.9] on 2006/05/03 14:02:24
for a major site, going from Error 404 to Internal Server Error on a large amount of links for an even larger amount of visitors in just one day ...
Hmm
#9 posted by aguirRe [213.101.69.9] on 2006/05/03 14:18:04
Now they've even restored the entire old site with all the links working again. They seem to have problems ...
I Use Worldcraft
#10 posted by Drew [202.76.133.174] on 2006/05/06 19:19:25
I've been using it since Half Life came out. Just can't be bothered to learn the other editors.
Danger
#11 posted by Lunaran [24.241.228.159] on 2006/05/06 19:22:39
This is why we need to have all this stuff archived somewhere we can trust more than Gamespy. I'd hate for useful stuff like Texmex to eventually vanish the way WC1.6 nearly has because PQ can't promise a minimum degree of maintenance to its no-longer-updated hosted sites.
Chopshop
#12 posted by Levelworm [65.95.241.112] on 2006/05/06 20:04:48
I think it was long gone, any information?
Just An Update ...
#13 posted by Baker [67.149.145.114] on 2006/05/07 00:16:37
I know Spirit says Pappy-R says nothing is going to be lost, but some URLs still don't work:
http://worldcraft.planetquake.game...
http://texmex.planetquake.gamespy....
http://prefab.planetquake.gamespy....
And here is a sample of a Quake models/skins site that has all broken images after the conversion:
http://qgallery.planetquake.gamesp...
Some of these venerable sites probably are no longer actively maintained by anyone, so there isn't an interested party to fix them.
I think PlanetQuake will do things to fix these problems and since that seems to be their intent, I'm not trying to raise further concern over this but rather point out that problems persist.
Even if everything goes smoothly, it would be nice if the critical stuff had a backup home or 3 so when/if these things ever happen again ...
(I mean, companies buy other companies all the time and then the parent company tells bought company to "do this", "switch their system to that", etc.)
... it is only inconvenience and not a show stopper like trying to casually get SM82 when spawnpoint.org's DNS expired.
I Still Use WC
#14 posted by PuLSaR [80.80.111.240] on 2006/05/07 03:27:30
WC is my most favourite editor since I discovered it. There no editor for me where I can that easily make a map for q1. Tho I'm learning radiant these days (maybe I'll map for d3/q4). I found it had MANY very good features that WC didn't. But for q1 mapping I still prefer wc.
Baker,
#15 posted by HeadThump [65.141.72.31] on 2006/05/07 08:41:20
Be sure to let the staff know about it. I brought up a similar matter yesterday and Pappy was right on the ball with straightening it out.
Well...
#16 posted by MadFox [84.26.78.10] on 2006/05/07 19:03:39
I can host some... for sometime...
Worldcraft3:
http://members.home.nl/gimli/World...
the Quake.cfg:
http://members.home.nl/gimli/quake...
TexMex:
http://members.home.nl/gimli/texme...
Wally:
http://members.home.nl/gimli/wally...
worlldcraft isn't easy configuered for quake,
that's why I included the cfg file.
Bleh...
#17 posted by MadFox [84.26.78.10] on 2006/05/07 19:25:42
WorldCraft3 won't load the quake.gfx.
There we go again... then worldcraft15b:
http://members.home.nl/gimli/WC15B...
Torrent?
#18 posted by than [221.244.26.90] on 2006/05/07 22:10:58
perhaps we could get a few dvd (4.5-7gb) size torrents for all this stuff and share it?
The torrent should be sorted as best as possible into chunks containing maps, mods, tools, models, texture wads etc. The larger directories, such as those for mods and maps should probably just contain the mods and maps separately so folk don't have to download 2gb of crap maps because they wanted a specific map. Definitely split them into multiplayer and singleplayer too. Uhm, maybe also sort by year?
All the most useful stuff should definitely be mirrored asap. If I have time I will try and write a mini mapping tutorial for QExpo and put together some links and mirrors of all the most important files if Scampie doesn't object (since it would be on his hosting).
By the way, the torrent idea is intended only for non commercial Quake stuff, so shouldn't include Quake or the two mission packs. There were a few other commercial map packs and addons, but perhaps the authors of these wouldn't mind giving the thumbs up for free release now if they are not already free. I can think of Thrak, Aftershock and er... the good one... 3 letters I think. Can't remember the name, but it was fairly decent.
Did someone already mention this idea? It seems fairly obvious, but I can't be bothered to read the whole thread.
Hmm
#19 posted by Tron [203.26.206.130] on 2006/05/08 00:16:31
Thrak?
You mean Shrak?
A friend and I actually found that in a local secondhand store just last week.
Oh the pain...the terrible pain. :(
Shrak
#20 posted by negke [82.82.167.136] on 2006/05/08 00:22:01
the soundtrack was okish at least ;)
Than
#21 posted by Spirit [213.39.225.25] on 2006/05/08 01:09:17
Johnny_cz from qw.nu had the idea of a DC++ hub for Quake-related filesharing. I like this idea better than torrents. Of course you can choose to download single files with a decent torrent client but still it is much more work to create a torrent.
Maybe a subtheme of QExpo could be "preserve our resources". Since there was a lot of trouble with Quake sites during the past weeks I really think we should do backups of them all (if possible).
I had the plan to host either the /idgames2 archive or the /idgames2/planetquake folder at Quaddicted. I would definitely prefer to share those per p2p, mail and upload-by-request though. If torrents for the whole directories or DC++ is a different question. I would love to create a "web archive" like Quake site archive.
error from inside3d.com is about to create a new "idgames2-alike" ftp with incoming directory. I hope this succeeds!
see http://forums.inside3d.com/viewtop...
http://quakeworld.nu/forum/viewtop...
Than
#22 posted by R.P.G. [24.136.180.235] on 2006/05/08 07:04:46
I can think of Thrak, Aftershock and er... the good one... 3 letters I think. Can't remember the name, but it was fairly decent.
Oh, you must be thinking of ATF!
Maybe AOP?
#23 posted by HeadThump [65.141.73.21] on 2006/05/08 16:28:37
I've never actually played that one. Any good?
NO
#24 posted by than [221.244.26.90] on 2006/05/08 20:43:33
It was kind of like a futuristic SAS game. One of the enemies was a soldier that could abseil down from the ceiling. First letter might have been M. It was more of a made up word name than an acroynm I think.
It was alright from what I remember.
Malice
#25 posted by negke [82.83.45.145] on 2006/05/09 00:35:50
and yes, the soundtrack was nice, too. :)
aftershock wasn't a map pack as such, just a cd with old tools and crappy single maps.
Abyss Of
#26 posted by aguirRe [213.101.70.228] on 2006/05/09 02:05:23
Pandemonium is a very good and solid pak. Death's Dominion paks from Lethargy are also good, but require Hipnotic MP.
Neg!ke
#27 posted by aguirRe [213.101.70.228] on 2006/05/09 02:09:18
Would you be interested in a patch for Malice that I've made to improve lighting and fix most of the gameplay bugs? I've patches for many other paks as well.
Woah
#28 posted by Spirit [80.171.152.54] on 2006/05/09 03:48:54
aguire! I am interested indeed :)
How to run Shrak in WinXP btw? I tried it once and all I got were very white levels...
Yes!
#29 posted by than [221.244.26.90] on 2006/05/09 03:50:25
Malice
not three letters, but that was it, and it was pretty good.
Spirit
#30 posted by aguirRe [213.101.70.110] on 2006/05/09 07:14:52
I've uploaded the small Malice patch here: http://user.tninet.se/~xir870k/mal... and sent you an email how to use it (not very difficult even without the description, I think).
As for white texes in Shrak, someone probably found it funny to replace many of the bsp texes in that version with almost white ones. Fortunately, it's fixable. Just identify the corrupted bsps and then for each one, run the updbsp utility (idgames2/utils) together with a quake.wad containing all the Q1 texes. This will update all the white texes with the "right" ones from the Q1 wad.
Then you just need my Shrak patch to make it look and play better ... ;)
AguirRe
#31 posted by negke [82.82.190.109] on 2006/05/09 08:47:39
thanks!
have you fixed the bug in aop that prevents one or two of the later maps from being played? besides, i wouldn't necessarily call aop 'very good', but it's ok for sure - and i'd really like to see that one miniboss ripped and used in a custom map...
btw, do you also have a patch that removes the crappiness from shrak? :D
Neg!ke
#32 posted by aguirRe [213.101.69.68] on 2006/05/09 10:43:22
If you mean the sound overflow issue in aop2m2 on Hard, no but you can use any of my engines or DP to play it anyway (support for >256 sounds). Removing sounds typically means removing monsters and in that case you could just drop down to Normal skill instead.
My Shrak patch doesn't change any monsters or such, just improves lighting and gets rid of gameplay bugs. It helps a lot actually, but it still doesn't make the pak great ... Anyway, it's here: http://user.tninet.se/~xir870k/shr... .
Btw
#33 posted by aguirRe [213.101.69.68] on 2006/05/09 10:49:37
For those who like DP, it appears as if the most obvious Q1 compatibility bugs are fixed in the later betas, especially the lost monsters/items issues.
Shrak...
#34 posted by generic [156.75.192.111] on 2006/05/09 13:58:30
Weren't the textures removed due to copyright issues with id?
Malice
#35 posted by Megazoid [194.168.3.4] on 2006/05/09 14:04:15
If anybody wants it, it's permanently hosted on my site (although I haven't updated the link on my mod page).
http://www.quaketerminus.com/mods/...
I'll probably see if I can update all the commercial add-ons links on my site tonight. The only ones I wont be hosting are Mission Pack 1, 2 and Eternal War. The developers are all still active on these.
Hey
#36 posted by Lunaran [67.129.250.254] on 2006/05/10 14:07:33
Johnny_cz from qw.nu had the idea of a DC++ hub for Quake-related filesharing.
This is an excellent fucking idea.
how does one set up that kind of hub?
Dc++ Hub
#37 posted by Spirit [213.39.158.60] on 2006/05/11 02:33:33
Pretty easy to setup. I'm just waiting for my server to launch one :)
AguirRe...
#38 posted by generic [71.1.11.52] on 2006/05/13 08:36:50
Do you have any specific instructions for the Shrak patch?
Generic
#39 posted by aguirRe [213.101.70.82] on 2006/05/13 10:30:51
Which do you mean? The white texes fix is described briefly above and is not included in the download file; it only contains the re-light script and mdl/QC fixes.
I can try to elaborate more if you're more specific.
Part 2
#40 posted by generic [71.1.1.94] on 2006/05/14 05:33:52
I fixed the white textures -- I was just wondering what to do with the download files.
Cheers.
OK
#41 posted by aguirRe [213.101.73.115] on 2006/05/14 07:31:53
Just put the supplied pak1.pak in the shrak directory, not overwriting anything. In my version there was only a pak0.pak.
Extract all the bsps from pak0 except bmodels or DM maps (i.e. all except b_*, ctf*, garden, mdwbase or shrine) and put them in the maps subdir. Make sure the latest versions of my Light/TxQBSP tools are available along with the other script files that are already in the subdir.
Then just run the bld command and wait for the bsps being re-lit. Then put the bsps back into pak0, overwriting the originals. Finally, play shrak as usual.
Spirit
#42 posted by Lunaran [67.129.250.254] on 2006/05/17 14:00:01
So that meeans you're definitely starting a quake file hub? I want to know if I need to get all the quake nonsense scattered around my hard drive organized.
Lun
#43 posted by Spirit [80.171.7.133] on 2006/05/17 14:44:58
I ordered a so called vserver, but got no response so far. Maybe it is a shit host. I am definitely planning to start one. Or finding someone else to host.
However, organizing your files is always a good idea :D
Emailed PlanetQuake This ...
#44 posted by Baker [67.149.145.114] on 2006/05/22 20:00:34
Pappy-R,
I've compiled a list of broken PlanetQuake pages that I have noticed. These are mostly Quake 1 sites. I have been checking a large number of PlanetQuake links important to Quake 1.
http://worldcraft.planetquake.game...
The Worldcraft has a great tutorial and an excellent entity reference. Worldcraft also is still a fairly solid map editor, despite the age. But the main value of the site are all the mapping tutorials and entity references. Some veteran mappers continue to use Worldcraft to make maps.
http://texmex.planetquake.gamespy....
This is an invaluable map texture management tool that is one of the most widely used ones as I understand it. I use this tool almost every week and do not even really make maps.
http://qccx.planetquake.gamespy.co...
This is the home of the QCCX compiler. The QCCX compiler compiles QuakeC to make mods. There are other compilers, like FrikQCC and FTEQCC, but the use of QCCX continues today and is the recommended compiler for compiling certain mods.
http://qgallery.planetquake.gamesp...
This site works, but all the images are broken. It is my understanding that this site is the home of Alan Yen, who has made some wickedly cool skins for Quake and models for Quake 2 and Quake 3. With the broken images, the site is nearly useless.
http://fatty.planetquake.gamespy.c...
This site is the home of Fat Controller, someone who until very recent times was heavily involved in the mapping community. The pages, information, downloads and links on his site were incredibly useful from the mapping perspective, including a lot of custom QuakeC code.
http://quake_names.planetquake.gam...
The venerable Quake Name Maker site has always been the easiest way to make cool Quake names. Sure, some of the newer clients like JoeQuake/QRack, and more recently, FTEQW have this capability in-game, but not every one uses those engines. (In fact, most don't by a wide margin)
Additionally, this site has valuable information on making animated Quake name scripts not located elsewhere to my knowledge.
It has been and continues to be a players' favorite.
http://spq2.planetquake.gamespy.co...
This site is an older map review site. It has reviews of maps far older than UnderworldFan or even Team Shambler, as far as I can tell.
-------------
I feel the potential loss of these sites would be a loss for the history of Quake. I hope these sites can get fixed, I doubt there is an active maintainer of any of them.
Thank you for taking the time to read this email.
Baker
To Be Honest
#45 posted by Spirit [213.39.225.63] on 2006/05/23 00:18:32
You invested more time in it than was appropriate ;)
I am sure Pappy-R will also care about stupid and rather useless site hosted on planetquake you did not mention and advertise in your mail.
Spirit
#46 posted by Baker [67.149.145.114] on 2006/05/23 00:26:45
You invested more time in it than was appropriate ;)
A couple of hours to save years worth of irreplaceable things? I don't feel that way.
Look at your efforts to save 2000 single player maps, 85% of which probably aren't even worth the time to download (circa 1997 crappy maps).
I am sure Pappy-R will also care about stupid and rather useless site hosted on planetquake you did not mention and advertise in your mail.
Those were all the URL's I could find. More worked than I expected.
You Got Me Wrong
#47 posted by Spirit [213.39.225.63] on 2006/05/23 00:41:59
I meant that you just could have mailed him the plain urls.
Ah ... Maybe
#48 posted by Baker [67.149.145.114] on 2006/05/23 01:07:41
Do you know how fast I type? I say do it once and do it right!
PQ Response
#49 posted by Baker [67.149.145.114] on 2006/05/23 05:06:17
Response from PQ:
Not sure why some of you guys come at me telling me stuff is gone and how
important it is. I'm well aware of the importance of Quake resources and
have been fighting to keep them for years.
Heh, ok I'm satisfied with that response. Apparently, I'm not the only one concerned about that and they are too.
That being said, nothing is
"gone". Some hosted sites have been migrated to the new services already but
alot have not.
Like:
http://hosted.planetquake.gamespy....
Not Interesting Technically...
#50 posted by than [221.244.26.90] on 2006/05/23 05:44:23
http://hosted.planetquake.gamespy....
I thought the people they have asking the questions were as interesting as the people answering them.
Well, Let Me Answer That
#51 posted by HeadThump [65.140.58.210] on 2006/05/23 13:43:46
Not sure why some of you guys come at me telling me stuff is gone and how
important it is. I'm well aware of the importance of Quake resources and
have been fighting to keep them for years.
I just send in polite little notes to give a head ups about a site or two that needs a link fix or what have you in order to save the next user a few hours of development time that could be better spent.
Agreed
#52 posted by aguirRe [213.101.70.144] on 2006/05/23 15:29:44
AguirRe
#53 posted by erc [193.255.247.253] on 2006/05/24 00:32:28
I hope you'll keep the downloads of your fixes for the two commercial TC's - don't have a chance to get them now!
OK
#54 posted by aguirRe [213.101.73.77] on 2006/05/24 02:49:41
They're still there for a while. And if I remove them, just ask and I can upload again, they're not so big. However, I'm on 56k and I've only 10MB web space, so I can't have everything there.
*cough*
#55 posted by Fat Controller [222.152.141.221] on 2006/05/26 01:06:24
http://hosted.planetquake.gamespy....
Subdomain? I'm worrying about what to do with my current home site hosting as 'tis...
What I'm Saying Is...
#56 posted by Fat Controller [222.152.141.221] on 2006/05/26 01:24:40
looks like hosted.planetquake.gamespy.com is the root domain name. Then you add the foldername and it's just like the old days.
What I'm Saying Is...
#57 posted by Fat Controller [222.152.141.221] on 2006/05/26 01:24:40
it's all folders again. hosted.planetquake.gamespy.com is the domain.
Hm...
#58 posted by necros [70.31.50.57] on 2006/05/26 12:46:11
"necros.planetquake .gamespy.com" works, but "fatty.planetquake .gamespy.com" doesn't...
what the heck is going on over there? :P
DC++ Hub And Torrent Tracker Up For Testing
#59 posted by Spirit [80.171.152.109] on 2006/06/06 09:28:10
I'll just copy'n'paste my post from Quaddicted ;)
I installed both a DC++ Hub and a torrent tracker at 88.84.140.117. You can reach the tracker at http://88.84.140.117 and the hub at 88.84.140.117:4444. If you don't know what a DC++ hub or a torrent tracker is, either google or just don't bother. If it goes to a nicely usable state I will write tutorials for using.
Why this? Well, if a decent amount of people share their Quake files on the DC++ hub it should be very easy to find maps/models/mods/engines/whatever without the need to do a google marathon. Speeds might be slow but who cares? And the torrent tracker might be a nice way to distribute huge files like movies or mappacks (depends on the user's upload speeds too). Personally I don't care if a download lasts some hours if I get something new or rare. I already heard some rather disappointing voices too.
What do you think? Is it something nice or something totally useless?
Sure I registered a nice domain for it, but somehow it doesn't work :< If you are experienced with Plesk, please shout.
DC++ Hub
#60 posted by R.P.G. [24.136.180.235] on 2006/06/06 09:50:27
Good one. I have lots and lots of stuff backed up to CD (not old stuff from cdrom.com though), and I would love to share. I need a tut to set it up, though. It probably doesn't need to be uber specific, just like "You need to download xyz.xxx, install it, open xx port, set x and y in preferences."
Heh
#61 posted by Spirit [80.171.152.109] on 2006/06/06 10:27:46
Super short tutorial:
Download DC++ here: http://dcpp.net/download/
Install it
Port (active mode is what you want!):
http://dcpp.net/faq/index.php?acti...
why active mode:
http://dcpp.net/faq/index.php?acti...
Maybe UPnP:
http://dcpp.net/faq/index.php?acti...
eg. I opened just use port 26000 since that was already opened for occasional Quake matches on my router. I entered 26000 for both TCP and UDP (no idea if I need both...). And I entered my external IP (sucks, because I get a new one every 24h, thus I will try UPnP).
Enter nickname, share some stuff (you don't need to) and point the client to 88.84.140.117:4444 then.
Spirit
#62 posted by Lunaran [67.129.250.254] on 2006/06/06 11:45:56
awesome, I'm reinstalling DC and jumping on this when I get home. We need to scare up support in #tf and places.
Heh,
#63 posted by necros [70.31.50.57] on 2006/06/06 12:36:10
i'd do it, by my isp throttles bit torrent and p2p. :\
Doh
#64 posted by R.P.G. [24.136.180.235] on 2006/06/16 08:24:21
I've been a bit busy lately, and it looks like I'm going to move soon, so I haven't gotten on the DC++ hub yet. Has anyone else jumped on?
:\
#65 posted by Spirit [80.171.51.99] on 2006/06/16 10:05:32
Nope. Only few people at the start. Well, I haven't announced it "ready for using" officially, so it's still testing phase. And also I haven't got my files sorted.
Just Saw This Thread Again
#66 posted by Spirit [213.39.169.183] on 2006/07/13 09:59:53
The dc++ hub idea died because of no interest. I have a different idea on how to share all the files on a rather easy way though. More later, maybe.
Oh
#67 posted by R.P.G. [24.28.249.10] on 2006/07/13 11:54:53
I completely forgot among the midst of moving, fidgeting with the finicky internet connect here, and massive load of work I've had. Sorry. :(
No Worries
#68 posted by Spirit [213.39.169.183] on 2006/07/13 13:22:11
The host sucked anyways and a better one would be too expensive for me.
I've Uploaded
#69 posted by aguirRe [213.101.74.180] on 2006/07/28 06:20:27
new improved versions of the Malice/Shrak patches:
http://user.tninet.se/~xir870k/mal...
http://user.tninet.se/~xir870k/shr...
..
#70 posted by Baker [75.118.7.231] on 2008/11/14 08:21:35
I could find a decent place to put this so I'll put this here.
I updated the links at http://www.quakeone.com/navigator as many of them got broken since January.
Thanks Baker
#71 posted by ijed [190.20.65.61] on 2008/11/14 12:21:04

Post A Reply:

Name: |
Title: |
Body: |

Website copyright © 2002-2013 John Fitzgibbons. All posts are copyright their respective authors.