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Posted by Shambler [82.38.192.54] on 2005/11/27 04:34:24

Following jshchk's advice I have been checking out a few more custom Quake 4 maps, specifically those located here:
http://quake4.filefront.com/files/...
There is a fine blend of cranky-steve-worthy newbie bollox, several unimpressive beta versions, ultra-boring floaters (the space maps, not the unsinkable turds, although the latter description is almost as applicable), and extra-lame "in-game maps with the items slightly tweaked" (in particular, the author, and reviewer of the Serrated Edge map deserve to be euthanased for not having the requisite intelligence to function as human beings).
However there are a few promising gems that might be worth a look (as well as DA_PrisonAbuse of course, although Shadowfall is catching up ;)...
http://quake4.filefront.com/file/S...
ShadowFall (currently beta) - this is definitely the pick of the crop. Good scale, good amount of variety, impressive designs, good 3D aspects. The textures and lighting make it a bit bright and harsh looking, but otherwise clearly a quality map.
http://quake4.filefront.com/file/D...
DM_Phrantic - a very small rocket-heavy duel map with quite a traditional Q2 style, a bit bland but nice angles and lighting. Think Q2DM7 with red lights and you're not far off. Has h4x0red slime effects.
http://quake4.filefront.com/file/R...
Roladm (currently beta) - a small-ish map, not dissimilar to Q4DM1_1v1. Some good designs and a good layout, although currently suffers from bland lighting and busy textures. Definite potential though.
There might be others I skimmed over - feel free to link them and I might add them to this news item.

#1 posted by jsHcK [69.198.128.221] on 2005/11/27 08:24:08
StormShadow's port of Cajun Hell from Q3 to Q4 is a delight to play. Vertical combat and ambushes from above are the focus of the gameplay. With so much up-and-down-action, avoiding cratering is important to keep in mind. Washed out lighting and bland textures are the low points of this otherwise excellent map.
http://quake4.filefront.com/file/C...
#2 posted by pjw [24.183.48.11] on 2005/11/27 11:34:57
ultra-boring floaters (the space maps, not the unsinkable turds, although the latter description is almost as applicable)
Thank you. That made me laugh. A lot. I even had to explain the context/term to my non-FPS wife and bore her with it when she wondered why I nearly blew snot on myself.
(Thanks for the reviews too.)
Thx For The Fish Shambler
#3 posted by iART [70.67.229.88] on 2005/11/28 09:20:12
i no longer have the patience to wade through little billy's half-assed first mapping attempts in order to find a worth while map. The ratio of garbage vs treasure is simply to onesided these days. You have my sincerest thanks.
ps. i just finished q4 last night. i enjoyed it much more than doom3.
Two More Worth Trying
#4 posted by jsHcK [69.198.128.221] on 2005/11/29 10:49:59
Galang
http://quake4.filefront.com/file/G...
Looks great, plays fast. Jump pads need tweaking.
Rusty Dawn 1v1
http://quake4.filefront.com/file/R...
Nice Q2 theme. Wide open RL duel map recreates Rocket Arena style gameplay.
1v1 2v2 3v3 4v4 Pvp Psp Pcp Php
#5 posted by R.P.G. [24.136.180.235] on 2005/11/29 10:56:28
Rusty Dawn looks cool. It also looks like the shot was taken with fov 60. I want to play Quake 4 and make maps like Q2.

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