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Posted by xDeadLy [84.123.158.28] on 2007/11/19 23:32:17

Hello friends, i want submit my last work, my six death-match quake map.
Now is time for dspdm6 and this time is titled "Blood Hunger Doctrine" (thanks JohnNy_cz for help to choose the title).
The design of this map meets the feeling painkiller graphical style and the gameplay of quake, getting a diabolical game in combat. For now has a good acceptance by the testers, i hope have a good acceptance by the players also and enjoy all.
Screenshots:
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
http://dsp.quaddicted.com/dspdm6/d...
BSP File:
http://dsp.quaddicted.com/dspdm6/d...
dspdm6 home page: http://dsp.quaddicted.com/dspdm6/
------------------------
Cheers, DeadLy_sp

Gah
#1 posted by Spirit [213.39.211.146] on 2007/11/20 09:50:56
Please release it properly with a textfile (dspdm6.txt) in a zip (dspdm6.zip).
I liked the look and feel of the betas and hope I will play this map some day.
#2 posted by Trinca [89.181.103.66] on 2007/11/20 20:04:57
nice map my friend, i must kick you ass in a server! :)
why so many pics? zomggg :)
Um.
#3 posted by Shambler [82.47.200.179] on 2007/11/21 00:12:58
I really like how the teleporter beneath the quad works (in agquake at least).
I Like
#4 posted by preeop [154.5.186.38] on 2007/11/21 07:49:24
how this got shoved out the door without considering any of the comments offered by m'self during your last beta.
Deadly_SP
#5 posted by JPL [213.30.139.243] on 2007/11/21 09:03:03
Tested with bots yesterday evening: it is a cool map. No particular issue, consistent and strong architecture, nice texture choice (what is this texture set BTW ?) and good lightning effect..
Now you should try SP map ;)
Keep it up !
:)
#6 posted by xDeadLy [84.123.158.28] on 2007/11/21 18:28:16
Hehe, thanks for test the map friends. A job good valuated is a happy work :D
Spirit, the zip file is necessary and the .txt? i put always as .bsp for do a easy work for the server admins.
Trinca thanks master ;)
JPL hm, deadmeat.wad ^^
Cya!
The Big Slab Of Meat Didn't Give You Any Clues? :)
#7 posted by Fern [71.208.62.103] on 2007/11/21 20:55:31
nt
Awesome.
#8 posted by Nookadum [202.8.238.192] on 2007/11/24 22:07:09
I really like the look of those textures. Nice job! :)
@preeop
What's wrong with it? I can't seem to find anything that might need improvement. (Or I haven't looked hard enough.)
Nookadum
#9 posted by xDeadLy [84.123.158.28] on 2007/11/25 11:57:57
I neither not found anything wrong, for this reason the map has been released ! ;)
#10 posted by Jaromir83 [87.249.134.180] on 2008/01/12 11:39:53
hi, how about playing quake 1 over internet? I use non-gl joequake engine+hamachi (v1.0.1.5) program to connect directly with other players. lets play! my icq 259 689 233, email jardomir.b@seznam.cz

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