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Posted by megaman [217.83.197.66] on 2003/09/07 16:52:33

This is not a playable map (though you may play it with the provided rls'). It emerged from a texture set testmap, which started out to look really nice. I then worked a few more hours on it. This is all. There is no botfile included, as there are no items and such. The bots would probably behave plain stupid.
http://www.alienculture.net/team/m...
http://www.alienculture.net/team/m...
http://www.alienculture.net/team/m...
http://www.alienculture.net/team/m...
http://www.alienculture.net/team/m...

Bleh
#1 posted by megaman [217.83.197.66] on 2003/09/07 16:53:57
first one is mapdl, latter are screenies..
Looks Really Nice
#2 posted by starbuck [82.33.92.187] on 2003/09/07 17:12:14
i would download the map, but unfortunately i uninstalled Quake 3 :P
Goodwork
#3 posted by moneyhats w ass included [68.161.173.226] on 2003/09/07 17:52:08
you have a great sense for architecture, scale and brushwork. if this map wasnt circular, symmetrical and over-fogged you would have a real weiner in your hands.
.
#4 posted by pushplay [24.86.74.102] on 2003/09/07 17:59:59
It looks amazing. It's tech without being rust or decayed or any of the other lame, over-used q3 tech motifs. The trim around the catwalks and the light fixtures are particularly good. I found a small gap in the outer walls:
http://www.cursesandepithets.com/?...
Maybe you could be bothered to not be a lazy ass and turn it into a real map.
Thanks For You Comments
#5 posted by megaman [217.83.198.102] on 2003/09/08 08:20:38
nice find pushplay!
ill probably turn it into something playable, i just need to decide what :).
moenyhats' ass (uhm, included :P)
i'm aware that its a non gameplay map, and the symmetry helped to built it that fast. as i said it developed from a testmap.. Also i like the circular feel.
Overfogged? Do you think it'll look better without the fog? Hm - i might try that once again.
Megaman
#6 posted by R.P.G. [24.136.233.9] on 2003/09/08 10:21:38
Overfogged? Do you think it'll look better without the fog? Hm - i might try that once again.
I think he just means that you should make the fod less dense.
...
#7 posted by ... [151.205.117.117] on 2003/09/08 14:17:16
rpg is right
I think the architecture is good enough to stand on it's own without the added ambience of fog. Not that I don't like the fog, I just think you should turn the density down a notch. The level it is at right now is approaching gimmickyness, with architecture that good you dont to fog it up that much.

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