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Posted by Bal [83.199.86.10] on 2005/01/30 05:35:44

Well, I finally got around to releasing all these old maps that have been lying around my hard-drive for the last 2 or 3 years now...
Hope someone still cares. =)
Bal3dm5 - Junk Data (aka, "soon")
Well, almost everyone on #terrafusion has already played this, but here it is, finally officially released...
Download: http://bal.spawnpoint.org/maps/bal...
Screenshots: http://bal.spawnpoint.org/gallery/...
Bal3void1 - Peaceful Holidays in Egypt
Some funky Pyramid map thingy I made while chatting with Sock on IRC years ago, probably not playable... =D
Download: http://bal.spawnpoint.org/maps/bal...
Screenshots: http://bal.spawnpoint.org/gallery/...
Bal3void2 - Malfunctioning Nano-Constructor
Some other funky giant piece of flying brushwork, not sure what I was thinking, probably not playable either... =D
Download: http://bal.spawnpoint.org/maps/bal...
Screenshots: http://bal.spawnpoint.org/gallery/...
Well, that's it for my Quake 3 mapping career, was a good engine to work with.
None of these maps have had so much beta-testing for proper gameplay, but thanks to Nanospawn and Ironhammer for doing a final check on them.
PS: Rejoice! For all three of these maps contain a large ammount of TRIANGULAR LIGHTS! yay.

Shazbot About The Title
#1 posted by Zwiffle [69.210.43.29] on 2005/01/30 06:26:59
WOW. The screenshots look fantabulous!! I will download these right away and see if I can get some proper gaming on them, but I doubt I will be able to. They look awesome.
Abl
#2 posted by cant map [195.208.123.213] on 2005/01/30 06:28:58
sources plz
Slope...
#3 posted by Bal [83.199.86.10] on 2005/01/30 06:32:02
Yeah, about that, I forgot to say: All the .maps files are included, just check inside the .pk3s.
Ok
#4 posted by cant map [195.208.123.213] on 2005/01/30 06:34:08
great. thnx
Yay!
#5 posted by R.P.G. [24.136.230.101] on 2005/01/30 08:25:21
Triangular lights return!
No More Mocking Bal
#6 posted by nanoSpawn [62.43.112.33] on 2005/01/30 08:54:01
The "release bal3dm5 already" joke is dead =(. But anyway, although none of the void maps are playable, bal3dm5 is some sweet versus map that could be perfectly playable in FFA.
Cheers, frenchiard =), and great levelshots there
Bong... Bong... Bong... Gah!
#7 posted by BlackDog [202.72.148.102] on 2005/01/30 09:05:38
Other than the irritating ambient sound, and a spot opposite the RA where you can climb up and see outside the level... I love it.
Level load art deserves a special mention. It rawks.
*Thinks good things about French mappers*
Bal:
#8 posted by cyBeAr [213.66.231.110] on 2005/01/30 09:11:22
now that you got bal3dm5 out of the door - when are you going to release duke nukem forever?
Boîte De Lettres
#9 posted by R.P.G. [24.136.230.101] on 2005/01/30 09:15:06
LOL at the mailbox on the bottom.
Bear
#10 posted by Bal [83.199.86.10] on 2005/01/30 09:15:21
Soon.
Well Well
#11 posted by nitin [81.10.37.10] on 2005/01/30 09:22:44
I wonder how many more surprises are going to come about before I return back. First there was the q1 sp release marathon and now this.
that bal3void1 looks stunning!
Actually
#12 posted by nitin [81.10.37.10] on 2005/01/30 09:23:34
now that the bal3void2 screenies have loaded up, that looks just as amazing!
OMG
#13 posted by sock [63.236.226.222] on 2005/01/30 10:04:21
It must be raining cats and dogs outside, Bal is releasing maps! :P
Congrats on finally releasing the triangle pyramid, it was indeed a fun concept.
Sock
I
#14 posted by Jaj [62.83.153.168] on 2005/01/30 11:09:56
was not going to play any game today (ridiculous headache...) but this changes everything =).
Bal3dm5 released at last!.
And from what i'm seeing in the pics the two floaters look amazing, from the Bal3void2 bottom right screenshot what a brushwork is that?!... wow! =).....................
O M F G!
#15 posted by Shambler [82.38.194.13] on 2005/01/30 12:51:29
Four horsemen are riding, it's raining locusts...
...and Bal's released his Q3 MAPS !!!
P.S. The space ones look cool, very mad designs.
O M M F G ! !
#16 posted by Lunaran [68.51.209.251] on 2005/01/30 13:05:58
At the screenshots, holy fucking shit. Where's my Q3 CD?
And, to recall the last time this happened:
http://www.lunaran.com/pics/comict...
:)
#17 posted by Cyberdemon [150.214.129.2] on 2005/01/30 15:42:10
bal3dm5 rocks !!
I Can't Seem To Get Any Of The Links To Work.
#18 posted by pjw [66.188.96.208] on 2005/01/30 15:43:24
/me cries
Pjw
#19 posted by R.P.G. [24.136.230.101] on 2005/01/30 15:53:34
Tell the Raven sys admin to stop hogging all the bandwidth with his codpiece dickgirl porn. I bet that would help.
Pjw
#20 posted by Bal [83.199.86.10] on 2005/01/30 15:58:13
Hmm, some other people have complained about that too... Not sure what is wrong, spawnpoint is somewhat slow to respond at times, try getting whatever you're using to download it to wait longer before deciding it timed out maybe?
Heh
#21 posted by pjw [66.188.96.208] on 2005/01/30 16:25:19
codpiece dickgirl porn
I have no idea what you're talking about. You have to stop assuming everyone has your interests and knowledge.
Bal: I tried with both IE and Firefox and neither one could find the server. My ISP is kind of iffy sometimes though, so I'll try from work tomorrow.
Eheh
#22 posted by NotoriousRay [69.250.90.110] on 2005/01/30 17:54:10
Bal3void2 looks like its straight out of katamari damacy 8-)
Bal3dm5
#23 posted by Blitz [66.31.113.161] on 2005/01/30 18:50:59
Awesome map Bal, congratulations. Just played a quick bot match on it and it was a good time. I really liked the theme and feel, and obviously the brushwork was awesome. I really liked the triangular lights as well. The only minor complaint is that the skybox had that black lining around it -- I don't play Q3 too much so I don't really know what the deal is with that but it kinda sucks since alot of the map is open to the skybox. Anyway very cool, too bad you're going to quit mapping ;(
Cheers.
Pjw:
#24 posted by Scampie [66.191.120.173] on 2005/01/30 19:55:24
i'll bring them into work with me and throw them on the network for you tomorrow
Scampie:
#25 posted by pjw [66.188.96.208] on 2005/01/30 20:41:27
You rock.
blitz: It's probably due to your ATI card (as opposed to Nvidia). The ironic part is that ATI does what they do "correctly" per whatever standards there are (or so I have heard from people who seem to know these things) but both id and Nvidia implement it "wrong" in the same way so it works. Bleh.
Pjw
#26 posted by Blitz [66.31.113.161] on 2005/01/30 21:41:04
Is there any kind of fix for it or am I basically screwed?
"ati Skybox Bug"
#27 posted by cant map [195.208.123.213] on 2005/01/31 00:47:25
what? there is still no "ati skybox bug" fix?
blitz what u do
bind anykey "r_texturemode gl_nearest; wait;
r_texturemode gl_linear_mipmap_linear"
should do ... afair
1 More Thing
#28 posted by cant map [195.208.123.213] on 2005/01/31 00:48:01
oh yeah, press that key every time u start q3
Fuckin' Ay
#29 posted by VoreLord [203.51.194.138] on 2005/01/31 00:54:11
bal3dm5, very nice, love the looks, layout and the flow of the game, only one problem, the bots, but never mind. Can't wait to try this on a lan, trying to get it together this weekend.
Prepare to be dissapointed
Definitely no disappointment here. Haven't tried the other maps yet, but to me they are just a bonus, a side dish to the main course. But I will get around to them, that is a certainty.
A Game
#30 posted by Blitz [66.31.113.161] on 2005/01/31 02:38:44
A few people got together for sock's awesome map, let's try and do the same for this. I know some of you have played it already, but for those of us whom Bal doesn't like enough to have shown an early copy, let's try and organize a game.
Any day time and place is good for me because I have no commitments. So let me know if anyone is looking forward to some free time, and they wanna kill it by playing this with some people.
Yay.
#31 posted by Bal [83.199.71.56] on 2005/01/31 03:48:58
Thanks for all the comments people! I'm happy most of you seem to like them, visually at least. =)
...for those of us whom Bal doesn't like enough to have shown an early copy...
I sent it to everyone who actually asked me for the map blitz... (as opposed to, asking me to release it =).
And yeah, the skyboxes all look fine on my machine, but it is true that q3 skyboxes are b0rked compared to other skyboxes (Sock has tutorial on how to fix them on his site, but I guess in your case you'd need to unfix them).
Scampie thanks! And sorry! =( I forgot to thank him for also doing a final test before yesterday, I suck.
Blackdog, doh, I could barely hear the ambient sounds on my machine compared to the rest of the usual game sounds... =\
Awesome Stuff
#32 posted by Kinn [81.178.51.25] on 2005/01/31 05:19:07
I don't play much Q3, but I keep it installed for checking out little architectural masterpieces such as these. The void maps were a nice surprise too; these both look ball-bouncingly good ^_^
Blitz
#33 posted by pjw [63.236.226.222] on 2005/01/31 08:02:52
re: skybox bug--I've seen different "fixes" on the mapping side that work to one degree or another, depending on the skybox in question. I just talked with Sock, and he explained that there are two different issues, one involving simple texture overlap (which is fixable via the method on his site, which involves altering the six skybox textures), and the other which creates those shitty black lines.
I've never tried Slope's keybinds, but will when I get home. :)
Pjw
#34 posted by R.P.G. [24.136.230.101] on 2005/01/31 10:46:52
You don't know codpiece dickgirl porn? According to scampie, it's a prerequisite for working at Raven. Ask him to explain it.
Omg
#35 posted by megaman [62.52.37.198] on 2005/01/31 11:56:25
ding bing ding!
She Wrote
#36 posted by murder [207.149.188.1] on 2005/01/31 15:11:18
DEATH
DIE
KILL
the maps are cool
Bal3Dm5
#37 posted by Mikko [62.142.81.51] on 2005/02/01 01:25:45
Not bad at all. Nice architecture, good horizontal/vertical gameplay and a nice - although buggy on my comp - skybox. Item placement was pretty good although A level of this size could use a Quad. Also the Railgun spot is a bit unfair against bots.
Nice Maps.
#38 posted by pjw [63.236.226.222] on 2005/02/01 07:23:38
I love the architecture in dm5. I'm not sure about having RA up on the top, but there are a few quick ways up there (and I haven't actually played it) so I could easily be full of crap.
I love the void maps. Both are sort of fussy to move around (2 less so than 1)--I'd love to see versions that are scaled up quite a bit, or at least on X/Y, but the design of them is very unique and cool.
Voids
#39 posted by Mikko [212.86.5.210] on 2005/02/01 10:36:55
The two void levels indeed play bad with bots. They just keep falling into the void or you can find them just standing somewhere. I guess it might be fun with real people. But anyways at least they look cool - excluding the skybox bug.
Bleh
#40 posted by Bal [83.199.85.36] on 2005/02/01 12:43:52
Stupid skyboxes look fine on all of my machines... =\
Thanks for the comments people. =)
#41 posted by Scampie [63.236.226.222] on 2005/02/01 18:41:08
Mikko, the skybox bug is not Bal's fault, that is Quake 3's fault so it's mean to bring that up against Bal :(
BAL U ROCK
Scampie
#42 posted by Mikko [62.142.81.51] on 2005/02/02 01:23:51
Yeah I know.
Killer
#43 posted by G-Unit [212.54.54.49] on 2005/02/02 04:54:36
this is cool
Bal
#44 posted by Jago [80.222.165.133] on 2005/02/02 07:52:31
To quote Vondur
"si teh rock of my life"
The maps look awesome, especially bal3dm5 and bal3void2 (tho I have doubts regarding the gameplay of the latter). Too bad I don't have access to my PC and can't play Q3 on it either even if I did :P
#45 posted by mystery8 [216.193.145.183] on 2005/02/02 11:51:38
Pretty spiffy maps. Void1 & 2 are freaky.
#46 posted by Fjoggs [80.203.32.116] on 2005/02/03 11:28:07
Looks great indeed.
Can't you just simply compile it with -skyfix?
Fjoggs
#47 posted by Bal [83.199.69.29] on 2005/02/03 14:51:10
I'd never heard of that, and I didn't really have any reason to look into it cause the skies were fine on my machine and on the machines of all the people who tested the maps for me... =\
My Take
#48 posted by nitin [138.217.7.78] on 2005/02/03 17:47:40
bal3dm5 is a good map, well made with a decent layout. The scale (especially of the corridors) seems a bit large to me but then again I havent played a full game on it yet. The brushwork, lighting and texturing are well integrated but nothing really seems too original. Still, looks like a keeper anyway.
bal3void1, definitely not very playable. Scale's too constrictive to allow any real play. Nice showcase map though, lovely brushwork and texturing.
bal3void2, this one's even better. You could probably get a game going on this one but dont know how much fun it would be. I agree with pjw, if this was slightly larger in scale, it could be interesting as a playable floater. Looks wise, it is phenomenal. The brushwork is really well done and the lighting is fantastic. Another awesome showcase map.
Also, a special mention of the skyboxes used, very very good choices. and they work fine this end, but then again I have an nvidia card.
Bal
#49 posted by Fjoggs [80.203.32.116] on 2005/02/04 02:15:24
No worries, I don't even have an ATI card. :P
But, I always forget if it's in the -bsp stage or -light stage but one simply add -skyfix as a compile parameter, and that's it. ;)
Bit surpised if I'm the only one that knows about this here, since it was widely known on q3w.
Hmmm...
#50 posted by Bal [83.199.82.138] on 2005/02/04 02:51:43
Nitin, happy to have your opinion on these, hehe, guess I should have released bal3dm5 3 years ago, maybe it would have been a tad more original back then. ;D
And yeah, I didnt really even try making void1 and void2 playable, cause it really didn't seem to me that many people played q3 much now days, not to mention even less people playing custom maps. Now that I think about it, maybe I should have turned them into some RA style map...
Thanks for the comments. =)
Fjoggs, well, I haven't been interested in quake 3 for the last three years, so I'm not surprised I've never heard of it, not to mention back then everyone had nvidia cards anyways. =D
It's All..
#51 posted by Fjoggs [80.203.32.116] on 2005/02/04 05:50:22
Lies! Lies and slander! :P
Fjoggs
#52 posted by pjw [63.236.226.222] on 2005/02/04 07:29:55
I've gotten very inconsistent results with -skyfix, depending on the sky, and sometimes it makes the sky look equally iffy on nVidia and ATI cards alike.
It's worth trying, but is far from a reliable fix.
Pjw
#53 posted by Fjoggs [80.203.32.116] on 2005/02/04 08:58:35
Really? I've never actually used it myself, I'm too lazy to add it. :P
Bal3dm5
#54 posted by nitin [138.217.7.78] on 2005/02/05 16:38:20
wht do the bots suck on this so bad? there doesnt seem to be any special layout situations that should make them suck more than normal.
Nitin...
#55 posted by Bal [83.199.17.217] on 2005/02/05 16:46:01
Dunno really, I barely tried them at all to be totally honest... =\
Heh, wasn't expecting people would actually try to play these maps... =D
Bal
#56 posted by nitin [138.217.7.78] on 2005/02/05 20:43:09
why not? bal3dm5 is a perfectly playable map.
Gee
#57 posted by Lunaran [68.51.209.251] on 2005/02/06 01:40:57
guess I should have released bal3dm5 3 years ago
OH
YOU THINK?
Bleh
#58 posted by Bal [83.199.20.127] on 2005/02/06 03:02:52
Nitin, didn't think people actually played q3 anymore, especialy custom maps. =)
Lunaran, quiet you, go release Dune.
Mr. Strordeurer
#59 posted by Vigil [85.76.1.41] on 2005/02/06 09:02:57
If you show me proof that at least one of these levels has flashing red lights, I will play them. If there are no flashing red lights, you have not improved at all in over 3 years.
Vigil
#60 posted by Bal [83.199.20.127] on 2005/02/06 09:10:53
There are no flashing red lights, but all 3 of these maps are 3 years old, so they don't represent any improvement I could have made during those 3 years, as I barely touched them at all during that time.
If I made a new map now it would make these look like boxmaps. =D
#61 posted by Scampie [63.236.226.222] on 2005/02/07 13:05:24
but they'd be awesome animu keke flashing red triangle light boxmaps ^_^
Wait A Mo....
#62 posted by Shambler [82.38.194.13] on 2005/02/07 15:05:59
Malfunctioning Nano-Constructor
--- this name is straight from Lun's excellent D3 map name generator, right?? LOL =).
Hehe
#63 posted by Bal [83.199.86.236] on 2005/02/08 04:51:43
Does sound like it, but no, actually it's more your fault Shambler, was reading Chasm City when I finished the map off, and I was wondering how to describe it... Sounded kinda right, some nanomachine gone crazy and building random structures. =)
Eh?
#64 posted by Shambler [82.38.194.13] on 2005/02/08 04:58:33
some nanomachine gone crazy and building random structures. =)
Sorry, is that an explanation of the map name, or a description of you as a mapper??
Hmmm
#65 posted by Bal [83.199.86.236] on 2005/02/08 05:04:01
I'm not sure anymore... -____-
"nanomachine Gone Crazy"
#66 posted by cyBeAr [213.66.231.62] on 2005/02/08 12:07:55
you're just one of kamih's nanobots bal
Leave My Bots Alone
#67 posted by nanoSpawn [62.43.112.130] on 2005/02/11 08:24:05
that is...
Title
#68 posted by quaker [24.69.255.246] on 2005/03/19 18:12:29
that is what?

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