Func_Msgboard: Sauerbraten Trooper Edition Released

News | Forum | People | FAQ | Links | Register | Log in

|  | Sauerbraten Trooper Edition Released

Posted by Spirit [213.39.223.226] on 2009/05/05 11:20:46

The latest version of the game Sauerbraten has been released:
http://www.sauerbraten.org/
Glittery screenshots:
http://sauerbraten.sourceforge.net...
Changes:
* new playermodel, IronSnout X10K
* new weapon models
* new sound track
* new splash screen and logo
* 28 new multiplayer maps!
* 1 new singleplayer map
* new "protect" and "insta protect" game modes
* bots that work for both MP and offline play
* ragdoll physics
* texture blending and new flame/smoke particles for map editing
* in-game movie recording and also PNG screenshots
* new engines features like ZIP archive support, better grass, pre-compressed DXT1/3/5 textures for faster loading, fixed-function shadowmaps & dynamic lights, low cost blob shadows, particle culling, faster shader loading, revised post-process effect system, and more
* support for custom server ports, server passwords, public key crypto, and server-init.cfg for easier server configs

Last Screenshot
#1 posted by Mike Woodham [87.127.250.2] on 2009/05/05 14:52:52
Looks like a great cave system - my kind of thing. Not that I play this Sauer... game, but it looks good.
Inconsistent Screenies Though
#2 posted by nitin [124.168.97.239] on 2009/05/05 14:55:57
lots of different mappers contributing I'm guessing, quality looks to vary quite a bit.
Wow
#3 posted by DaZ [80.41.135.208] on 2009/05/05 17:57:20
this is the successor to the cube engine right? Its come a long way!
<3 Cube
#4 posted by Jaromir83 [87.249.134.180] on 2009/05/27 22:08:46
I must say some of the shots look good (some are weak though, I'd publish what looks good only). what is the Cube engine? is it Q3 based?
Jaromir:
#5 posted by metlslime [173.11.92.50] on 2009/05/28 03:17:53
Cube was a new engine coded from scratch by Aardappel. Sauerbraten is the sequel, which used Cube as a codebase (I think) and replaced/overhauled various sections of the code.
In addition to being written from scratch, the Cube/Sauerbraten code is pretty dramatically different from quake3 in terms of how it does pretty much everything. The world is an octree (or quadtree in Cube), visibility is done using some crazy occlusion method (or raycasting in Cube), etc.
And In-game Editing
#6 posted by nitin.at.work [203.202.43.53] on 2009/05/28 09:21:00
or was that cube only?
No
#7 posted by Spirit [213.39.174.189] on 2009/05/28 09:25:02
Sauerbraten too and it's a lot of fun.
You
#8 posted by clone [74.10.198.130] on 2009/06/16 18:31:40
ugzillarance
Texture Blending
#9 posted by Santos [94.226.44.144] on 2012/06/08 21:30:50
Hey guys, question: i found out how to blend textures in justice (vlayer) but i just can't find out how to do it in trooper edition, can u plz help me? I have the code of all the textures but i can't use \vlayer. How IS it working?
Santos
#10 posted by SleepwalkR [85.178.59.165] on 2012/06/08 21:39:45
Maybe you should head over to the sauerbraten forums and ask there.
#11 posted by necros [99.227.156.158] on 2012/06/08 21:45:06
wow, that engine has really come a long way!
Re: Texture Blending
#12 posted by Matuka [94.6.195.242] on 2012/06/10 22:16:42
Santos -- Why are you trying to use the Trooper edition? Use Justice edition instead. Also I suggest you download the svn dev version.
Loved It From The Beginning <3
#13 posted by wakey [178.191.33.74] on 2012/06/18 12:39:33
Sauerbraten had realy amazing fx at the time, and the ingame editing was also one step ahead.
And those quakeish maps in it, with parallax mapping :9
I could have beaten *peep* out of commercial stuff ^^

Post A Reply:

Name: |
Title: |
Body: |

Website copyright © 2002-2013 John Fitzgibbons. All posts are copyright their respective authors.