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Posted by ImTheDarkcyde [70.162.87.68] on 2007/02/05 17:50:59
The long and short of it is that I am working on a PSP Quake mod port, it's deathmatch mostly, but with bots- something the others don't have. Unfortunately my maps are far too large, and not that .. good So what I'm asking is if you have any old Q1DM maps laying around with smaller level sizes, and not too detailed, would you mind allowing me to use them? (and of course, give you credit for them)

Http://mpqarchive.pauked.com/
#1 posted by bear [80.217.112.194] on 2007/02/05 18:11:20
http://mpqarchive.pauked.com/
Did Paul
#2 posted by pope [154.20.179.188] on 2007/02/05 22:34:43
just volunteer all our work! :o
heh
Is This Port For Sale?
#3 posted by Lunaran [70.226.151.179] on 2007/02/06 00:48:38
or for the hell of it?
Lunaran:
#4 posted by bear [80.217.112.194] on 2007/02/06 20:30:56
I have no idea but I'm pretty sure it's just a free homebrew project.
#5 posted by ImTheDarkcyde [216.49.220.3] on 2007/02/06 22:27:52
yeah, it's just based on Quake v2 for PSP, which is free, and of course only works on homebrew enabled psp's
it's just vanilla quake, but a 333mhz processor couldn't really handle much more
Bah
#6 posted by tron [203.94.140.5] on 2007/02/07 09:47:02
I played Quake for years and years on a 233mhz processor.
I Played
#7 posted by pope [154.20.179.188] on 2007/02/07 10:21:19
Quake2 on a 166mhz :O
just fine to.
Er, Yeah
#8 posted by Lunaran [70.226.151.179] on 2007/02/07 19:22:08
If you can't get quake functioning decently with 333mhz of specialized standardized hardware you can custom-optimize for under the hood you've probably got a ways to go.
32mb Of Ram As Well
#9 posted by tron [203.94.140.5] on 2007/02/08 03:06:57
Really the only things that shouldn't run on this well are newer megamaps that need custom engines and lots of memory
Yeah!
#10 posted by spd [87.249.61.2] on 2007/02/08 08:44:35
I'd love to see my maps on psp
It Should Be Able To Run Quake Well
#11 posted by bear [80.217.112.194] on 2007/02/08 16:18:40
In the hands of a capable coder willing to spend enough time on making a good port quake should be no match for the psp. However, Quake was optimized for the x86 platform and besides that don't forget that all homebrew depend on unofficial documentation and tool chains.

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