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Posted by the silent [82.185.144.141] on 2009/05/05 12:10:26

I've been wondering about this ever since I first set my tender eyes on The Slipgate Complex in 1996. Went through all this without ever being able to fully understand. Maybe you natively speaking englishmen (and americans) can finally shed some light on this long burdening subject:
What do the Quake, Quake 2 monsters and so on say?
Around the web I found a coupla things, like the Q enforcer saying "You, there!" and so on, but most of the Q2 mosters for example, are inintellegible to me... Anyone care to help?

#1 posted by metlslime [24.130.223.174] on 2009/05/05 13:20:31
quake 2 monsters, i think they are supposed to be speaking Stroggic, not English. But, those random gibberish syllables eventually turned into real phrases in my brain: "and now you die!" was one, and "it's nice to knock on wood" was another one.
I did similar things to the German phrases in Wolfenstein, such as "I'm leavin'" (mein lieben i think), and "Shoe shuffle!" (not sure what that is supposed to be.)
Lol, Who Cares
#2 posted by negke [88.70.252.243] on 2009/05/05 13:30:53
The Q2 hammer guy's line sounds like "trespasser".
Q1 Enforcer says things like "you there", "stop" and "freeze".
The other monsters just grunt and growl. The vore yodels.
Wolf3D: "Shoe shuffle" = Schutzstaffel (SS)
"Mein Leben" = My life! (who would say that when dying?!)
Yeah, Right, I Got "Trespasser!"
#3 posted by the silent [82.185.144.141] on 2009/05/05 13:41:28
... But, what does the Gladiator say?
"Toyota!"
#4 posted by negke [88.70.252.243] on 2009/05/05 13:52:15
Covert advertising.
The Enforcer Says
#5 posted by ijed [190.20.86.108] on 2009/05/05 14:00:06
"Overwatch!"
LOL.
#6 posted by the silent [82.185.144.141] on 2009/05/05 14:35:50
I thought it was "Tah-bee-tah!!!" as if he was calling for his ultra catholic cousin caught behind the stable with the delivery boy...
Mein Leben
#7 posted by SleepwalkR [85.179.15.58] on 2009/05/05 14:40:05
Apparently, hard drives say it too:
http://www.bash.org/?24262
Intruder Alert! Intruder Alert!
#8 posted by generic [67.233.218.20] on 2009/05/07 13:24:24
And who could forget those creepy robots in Berzerk?
...
...
Alright. Who can REMEMBER those creepy robots in Berzerk?
<- Evil Otto
#9 posted by generic [67.233.218.20] on 2009/05/07 13:25:20
I Always Thought
#10 posted by Zwiffle [66.170.5.18] on 2009/05/07 17:51:22
that the ... I think the Archfiend in Doom said "Funky fries!" when he died. Maybe it was the Revenant.
Id Monsters
#11 posted by Vondur [89.175.96.234] on 2009/05/08 14:45:19
all id monsters sayings sound kinda unintelligible because in this case you don't need to localize them for different versions of the game. of course if u know english rly well u'll recognize something, but generally it's just evil barks that one doesn't need to translate ;)
#12 posted by Willem [24.199.192.130] on 2009/05/08 15:30:58
Well, the enforcer goes against that idea. Did id not localize the first Quake?
I Doubt It
#13 posted by ijed [216.241.20.2] on 2009/05/08 16:05:54
Localisation Is Pretty Much
#14 posted by ijed [216.241.20.2] on 2009/05/08 16:06:18
A modern thing.
The Enforcer Needed Localization?
#15 posted by lurker [74.160.65.58] on 2009/05/08 16:19:02
Are you telling me that you actually froze when commanded?
I Did.
#16 posted by Shambler [94.172.168.244] on 2009/05/08 16:47:51
Uhuh.
I Did, Too.
#17 posted by the silent [82.185.144.141] on 2009/05/08 18:16:23
And bent over. I need punishment.
And, About Localization...
#18 posted by the silent [82.185.144.141] on 2009/05/08 18:19:09
Only the game manual was translated. Monsters and items names and so on.
Hilarious.
Read like a drunk 7 years old wet dream gone wrong.
Mumble
#19 posted by MadFox [84.26.168.11] on 2009/05/08 21:19:04
I alwaus thought the grunt shouted something like: "why?". This made a real biological sense in my first gameplay with Quake.
Later it changed to "Dad?" which made it a more Odipousical adapture.
Localization...
#20 posted by metlslime [173.11.92.50] on 2009/05/08 23:47:29
what was the first id game to be localized, anyway? (i.e. in-game menus and text)
Their earlier code was definitely not designed to easily localize, there are strings all over the place (quakec, bsps, engine) instead of one replacable string table, plus the 256-char font doesn't lend itself well to some foreign languages.
Actually, have they ever localized?
Hm
#21 posted by megaman [94.221.109.65] on 2009/05/09 02:18:28
in germany, maybe rtcw?
Hexen 2?
#22 posted by Lardarse [62.31.165.111] on 2009/05/09 05:15:04
I know that has an external string table in multiple languages...
Hexen2
#23 posted by megaman [94.221.96.183] on 2009/05/09 12:09:35
isn't an id game, is it?
It Arrives With The Id Pack
#24 posted by ijed [190.20.92.177] on 2009/05/09 13:51:11

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