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Posted by JPL [192.91.75.30] on 2004/09/30 07:19:54

Well, I noticed that a lot of mappers currently use their own textures, but, I think it will be very interesting for the community to know how each mapper build their proper wad files.
So, What are your prefered graphic tools?
Do you start from scratch, or do you use photos as a startpoint ?
How do you ensure to have good graphical effects (design, lightning) in the game ?
Well, basically: what are the "worth known tips" in order to achieve a good texture look ?

Bleh
#1 posted by Vondur [195.128.65.237] on 2004/09/30 08:37:55
i use:
1. photoshop
1.1. texmex
1.2. wally
2. id and other custom textures as a base
3. summon kell
Good Question...
#2 posted by metlslime [64.124.188.211] on 2004/09/30 15:54:14
And a complete answer would take too much time for me to write it right now...but i'll be back. (Maybe.)
Agreed.
#3 posted by R.P.G. [24.136.230.101] on 2004/09/30 16:44:50
3. summon kell
That's the most important step.
I Forgot To Say..
#4 posted by JPL [192.91.75.29] on 2004/10/01 02:45:47
I tested textures creation for my next map... and I found it really easy to create... even if my first tries were really crappy... :/
I used ULead Pals2Go image editor (this is a morphing tool witch allow very cool deformation) and PhotoShop.
I started from photos (for animated texture as well)..
I created the wad file from bmp file, and I'm not sure it's the appropriate image format to ensure a good texture quality..
Basically, the only problem I found was the difficulty to anticipate size matching between textures and brushes.. before their usage in mapping editor... It was a little bit tricky for me...
My Favourite Texture Creation Tool?
#5 posted by necros [142.150.5.229] on 2004/10/01 09:55:02
definatly Kell.
What's This!?
#6 posted by Scampie [216.220.241.97] on 2004/10/01 12:44:43
a real answer to this thread!?
Rorshach wrote a bunch of tutorials detailing his method of texturing and other such game art, all on his site in the 'help' section.
http://www.planetquake.com/polycou...
This'll be a good place to start. There used to be some tuts Fingers wrote, I'll try and locate them.
Textures...
#7 posted by MadFox [84.31.152.41] on 2004/10/01 13:07:04
I tried some textures, by changing existing ones. The only crap I met was the dark gamma in which the Q1 textures are.
Another strange attitude was the importing of animated textures. They need the +name_0 account, which I couldn't obtain in WinXP.
Win98 didn't had a problem with it.
Madfox
#8 posted by Kinn [217.43.101.118] on 2004/10/01 14:04:01
In WinXP, just give your texture files any filename, then rename them once you've imported them in TexMex.
...
#9 posted by necros [66.185.84.80] on 2004/10/01 14:48:17
um... i don't know what kind of winxp you've got, but i can use +0name.* just fine...
Thanks
#10 posted by MadFox [84.31.152.41] on 2004/10/01 14:52:22
heard of it, but never knew TexMex. Will download as soon as possible.
I saw these two, and I couldn't leave them, after retexturing.
http://members.home.nl/gimli/machi...
Scampie
#11 posted by JPL [192.91.75.30] on 2004/10/04 07:49:33
Thanks for the link it's really interesting ! Sure it will help me to improve my own textures...
Iikka's Texture Tutorials
#12 posted by R.P.G. [24.136.230.101] on 2004/10/04 08:16:49
I believe they were taken down due to space limitations on their server.

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