Introduction
			
			============
			
			Fodquake is a QuakeWorld client. Multiplayer game.
			
		
	
		
		
			Installation
			
			============
			
			Unpack Fodquake archive wherever you want. Copy pak0.pak and pak1.pak from your Quake(World) game to:
			
		
		
			- Fodquake/id1/ directory on AROS and MorphOS.
 
			- ~/.fodquake/id1 directory on FreeBSD and Linux.
 
			- ~/Library/Application\ Support/Fodquake/id1/ directory on Mac OS X.
 
			- My Documents/Fodquake/id1 directory on Windows.
 
		
		
		
			Starting
			
			========
			
			Doubleclick fodquake-gl or fodquake-sw icon. Game welcomes you with a console
			screen. To show a main menu press the ESC key.
			
			
			
		
		
		
			Main
			
			====
			
			
			
			SinglePlayer
			
			Not supported.
			
			
			MultiPlayer
			
			Here you can go to server browser where you can start a game, configure player
			setup, browse and play demos.
			
			
			Options
			
			Brings an option menu where you can customize controls, change video mode,
			graphics settings, save your config.
			
			
			MediaPlayer
			
			Not supported.
			
			
			Quit
			
			Shows about screen. Quits the game.
			
		
		
		
			Options
			
			=======
			
			
			
			Customize controls
			
			You can assign the key/button for each action by selecting the entry and
			pressing the new key/button.
			
			
			Go to console
			
			Brings down you a console.
			
			
			Reset to defaults
			
			Resets settings to defaults.
			
			
			Screen size
			
			Adjusts screen size.
			
			
			Gamma
			
			Adjusts gamma, you can make your screen darker or lighter using this setting.
			
			
			Contrast
			
			Adjusts contrast.
			
			
			Mouse speed
			
			Adjusts mouse speed.
			
			
			CD music volume, Sound volume.
			
			Adjusts volume
			
			
			Video modes
			
			This menu allows to change a video mode, lists the available modes your
			system/video card/monitor support.
			
			
			FPS Settings
			
			You can change basic graphics options here. There are two preset modes, fast and
			high quality.
			
		
		
		
			Controls
			
			========
			
		
		
			- W, UP    - forward.
 
			- A, LEFT  - left.
 
			- S, DOWN  - backward.
 
			- D, RIGHT - right.
 
			- Space, Caps Lock, Ctrl - jumps.
 
			- Left mouse button - fires a rocket launcher.
 
			- Right mouse button - fires a lightning gun.
 
			- Middle mouse button - fires a shotgun.
  
			- TAB - shows a score table.
 
			- ESC - shows a main menu.
 
			- ~ - brings down console.
 
		
		
			
			Related commands:
			
			
			bind
			
			    	Usage: bind <key> [command] 
			
			    	Attaches a command to a key.
			
			    	Used without command shows commands actually binded to a key.
			
	
			    	Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
			
			
			bindlist
			
			    	Lists all binds.
			
			
			unbind
			
			    	Usage:  unbind <key>
			
			    	Remove commands from a key.
			
			
			unbindall
			
			    	Removes all commands from keys.
		
		
		
			Server Browser
			
			==============
			
			Allows you to find a match or a player, add friends. Sorts servers by gametype in columns. Here you can join games, observe, watch EzTV streams via QTV proxy.
			
			
			
		
		
			- UP          - moves selection highlight up.
 
			- DOWN        - moves selection highlight down.
 
			- LEFT        - switches a selected tab to the left.
 
			- RIGHT       - switches a selected tab to the right.
 
			- Ctrl, Shift - if pressed, changes jump when using UP, DOWN.
 
			- Tab         - switches selected column.
 
			- Enter       - joins the selected server.
 
			- Ctrl Enter  - joins the selected server as a spectator.
 
			- Shift Enter - joins the selected server via FTEQTV.
 			- Ctrl R      - refreshes the server list.
 
			- Ctrl F      - opens a player search box.
 
			- /           - opens a map/server search box.
 
			- Ctrl H      - displays a help.
 
			- ESC         - quits the server browser.
 
		
		
			
			Related commands:
			
			
			sb_activate
			
			    	Shows a server browser.
			
			
			sb_add_filter
			
			    	Usage: sb_add_filter [tab name] [filter name] [filter operator] [value]
			
			    	Adds a filter.
			
			
			sb_add_friend
			
			    	Usage: sb_add_friend friend
			
			    	Adds a friend.
			
			
			sb_add_tab
			
			    	Usage: sb_add_tab [tab name]
			
			    	Adds a tab.
			
			
			sb_del_tab
			
			    	Usage: sb_del_tab [tab name]
			
			    	Deletes a tab.
			
			
			sb_list
			
			    	Lists all tabs.
			
			
			sb_refresh
			
			    	Refreshes a servers list.
			
			
			sb_remove_friend
			
			    	Usage: sb_remove_friend friend
			
			    	Removes a friend.
			
			
			sb_search
			
			    	Usage: sb_search nm player_name map
			
			    	You can use one or both arguments.
			
			
			sb_set_clipboard
			
			    	Usage: sb_set_clipboard [clip bord text]
			
			
			sb_tablayout
			
			    	Usage: sb_tablayout tab_name [ping players map hostname]
			
			    	Sets layout of a server browser.
			
			
			sb_write_config
			
			    	Saves a server browser config.
		
			
		
			Player setup
			
			============
			
			Here you can change your name, team, colour of shirt and pants.
			
			
			Related commands:
			
			
			color
			
			    	Usage: color <0-13> [0-13]
			
			    	Sets the color for the player's shirt and pants. 
			
			    	Note: If one color is given, shirt and pants will share the same color.
			
			
			teamcolor
			
			    	Usage: teamcolor <0-13> [0-13]
			
	
			    	Sets the color for the friendly's shirts and pants.
			
			    	Note: If only the shirt color is given, the pants color will match.
			
			
			enemycolor
			
			    	Usage: enemycolor <0-13> [0-13]
			
			    	Sets the color of the enemy's shirts and pants. 
			
			    	Note: If one color is given, shirt and pants will share the same color.
		
		
		
			Demos
			
			=====
			
			Here you can browse and play demos. Press Ctrl Enter to timedemo.
			
			
			Related commands:
			
			
			demo_capture
			
			    	Usage: demo_capture <start time | stop>
				
			            Captures a demo to frames. Uses demo_capture_fps and (default: "30") and demo_capture_dir (default: "capture").
			
			
			demo_jump
			
			    	Usage: demo_jump [+:-][M:]<s> (seconds)
			
			    	Jumps to a point in time.
			
			
			demo_setspeed
			
			    	Usage: demo_setspeed [speed %]
			
			    	Sets playback speed.
			
			
			easyrecord
			
			    	Records a demo and names it according to match_* settings.
			
			
			playdemo
			
			    	Usage: playdemo <demoname>
			
			    	Plays a demo.
			
			
			record
			
			    	Usage: record <demoname>
			
			    	Records a demo.
			
			
			stop
			
			    	Stops demo recording.
			
			
			timedemo
			
			    	Usage: timedemo <demoname>
			
			    	Runs a demo as fast as possible and shows the average fps rate.
		
		
		
			Screen
			
			======
			
			
			
			Related cvars:
			
			
			scr_centerSbar
			
			    	Enables/disables screenbar centering.
			
			scr_compactHud
			
			    	Compact hud mode.
			
			
		
		
		
					
					cl_gameclock
					
					    	Changes gameclock mode.
					
					
		
		
			- 	0 - off.
 
			- 	1 - hh:mm:ss - current your time.
 
			- 	2 - hh:mm:ss - remaining game time.
 
			- 	3 - mm:ss - current your time.
 
			- 	4 - mm:ss - remaining game time.
 
			- 	5 - hh:mm:ss - current your time.
 
		
		
		
			crosshair  			 "2"
			
			     Changes crosshair type.
			
			
		
		
			- 	0 - off.
 
			- 	1 - txt file in crosshairs/crosshair.txt.
 
			- 	2 - 

 
			- 	3 - 

 
			- 	4 - 

 
			- 	5 - 

 
			- 	6 - 

 
			- 	7 - 

 
			- 	8 - 
 char from charset. 
		
		
			
			crosshairalpha (GL only)
			
		
		
			- 	1 - 100% intensity.
 
			- 	0 - 0% intensity.
 
		
		
			
			crosshaircolor
			
			     	Color number from a quake palette or a RGB value.
			
			
			crosshairimage <filename> (GL only)
			
			    	png/tga file in qw/crosshairs/. "" to disable.
			
			
			crosshairsize
			
			     	Sets size of a crosshair. In the range of 0 to 20.
			
			
			Drawflat:
			
			
			Allows to either choose distinct colours for walls, floors/ceilings and slopes, or choosing to colour each surface on the entire map according to their wish.
			
			
			r_drawflat
			
			    	Usage: r_drawflat [x_lower_limit] [y_upper_limit] [y_lower_limit]
			
			    	[y_upper_limit] [z_lower_limit] [z_upper_limit] [r] [g] [b]
			
			    	Limits go from -1 to 1, colors should be in the range of 0 to 1.
			
			
			r_drawflat_floors_ceilings
			
			    	Usage: r_drawflat_floors_ceilings [r] [g] [b]
			
	
			    	Colors should be in the range of 0 to 1.
			
			
			r_drawflat_set
			
			    	Usage: r_drawflat_set [surface] [r] [g] [b]
			
			    	Colors should be in range of 0 to 1.
			
			
			r_drawflat_shoot
			
			    	Usage: r_drawflat_shoot [r] [g] [b]
			
			    	Colors should be in the range of 0 to 1.
			
			    	Paints selected part of a wall/floor/ceiling/slope.
			
			
			r_drawflat_shoot_unset
			
			    	Removes selected paint from a part of wall/floor/ceiling/slope.
			
			
			r_drawflat_slopes
			
			    	Usage: r_drawflat_slopes [r] [g] [b]
			
			    	Colors should be in the range of 0 to 1.
			
			
			r_drawflat_unset
			
			    	Removes all paint from all surfaces.
			
			
			r_drawflat_walls
			
			    	Usage: r_drawflat_walls [r] [g] [b]
			
			    	Colors should be in the range of 0 to 1.
			
			
			r_drawflat_writeconfig
			
			    	Saves a drawflat config to qw/<mapname>.dfcfg.
			
		
		
		
			Weapons
			
			=======
			
		
		
			- Axe
 
			- Shotgun (SG)
 
			- Barreled shotgun (BS)
 
			- Nailgun (NG)
 
			- Super nailgun (SN)
 
			- Grenade launcher (GL)
 
			- Rocket launcher (RL)
 
			- Lightning gun (LG)
 
		
		
		
			Ammunition
			
			==========
			
		
		
			- Shells - For shotguns.
 
			- Flechettes - For nailguns.
 
			- Rockets - For rocket launcher and grenade launcher.
 
			- Cells - For lightning gun.
 
		
		
		
			First Aid Kits
			
			==============
			
		
		
			- Yellow kit - + 15 energy points. max. 100.
 
			- Green kit - + 25 energy points. max. 100.
 
			- Mega kit (MH) - + 100 energy points, max. 250. 1 point less per second till
			player has 100.
 
		
		
		
			Armours
			
			=======
			
			They respawn 20 seconds after pickup.
			
		
		
			- Green Armour (GA) - 50 armour points.
 
			- Yellow Armour (YA) - 150 armour points.
 
			- Red Armour (RA) - 200 armour points.
 
		
		
		
			Powerups
			
			========
			
			They wear out after 30 seconds of use.
			
		
		
			- Quad - gives your weapons increased firepower. Respawn after 60 seconds.
 
			- Ring - renders you almost invisible. Respawn after 5 minutes.
 
			- Pentagram - renders you immortal. Respawn after 5 minutes.
 
		
		
		
			Console
			
			=======
			
			Console can be brought down by pressing the ESC key in the main menu or the
			tilde (~) key when connected to a server.
			
			List of all commands, cvars and macros.
			
			
			Related cvars:
			
			
			context_sensitive_tab_completion
			
			     Switches tab completion mode
			
			scr_conalpha
			
			    	Sets level of transparency in the console. In the range of 0 to 1.
			
			scr_consize
			
			    	Sets size of the console. In the range of 0 to 1.
			
		
		
		
			Misc
			
			====
			
			Some unsorted useful commands and cvars.
			
			
			cl_maxfps
			
			     Sets an upper limit how many frames Fodquake is allowed to generate. 0 means as many as your hardware can do.