|
Going up the ramp from the respawn here, the cheater is able to see
any enemies entering. |
|
Here at the top of the yard, with fullbright on and entrances easily
visible it would make things very easy for a sniper to pick off enemies.
As you can imagine it also makes pipebomb traps very viable. |
|
In this image we can see that from the entry room balcony the ramp
leading from the yard balcony is quite clearly visible. Any incoming enemies
can be seen early and quickly dispatched with. |
|
The view from the top of the entrance room balcony/sniper area shows
the ramps to the yard quite clearly. |
|
In this shot we can see that the water is completely transparent, allowing
the cheater to see right into the depths even with GL water transparency
disabled. |
|
Here, standing on one of the ramps up to the yard, the cheater is able
to see through the walls to the entrance room, and even to the platform
outside the door (which is itself transparent). This provides a huge advantage
for defenders. |
|
From the library here, we can see that the bookshelves and walls have
been removed so that the office hallway is completely visible. Obviously
the people who hack these maps don't enjoy the little skirmishes around
the flag area between attackers and defenders, because using something
like this would make them very one sided. |
|
In this screenshot it is obvious that from the office hallway, little
is left to the imagination inside the keyroom. Sentry guns or defenders
lying in wait hardly have a hope. |
|
At the entrance to the gas room, we can see that the cells hallway
is very clearly visible. A cheating demoman or soldier lying in wait here
would have an easy job of dispatching with any attackers who were trying
to cap the key here. Conversely, any cheating attackers are able to see
defenders or sentry guns hidden here and avoid them. |