How To Defend 2Fort5
Defensive Delight
2Fort5 is arguably the easiest of all the maps to defend if a solid strategy is implemented. All entrances to the basement are narrow and can easily be covered. Usually any enemies who do reach your basement are severely damaged and are easily finished off by the basement soldier or engineer. However most clans run four defence instead of three on this map, so you'll have to be careful not to be caught off guard and concede an easy cap. Most wars on 2Fort5 between quality clans are decided by only a cap or two. Try to make sure your defence is not the one which cracks first.
Ramp Room Soldier |
Demoman In Spiral |
Flag Room Engineer |
The dispenser should be built in the doorway to the top of the lift, impeding scouts who try to use the lift, and generally making life a lot easier for the ramp room soldier. Once the sentry and dispenser are built, the engineer can either attack, or patrol the basement, grenading and emping anyone who the soldiers/demoman miss. If you�re running two basement soldiers however, it�s highly advisable that the engineer attacks as having three people in the basement will only clutter it up and make you vulnerable to spy attacks.
If you're playing with TP 11 as a server setting (team damage on), be very careful not to destroy your sentry gun with mis-thrown EMP's or Grens.
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Sentry Gun Placement |
Dispensor Placement |
Basement Soldier #1 |
Extra Defense |
If you're feeling particularly shaky about your defensive prospects on this map, then it may be advisable to use a fifth man on defence:
* Frontal Soldier / Pyro : This soldier should stand out the front of the base and / or under the grate. He should aim to destroy / damage most of the enemy attack, generally making it *much* easier for the rest of the defence. People playing this position should expect to be concussed - a *lot*.
* Ramp Room Engineer: If the RR sold is having problems with scouts, then a sentry in the Ramp Room can be quite beneficial. However beware, as most good offenses will beable to destroy a ramp room sentry rather easily. Make sure you vary it's placement to keep the enemy guessing.
* Sniper: Not entirely recommended when playing against a smart offensive as they'll probably just take the water - leaving the sniper with no one to kill. But if they choose not to, a middle sniper (especially a lbp), can be very effective.