// // COMMUNICATION SCRIPT FOR ATTACK V2-1 // // Map(s): Well 6 (Cheapo Support) topcolor 11 say proxy:filter #off #all // F1 (Jumping out of Menues) alias say0 "bind f2 say1; bind f3 say2; bind f4 say3; bind f5 say4; bind f6 say5; bind f7 say6; bind f8 say7; bind f9 say8; bind f10 say9; bind f11 say10; bind f12 say11" alias say0a "echo [Message cancelled]; say0" bind f1 say0a // F2 alias say1 "say_team - OK #off; say0" bind f2 say1 // F3 alias say2 "say_team - Unable #off; say0" bind f3 say2 // F4 alias say3 "say_team - Passing %l (%S) #off; say0" bind f4 say3 // F5 alias say4 "say_team - Pos %l (%S) #off; say0" bind f5 say4 // F6 alias say5 "say_team - EF %d #off; say0" bind f6 say5 // F7 alias say6 "say_team - got Flag heading WATER #off; say0" bind f7 say6 // F8 alias say7 "say_team - got Flag heading RAMPROOM #off; say0" bind f8 say7 // F9 - Attacking Spiral alias say8 "say_team - Attacking WATER #off; say0" bind f9 say8 // F10 - Attacking Lift alias say9 "say_team - Attacking ENTRANCE/ROOF #off; say0" bind f10 say9 // F11 Menu - Sentry alias menu10 "echo [Sentry] 6-dwn 7-Flagr 8-Rdg 9-InnY 10-Roof 11-RR 12-Wtr" alias say10a "say_team E Sentry is DOWN #off; say0" alias say10b "say_team E Sentry FLAGROOM #off; say0" alias say10c "say_team E Sentry RIDGE #off; say0" alias say10d "say_team E Sentry INNER YARD #off; say0" alias say10e "say_team E Sentry ROOF #off; say0" alias say10f "say_team E Sentry RAMPROOM #off; say0" alias say10g "say_team E Sentry WATER #off; say0" alias say10 "menu10; bind f6 say10a; bind f7 say10b;bind f8 say10c; bind f9 say10d; bind f10 say10e; bind f11 say10f; bind f12 say10g" bind f11 say10 // F12 alias say11 "say_team Cancel that! #off; say0" bind f12 say11