Cool Stuff: Did you know?
What you didn't know about TeamFortress
A list of "Did You Know's". I'll try and keep this updated as I find more things to put here, if you believe something belongs here, then feel free to email me to tell me about it! Or put it up on the message board.
Scout Scanner and ScanSound
Things even veterans may not know about the scout. Within the last couple of updates, the Scout's scanner was upgraded and commands were changed. The command has changed now  to "autoscan" (you can still use the old commands if you still have them bound and they will execute the "autoscan" command). This command turns on/off the scout scanner. It will keep sending out "bursts" every 2 seconds while it is on. It is defaulted to only scan for enemies (this includes players,sentries and flags/goal items), but can be changed by using the commands "scane" (scan enemies) and "scanf" (scan friendlies). You CAN have both set. The scanner also now has the ability to play a sound to the player if it detects an enemy. It is off by default but can be switched on/off with the "scansound" command. Also, the statusbar will now report what your scanner has detected (i.e., "Red Soldier", "Blue Sentry", etc.) and it's range from you in approximate meters.
Miscellanious things in TF Updates
When a spy feigns he will now drop all goal items.
Feigning spies are no longer ID-able by enemies.
Spy's backstab ignores armor.
HWGuy's "special" bind now switches between the Assault Cannon and the Super Shotgun.
Medic's "special" bind now switches between the Medikit and the Super Nailgun.
Scout must be looking directly at a detpack for him to begin disarming.

There are new abbreviations for setinfo commands:
        sbr = sbar_res
        sbs = sbar_size
        ec = exec_class
If the player has the setinfo string "exec_map" (or "em") set, the file  "mapdefault.cfg" will be executed if it exists when the player enters a server or the server map changes. If the player also has a specific .cfg file for the map on the server, that file will also be executed. (i.e., The player enters the game and 2fort5 is playing. The script "mapdefault.cfg" will be executed and then "2fort5.cfg" - if it exists).

Armour
There are 5 types of Armour in TF:
Kevlar absorbs 50% damage from Bullets
Blast absorbs 50% damage from Explosions
Wooden absorbs 50% damage from Nails
Asbestos absorbs 50% damage from Fire
Shock absorbs 50% damage from Electricity
You can find out what class of armor you're wearing using the Inventory command. When you pick up armor, the message displayed will tell you what armor class it is, if any. It's up to the map designers to put different armor types into their maps.
More Things You Probably Didn't Know About TF (or didn't care anyway ;))
Version 1.0 of TF was released on the 25th of July, 1996
The "dartgun.wav" file is in fact a mix of Morning-Fresh Dishwashing Detergent, a screwdriver, a mousepad, and Ian breathing heavily into a pen.
The promo dem file was cut together from 14 meg of raw footage, spread across 84 separately recorded demos. To create the final demo file, the raw footage was cut a total of 127 times. This one big demo file was then cut and spliced 207 times to create the finished promo.
Links to Other TF Tactics Sites
TF Done_Easy The "BEST!" TF strategy site
Rook's TF Strategy Guide Tonnes of info on strategy in TF
Alias/Config Useful commands to get started in TF.
Guide to GL Quakeworld (down?!) Tweak guide for using GL QuakeWorld.
TeamFortress Files Factory Configs, Aliases, Files, Patches, Paks.. u name it!
Rocket Jump Scripts Check out Azrael and Silverfox's TF Site
Demoniac's TF Site Maps, Demos, Comics, and other Files..!