File Info |
Filename: combats.zip File Size: 3k Version: 1.2 Archived Files: combats.txt, ents.bat, entsnr.bat, fast.bat, fastnr.bat, finl.bat, finlnr.bat, full.bat, fullnr.bat, leak.bat, play.bat |
File Description |
This is a set of batch files designed to make compiling levels easy while still having power over many aspects of the compiliation. These batch files will let you do a fast compile, a full compile, a final compile, a leak search, compile only the entities, and more! All you have to know is where your Half-Life directory is and how to use an MS-DOS prompt. |
Installation/Running Instructions |
Once you've downloaded the zip file, unzip it's contents to your Half-Life/valve/maps/ directory. Also, copy your compiling programs (qcsg, qbsp2, vis, qrad) to that directory and lastly, copy the lights.rad file to that directory. Now you will have to do a little bit of text editing, so fire up notepad or whatever editor you like to use and open up play.bat. Now, go to the line that says cd \sierra\half-l~1 (the half-l~1 is short for half-life). Now change the \sierra\ part of it to where your Half-Life directory is (default is \sierra\). Next, go to the line that says cd \sierra\half-l~1\valve\maps and do the same thing. Now you're ready to compile maps! Open up Worldcraft (or whatever editor you like to use) and export the file to a .map file in your Half-Life/valve/maps/ directory (where the batch files are). Now you have some a choice: how do you want to compile your level? Chances are, you'll want to do a FULL compile, so, using an MS-DOS prompt, go to your Half-Life/valve/maps/ directory and type full NameOfYourMap, that will compile and run your map! But many times, that's not what you want to do, that's why there are so many other batch files included. The batch files are named with a four letter name (full, fast, finl, etc) if you on't want the map to run afterwards, add an nr to the end (fastnr, fullnr, finlnr, etc). Here re the four-letter batch files and their meanings: FAST - Minimal compile, doesn't run vis or rad so there is no lighting and the r_speeds are through the roof FULL - Full compile, good for adjusting lighting and such, runs all compiling programs FINL - Best compile, should be used as the final compile for the map. There are also 3 special batch files (ents, leak, and play). Only one, ents, actually compiles the level (so the others automatically don't run the map afterwards). Here are their names and meanings: ENTS - Updates the entities in an already compiled level LEAK - Searches for leaks in the level PLAY - Plays a compiled level I hope these batch files will make compiling easier for you, if you run into problems, email me at [email protected] and I'll try to remedy your problems as quickly as possible. |