Frobozz's 2Forts v1.1

Quick Info Screenshots

Name: Bozz
Author: Frobozz
Game: TFC
Game Type: 2Fort Variant
Download: bozz_2f.zip
Wide open spaces...
Elevator shaft
Outside area
Time for some R&R
"Secure Access"
A bush? In Half-Life?
Cool stuff
Premise

This is a 2Fort variant with lots of fun for all. Each team must breach the defences of the other base, get to the tower, steal the key, take it to the flag room to unlock the flag chamber, and finally, steal the flag and return it to your battlements. Players and team get 3 points every time the enemy flag chamber is opened, and 10 for a successful capture.

Other tricks in this map is a control room. Anyone sneaking into the enemy control room (especially spies!) can open the doors for their friends which provides a quick route into the enemy tower.

In addition, if a demoman detpacks the enemy control room computers, it will open the flag chamber instantly without the need for the key, scoring him 10 points and the team 3.

Other tricks for demomen are detpacking a boulder providing an alternate way into the enemy base (or re-causing a landslide to replace one already gone!)

Plenty of platforms for engineers to build on and snipers to snipe from, plenty of access points into each base to keep chokepoints at a minimum (though there are plenty of highly defendable positions, with a little bit of teamwork, offensive teams can work out an alternate path around them.)


VERSION 1.1 Changes:
  -Fully clipped skies
  -Lights in flag chambers
  -Cricket sounds volume reduced
  -Removed all env_sounds, as they were too difficult to get working
    correctly
  -Flag chamber doors now cause 15 points of damage if blocked
  -Made sure command center button opened doors for ANYONE pressing it
  -Moved info_player_start to center of map
  -Added messages to detpack and gernade packs
  -Gernades can only be found in pack in command center
  -Fixed lifts from taking off w/o passengers by making them func_doors
  -Re-made ramps in flag chambers to allow for sentry gun placement in room
    and added some sentry gun spots on the catwalk
  -Make spot on the catwalk across from the bottem of the ramp for sentry
    gun placement
  -Add func_nobuilds near flag chambers, and in all doorways to prevent
    people from getting "barracaded" in the spawnrooms
  -Cosmetic changes in elevator tubes
  -Cosmetic changes on ramp