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Contact
Us
We're always looking for new maps, files, screenshots, and whatever else is of
interest to the Team Fortress community. Have you
got something to send us? got a complaint, compliment,
or suggestion about the site? Read on to find out how
you can put in your 2 cents. Feedback is one of our
most important tools in maintaining this site, and keeping
up with the times. |
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Map Makers:
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If you are a map-maker, and wish to have some testing and
reviews done on your map, you can contact me here. Please make sure you visit the review
criteria section, to ensure that your map meets the basic requirements, and will at least
make it past the first step of the review process.
I cannot give you any timeframes, as to
the nature of life, and how much free time i have.
I
can promise you this though, all inquiries and submissions will at least get a reply. This
way you at least know that your map got to me, and that I'm still alive!
Insights:
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This section is now administrated by Wedge, and you can contact him directly
in regards to any concerns, questions, or comments on this section. While there is still
executive oversight into this section, he's in creative control. Feel free to e-mail him. His
personal comments are in no way indicative of this web site's viewpoints as a whole, and
should be taken as the editorial perspectives that they are.
Pictures:
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SnapShot Submissons:
Got a great screen shot you'd like to submit to have
everyone oggle? Some humorous event that you'd love to share? Send
it on in to us, and we'll put it in for
consideration on the main page! Please keep the following in mind when sending in your
submissions:
1) Name
2) Date
3) Contact Information
4) Quick 3-4 sentence description of screen shot.
5) Screen shots in Jpeg format at 640x480, hopefully you can take the pictures with a 3D
card.
6) Brief captions for each screenshot (don't rely on the file names)
Sneak a Peek
Submissons:
If you've got a map in development, and you'd like to
give the community at large a peek at your work, to prime them for it's release, feel free
to sent it in. When you do,
please include the following to help us give some background on your efforts:
1) Map Name
2) Estimated Percent Completed
3) Estimated Release Date
4) Quick 3-4 sentence description of map concept.
5) up to 4 screen shots in Jpeg format at 640x480, hopefully you can take the pictures
with a 3D card.
6) Brief captions for each screenshot (don't rely on the file names)
General Screenshots:
If you've got some general screenshots, action-oriented,
humorous, or just plain interesting, feel free to mail it to us. We'll have a look at it,
in consideration for either Pic-O-The-Moment, or a future section dedicated to "the best
of..."
Files:
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The files section is now
run by nimrod.
If you've got ideas as to what you'd like
to see, feel free to contact him. Make sure to have a good look around and let him know
what you think about all his hard work. We strive to bring you all
that you'll need to keep current with Half-Life, and most of it's
flavors.
Comments:
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Have a something to say about the site, a map review, a
new mod or something else of interest to the Team Fortress Classic/Team Fortress 2
community? Feel free to e-mail me. Just
keep in mind regarding all your correspondence: Map reviews are purely a viewpoint. These
are my own thoughts, as well as a summation of the views of the gaming community at large.
If you don't like the review, there are always other places to submit it to, and
I gladly encourage you to do so. Don't simply take on review at face value. If you're
writing to bitch about the updates, please don't. Unless you've run a site like this,
you'll never have an appreciation for the amount of work that goes into these things. It's
purely a work of joy, blood, sweat, and tears, and people telling us that we're not going
fast enough is a real pain. Believe me, I'll know when I'm too far behind, and
I'll be
sure to let all of you know about it as well.
I will always try to keep this site as current as
possible, but just remember that we all have lives, and that in order to keep this thing
as fun as possible, it shouldn't become a chore!
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