Review Scoring Details

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Point Scoring Information

5
4
3
2
1
Excellent
Very Good
Good
Average
Poor

Artistic/Architectural:

This score will reflect the underlying brush construction and composition. Higher scores will be awarded to maps which exhibit artistic or architectural inventiveness. A rich atmosphere
and attention to detail or lack thereof will be reflected in this score.

Architectural Originality (5)
Interior Architectural detail (5)
Proper use of textures (5)
Light & Ambience (5)
 Technical:

 This score will take into consideration the r_speeds values and techniques used to limit the adverse effects of large complex areas. Certain mapmaking techniques can often be helpful in
cutting down map creation time, at the expense of speed or effeciency. The documentation portion of the score plays an increasingly important role, due to added complexity in goals/objectives not to mention bringing attention to certain
details the player might normally miss and then gripe about.

Speed & Efficiency (5)
Documentation (.txt) (5)
 Gameplay:

 This is a very complex score to detail. Since it will depend on MANY player preferences. I always read the .txt file which accompanies the map in question, to try to get an idea of
what the mapmaker tried to accomplish. There are so many factors that can make or break a map in this respect.

Respawn position/construction (5)
Item quantity and positions (5)
Gameflow & Class Specifics (5)
My own 2 cents (5)

 

TOTAL: 50

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