JAWRAW2.BSP

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Authors: James C. Bengston ( Golbez >V<) & Jens Ricke ( [eLD] Richie)

Release Date: unknown

Reviewed by: grimm [502]

Review Date: 23 feb 1998

FTP: JAWRAW2.ZIP (600k) take a look at the docs JAWRAW2.TXT


Architectural Originality
Interior Architectural detail
Proper use of textures
Light & Ambience
5/5
4/5
3/5
4/5
Speed & Efficiency
Documentation (.txt)
2/5
3/5
Respawn position & construction
Item quantity and positions
Gameflow & Class Specifics
My own 2 cents
5/5
3/5
4/5
3/5

TOTAL: 36/50 Good.

Notes: There was a great deal of attention and thought put into this map, and it shows. This map gets high scores in many categories and it rightfully deserves them, the exterior detail is great and the interior detail is not too overwhelming but offers many various offence and defence puzzles.

The lowest score goes to speed and efficiency, but it's a complex thing to explain. The r_speeds on this map were pretty much average, nothing too dramatic but the map still managed to somehow slowdown at certain points and I experienced one subtle grey-out, but I wasn't able to repeat the experiment. It's mainly in the use of so many brushes to re-create stairs that I sort of saw a waste or rather a lack of efficiency. I mean sure it looks nicer, but for the added trouble it causes, stairs are usually to be avoided as much as possible. Unless isolated to a few parts of the map. But in this case, they were all over the middle of the base.

The respawn area in this map is great, I don't know if it was planned all along to get that effect, but they managed to make a respawn which is near almost every critical area! You have to see it to believe it.

The only reason I gave this map such a low score in the 'my 2 cents' category was due to the Quad damage. I just hate having Quad's in TF play. It is such an unbalancing factor. Plus this is a full lasting quad! Also something that I found very annoying, was the lack of door sounds! But these are minor details. This should be a fun map to play, it is definitely well designed.-grimm [502]

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