Author: General Xxaxx ( Kruruk)
Release Date: 9/2/97
Reviewed by: grimm [502]
Review Date: 25 feb 1998
FTP: T3FARENA.ZIP (487k) take a look at the docs T3FARENA.TXT
Architectural Originality Interior Architectural detail Proper use of textures Light & Ambience |
5/5 5/5 5/5 5/5 |
Speed & Efficiency Documentation (.txt) |
4/5 3/5 |
Respawn position & construction Item quantity and positions Gameflow & Class Specifics My own 2 cents |
4/5 4/5 3/5 4/5 |
TOTAL: 41/50 Good.
Notes: Let's start with the things in this map that weren't perfect. Which damn table do you have to bring the meat to, heck lets try them all!
Ok, that's it for the bad stuff.
This map is pure eye candy. The architectural scores were all 5's (excellent), and that is no small feat! A great deal of work must have been put into this map, the idea in the TF community is very original, reminiscent of a Rocket Arena map I've seen, but it's superbly done.
Very small and to the point, but it really has a great deal of potential considering it's wide and round outer courtyard. The T3F series maps are aimed at TINY teams, I don't really see much hope cramming 32 players in this one, although that could be sort of fun in a twisted sort of way.
Normally a full re-supply mechanism like the one used on this map is something I wouldn't give such a high score, nor the fact that there is ONE respawn. But this map is designed specifically for small teams and it succeeds in it's purpose very nicely, considering spamming in such small games would be kind of futile, not to mention in such small teams, you can't leave your post every so often to re-stock just because you have a meager supply of 49 rockets and 3 type 2 grenades!
There is a server dedicated to the T3F series maps, check it out!
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