Map Name: Cease fire
Author: Gustavo
Map Type: Capture the flag
Web Site: http://www.planethalflife.com/gustavo/
Download: ceasefire.zip
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New Textures |
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New Skybox |
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New Models/Sprites |
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New Sounds |
Scoring:
Shutdown the enemy generator, grab their flag and return it
to your base to score 10 points for your team and 10 frags for
you.
Overview:
Computer problems won't stop me from missing another level
of the week. And to compensate for not doing my job sooner,
this week, i bring you a goodie of a map.
Cease Fire is a map created by non other then fame HL mapper
Gustavo. Want good looking? This is the map for you. But does
it play well? Keep reading.
Description:
Cease Fire is a "shutdown" style map we've all learned
to loved. But the map itself is what makes this map stand above
any other: it's a beauty! Gustavo made very good use of some
of the default HL textures, as well as a few custom textures
such as the very fitting cliff texture you see all over the
map.
Since it's a shutdown style map, you need to make your way
into the very back of the enemy base in order to shutdown the
generator which is powering the lasers guarding the flag. Nothing
new here, except that the map is a very defense friendly. With
many platforms and elevated areas to put your sentry gun on,
you can quickly put an end to that pesky medic trying to push
the otherwise easily accessible button. Another thing to make
the enemy rethink their strategy, is the long hallway going
straight through the base from the battlements to the generator,
which is the only way to get there without coming from the "Open
fire" style tunnel leading into the flag room. This long
and narrow hallway is perfect for snipers waiting for an easy
kill. But after playtesting the map, it was a minor issue that
a rocket or too couldn't handle.
After successfully shutting down the generator, a short walk
(or should i say, a "mad dash") for the flag room
is all that stands between you and flag. The very nice flag
room itself is outdoors and also quite large. Expect some heavy
defense when trying to grab the flag. Using a class that can't
rocket/conc jump while coming from the tunnel means you will
have to use the slow elevator which leaves you vulnerable to
enemy fire. Snipers in the flag room are also something to look
for since it's still a fairly long walk to safety after grabbing
the flag.
The tunnel is also very large, giving you plenty of room to
do a quick conc jump to get you around the corner towards your
base. But the very nicely crafted and fitting architecture all
around you will make it worth while.
Lighting all over the map is reminiscent of a desert, with
plenty of light coming from the sky. You won't find any pitch
black areas here in this map!
Conclusion:
Cease Fire : The "shutdown style, Open Fire looking, desert
lit and just plain good fun" map that's another must have
for your tfc map folder! Wether it's on a public server or a
clan match, it's sure to please every type of player, regardless
of your favorite class.
-BlackPanther
BlackPanther's
Mapping Guide |
How do
you make a shutdown style map?
Shutdown maps have been gaining popularity
ever since the original map (Shutdown) has
been released. The basis of the map is to
deactivate lasers (or something else) in order
to get access to the flag.
This may be done with just a simple func_button
triggering a multi_manager that in turn, triggers
the env_beam entities making up the lasers.
But it's a good idea not to use the damage
setting of the env_beam to make the enemy
think twice before taking the leap. The entity
just isn't suited for it, and it can not work
everytime. It's best to make a trigger_hurt
where there lasers are that is also turned
off with the multi_manager.The rest is standard
CTF entities for the flag capture. Don't forget
to give the button a "delay before reset"
value. 60 seconds should be good, but it all
depends on your map's layout and how much
time it takes go get from the button to the
flag.
Also, a nice thing to have in your map is
a vox that yells out something like "Warning!
Security systems deactivated!" to let
your team knows when your flag is vulnerable.
But if you do, i beg you NOT to go crazy with
the "volume" setting. Setting it
to 4 is quite enough.
-BlackPanther
Shutdown-Style
Map Tutorial @ TF Mapped
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